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Posts posted by sasha013
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2 hours ago, DJankovic said:https://www.google.com/maps/@38.7259607,20.5954871,11.11z
Lefkada GreeceThat's what it's based on, but in the 'Armaverse' I imagine it's somewhere else, since the original island contained buildings in the style of Northern Europe?
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This is now the official feedback post for the upcoming Malden DLC 2035.
Any constructive feedback is welcome. Thanks.
SpoilerOLD POST: Where is its actual geographical position in the 'Armaverse'? I know Altis/Stratis are just south of Lampedusa, on the Mediterranean, and Tanoa somewhere in the South Pacific, but the original Arma Cold War Crisis islands?
According to Wiki it's based on Lefkas in the Ionian sea, but the nearest major country is Germany, does that mean were're looking at somewhere near Denmark/Sweden, by the Baltic or North Sea? If so, lets hope to see more Northern European style structures.
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To BI and B01:
Will there be a module or modules available which create prepared configurations for the Freedom, with their respective animations? If yes, could they be adjusted, modified, maybe even given the chance of saving our own custom versions?
Thanks in advance!
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28 minutes ago, darksidesixofficial said:No boom, but the speed of sound feature is there. You won't hear the jet going mach 1 until it passes you.
If a sonic boom is not included in the vanilla package, I'll bet money someone will create an audio mod that will add it in.
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Agreed, it's ridiculous the abuse that goes on in the Workshop and you got to love those that contest the original authors when asked to take the upload down:
"Why?"
"Why!? Because I'm the original author and I fucking told you so, THAT'S WHY!" :D
Is it not done to facilitate online gaming? I mean, they load a few mods together in one single download so that those involved in the group can get just one complete package. Not sure, however..
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To BI and B01:
Will there be a module or modules available which create prepared configurations for the Freedom, with their respective animations? If yes, could they be adjusted, modified, maybe even given the chance of saving our own custom versions?
Thanks in advance!
(If anyone else wishes to use this post for their own questions, feel free to post).
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3 hours ago, semiconductor said:Concerning the DLC, I can't get rid of the word "diplomacy" popping in my head each time I look at the icon. I mean, there is a circle (point? area? group?) and the shaking hands which represents an agreement. I'd say that it would be a new gamemode or mechanics but it isn't possible to package either in the DLC form with current BI policy.
https://youtu.be/C9bCFJ5z1vk?t=332
"It will include a couple a new vehicles, character clothing and gear, decorative objects and a mini-campaign". Wouldn't get my hopes up on a new game mode, but what @slatts mentioned might be quite feasible.
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Agreed, women or female characters would be a great addition.
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Hi,
I'm new into scripting and playing around with AI Animations using 'swtichMove'.
I need help understanding if there is a way to position AI when using, for example, 'Acts_Executioner_Backhand' and 'Acts_ExecutionVictim_Backhand', using some other form of code, so that the Units are in the exact right position? Or do I have to painstakingly figure that out myself with the 3D Editor?
I noticed some of Direone's Poses using 'attachTo' and I was hoping there is a similar solution for these animations. I tried looking through the forum and internet, with no result.
Thanks.
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The icon for the Orange DLC looks like a handshake with, what seems to be, wings coming from each end? Will this premium addition consist of some new air vehicles, maybe something to do with civilian factions? It is mentioned that the DLC "stands somewhere in between the Arma 3 Karts and Arma 3 Helicopters/Marksmen/Jets/Tanks DLC." It doesn't mean much, but I think it could mean vehicles and/or units, in a scale between 'totally military' to 'irrelevant to the battlefield', that lie somewhere in-between - hence Civilian?
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Well I just purchased the DLC Bundle and I'm looking forward to it... regardless of the outcome! :)
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5 hours ago, joostsidy said:In dont understand the question? Isn't the difference between a static and dynamic carrier, that a dynamic carrier can sail, whereas the static cannot, even though it can be placed anywhere on the map?
Do you mean with static, a ship that is baked into the map? Does that offer advantages?
I would prefer a static one, if it means there is more functionality to the ship.
Sorry, I did word it wrong. Wiki pretty much cleared what I meant to ask.
Wouldn't a static, fixed 'unmovable' carrier be better in regards to clipping issues?
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Changing topic (slightly), who here would prefer a static carrier to a dynamic, the latter being able to place anywhere on the map (that has water, at least)?
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A Take On Jets would be awesome! Bring back the old style 90s Combat Flight Sims like Jane's F18E or DID's EF2000!!
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9 hours ago, darksidesixofficial said:In defense of this thread, is say with a release date estimated sometime in may, there's still wishlist time for smaller things like specific types of weapons and tweaks that can be done between now and they time frame. A month and a half? That's a lot of time.
Fair enough.
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37 minutes ago, Maio said:Can I be a debbie-downer and say that the JETS DLC is pretty much done and that all wishes enumerated here are ... wishes

Yes? No? What? Close the thread?! No... Should I? ... No... I won;t ... but I must... but you don;t want to... the people must make their voice heard... Ok... fine... when the heck did you turn into a populist... No idea... must be all those late night sociology video marathons...
As thread starter, you have my permission to close the thread, if it makes you feel any better
Besides, as you rightfully said, every other post is just a wish now anyway...
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21 minutes ago, chortles said:Puh-lease, at that point someone will complain about how the other packages "should have been in the base game at release"... we see that all the time in practically any first-party video/article about what Bohemia's up to.
I guess but if all packages are released the same day, then they wouldn't have much of a foot to stand on. They want it, they can buy it. Otherwise, they enjoy the free version of it.
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16 hours ago, suiside said:as i read it it was this or that as in features, now if we give money and thus time to work with would it then be possible to realize, it does not have to have a timeframe tied to jets or any other DLC already planned.
i just wonder if this is an option for bi if we pitch in
It's a great idea but there's a chance that BIS won't succeed in developing an AFM for other reasons, such as resources, staff etc. I don't think BIS would be willing to accept our donations should they not be 100% sure that they can deliver.
I imagine the development of such a model is complex and could take years? With other priorities in mind, when would it eventually be up to scratch? Maybe by that time Arma 4 will already be a finalised project, ready for release.
I had always thought (not sure if a lot of people will agree with this idea) that the next Arma could be released in 3 separate packages: Land, Sea and Air. Since BIS are good at releasing 'free-content' versions of premium products, they could apply the same principle to these packages. Basically, should you only purchase one of the 3, the other content will still be available but limited in usage i.e. you can't enter/use/interact with vehicles/objects/units etc.
In this way BIS could create separate departments in their studio, each dedicating to their own packages (such as the Air department having the time and resources in developing an AFM). Maybe each of them won't only be responsible for just units, but the design of maps/objects/wildlife etc. (Land for Earth, Air for Sky and Sea for.. well, Sea!)
As for the economic side, yes you'll probably end up paying more, but for those who only wish to 'soldier' about with infantry units can purchase the Land package alone and probably only spend €30 (or along those lines). Of course we'll end up seeing a 'Complete Combined Arms' package which would amount to €90 (or somewhere there), using the same analogy.
It's an idea, probably a unrealistic one, but I believe this formula could work. Or not.. :D
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30 minutes ago, suiside said:considering dlc planes of regular flightsims, this jets DLC is dirt cheap ! might be less advanced as Xplane or DCS but still dirt cheap
since it is a wishlist and i pre ordered, can we have female pilots ? (people hype about a carrier but i'd like some female pilots, i know you have the model with bikini and flipflops...)
Female units in general would be nice.
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5 hours ago, SSG-Levi said:Static carrier confirmed? :)
All evidence seems to point in that direction! :D
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4 hours ago, R0adki11 said:If they aren't, its one funky dance

Haha! Would make for a good distraction during combat

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Scroll Mouse for Increase/Decrease Unit walking speed.
in ARMA 3 - DEVELOPMENT BRANCH
Posted
Title speaks for itself really, but I thought about this when reminiscing SC: Chaos Theory. I believe this would improve stealth game-play significantly.
I'm well aware scrolling is used for communications/orders (which that in itself needs a vast improvement - we're still using A2 style here), but with speed scrolling, the SHIFT buttons, when pressed and hold down, for instance, could activate the comms and support menu anyway, allowing the current way of scrolling through menu options.
As for communications and support, well, even a point-and-click SWAT-4 method would be a great improvement.