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SpexNax

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About SpexNax

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  1. SpexNax

    Ragdolls = In .... Realistic wounds ???

    I have seen that end animation in another game, that used ragdoll, I think it was one of the newer Ghost Recon games. That game had rather good ragdoll effects. But no dismemberment. It could be either way, really. I do not need the full gore package. I guess there are far more important things for me in ARMA3. I would like to see better building destruction.
  2. Thanks a lot. I cant believe i didnt think of that. I love the mod. Its up there with the old FDF.
  3. Hi boys, The question I have, is concerning the backpacks, added by the ACE mod. I am wondering why I can equip them on my (for instance) SpetsNaz soldier, via say, a crate, but I cannot use it for anything other than looking pretty. The open bag option in the GEAR menu is simply missing... I have scoured the net for the better half of the evening, but to no avail. Am I missing something? Regards!
  4. problem is, i cannot for the life of me figure out the scripting. are you saying i can remove the moving markers with one line of code to change? :)
  5. thanks mate that helped me alot. now that part works. quick response you gave i like that. now that they know where i am, will they try to engage me at all times? i mean if i get away, will they always know my location. the reason i ask this is because if i make the trigger big enough to reach around the QRF team, then i theory they will attack me too, which is what i am after. but will everyone know where i am from that point on? no way of getting away?
  6. hi boys, here is the scenario: I have made a mission wher two speznaz have to assasinate two officers. it is all peachy. But i would like to add anoher aspect to the mission, which is this: if and most likely when the speznaz is detected by the americans, is it then possible to make it so that all enemy units inside a trigger knows where you are? and secondly, i have boarded Razor Team into a MH-60 to handle the threat. But how do i make it so that they also know where the speznaz are? i have tried a demo mission from this site, with a quick reaction force, but it is much too complex to just copy it. all i'd like is to make it so the speznaz will get a hint, that they have been seen, and should get the hell away. i don't need all the markers and stuff in the demo mission. thanks in advance, from a die hard ofp, arma and armaII fan, but unfortunately a newbie mission maker.
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