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Posts posted by bloodxgusher
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In relation to this thread. Is it safe to say Arma 3 can be coded/scripted in C++ OR are we looking to still be working with good ole SQF? What new formats can we expect.
Thanks
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Is there also a way to make the lights change each second?I want an disco/nightclub effect ;)
I have an example mission in Utes for you all, that dynamically adds light onto flagpoles declared in init.sqf.@Disco, while loop, use a table of colours with their own seconds, and use differentials to say where the points go sorta like what I showed. I'll play around with it, but don't except UK flag colours in sequence. It's not that simple, every light source has to have its own relative position to the anchor, with its own colour, then have independent sleep state (Sleeps and waituntils in each anchor loop), and for each anchor must wait on each light source.
Speaking of disco, I wonder if anyone know how to mess with particle lights? Anyone know if it is possible at all to focus those particles orbs like at light point or any useful tips with them at all. Thanks.
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Hey everyone.
Does anyone know whats the setup with Arma 3's scripting/modding? Will we be able to use Arma 2 code/files? Or are we looking at having to learn a new set of rules to edit missions and such.
Thanks.
Also modderator. I THINK the link "New scripting technology" is misplaced. That link takes me to threads about "Take on Helicopter"
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Learn the editor:ArmA 2: Mission Editor
http://community.bistudio.com/wiki/ArmA_2:_Mission_Editor
Also heres a couple of tutorials I made:
Basics for MP - Multiplayer editing
How to open Pbos and edit Mp Missions
http://forums.bistudio.com/showpost.php?p=1658123&postcount=2
this tutorial for opening and editing mp missions applies to SP as well, for sp its a different folder.
How to setup a respawn for MP using a base respawn
http://forums.bistudio.com/showpost.php?p=1881921&postcount=5
Know of any tutorial or some source where I can learn more about JIP?
Thanks
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Hy i was wondering how i can edit an already existing missions a sp mission for eg with the editor.How i can load the mission with the editor cause till now i was only able to load maps with the editor and not existing missions
I unpacked the pbo, placed it in the documents/arma2/ missions , and i have entered the game and opened the editor , but i cannot find the mission in order to edit it, what am i doing wrong?
Try and make sure to include the name of the map you plan on editing on.
Something like mymission.Takistan
Also depending on how you have your game installed, you might have to use the folder in your documents named "Arma" instead of
"Arma 2 other profiles."
I usually just do a trial and error type fix by placing the mission is different mission folders until it loads.
Recently just reinstalled the game and all things are moved around. Hope this helps.
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Here's my two cents
Keep BE
Beta test VAC
from my experience, BE works really well with experiences admins,
VAC seems just as good but this is coming a player standpoint and not a admin of a server but for the most part I have not seen much game altering/hacking while on VAC servers
Then again...the only game I play that has VAC is Gary's Mod and im barley on that.
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youre not totally off._this refers to an array..
[] is an array.
["apples","oranges","rambo"] array has stuff in it.
array content are listed from 0 to last, in this case 0,1,2.
_this select 0 is the first in the array, aka "apples".
_this select 2 is in this case last, aka "rambo".
in my posted code (note not confirmed its working) this select 3 refers to the fourth object in the array. (4th object addded)
Ah ok simple enough. That clears some things up. Thnx
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JIP will create their task with the same taskstate as others already playing, in this case its now "Succeeded".
you can adjust any part of the tasks with the set command, like for example adjusting setSimpleTaskDestination, we use select 3 etc.
I curious as to how exactly the this select works. Is that because setSimpleTaskDestination is placed third am I way off?
thanks.
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OP, I agree with you, not entirely, but partially.I never really played Arma 2 MP before at all, something I have only started doing in the last week or so. All the coop and warefare games have basically been people doing there own thing who usually dont bother responding to my questions to help me get aquainted with the game mode. In the Chen Life servers I have played however, everyone is a lot more social and helpful. Not only that but its LOADS of fun, the attention to detail in this mod is amazing and its just plain great fun.
Stayed up till 4am last night on a server when I told myself I was going to get an early night.
So I agree with you that this mod is awesome and we would like to see it deveoped further, however I dont think that is BIS's role. Their expertise lies in creating war simulations, I mean they do it for the world's militaries for God's sake, that is what they are good at, not creating RPGs...Though Im sure if they put their mind to it they could create a decent one, but that's not what they are here for.
OP, I agree with you, not entirely, but partially.I never really played Arma 2 MP before at all, something I have only started doing in the last week or so. All the coop and warefare games have basically been people doing there own thing who usually dont bother responding to my questions to help me get aquainted with the game mode. In the Chen Life servers I have played however, everyone is a lot more social and helpful. Not only that but its LOADS of fun, the attention to detail in this mod is amazing and its just plain great fun.
Stayed up till 4am last night on a server when I told myself I was going to get an early night.
So I agree with you that this mod is awesome and we would like to see it deveoped further, however I dont think that is BIS's role. Their expertise lies in creating war simulations, I mean they do it for the world's militaries for God's sake, that is what they are good at, not creating RPGs...Though Im sure if they put their mind to it they could create a decent one, but that's not what they are here for.
BIS just create the flexible engine, the modders do the rest.
PS If any Chen Life modders read this, in any new versions, there should be some kind of counter when robbing the bank that takes longer than is currently the case, its too easy at the moment. Robbers should have to wait longer and increase their risk of being caught if they want to rob the bank. But otherwise an all round excellent mod well done.
I think you should keep in mind a few things. This is a game after all. Yes it's is A war simulator so naturally there are game modes related to war and the like. Now a game company can create it's content and put it out to you and I but if most of the buyers don't like the game then that company might want seriously consider doing something to their ccontent. Now im not saying the lack of Rp content from BIS is hurting the company in anyway but if you have a percentage of your players playing that mode it might be in your interest to provide some content for those players. Of course there are other paths the company can take.
Now im not a COD fanboy by any stretch but look at what those DEVS did with their last two games. There is a freaking zombie mode in there by popular demand. Just a case of giving players something they enjoy. This also does not mean break game design and lor to please players any way they can to keep sales up but a Rp DLC would be a harmless deviation from the battlefield. It is a simulation after all.
Like the guy above me said. BIS does need to work on their bugs lol. That is def true.
BIS just create the flexible engine, the modders do the rest.
PS If any Chen Life modders read this, in any new versions, there should be some kind of counter when robbing the bank that takes longer than is currently the case, its too easy at the moment. Robbers should have to wait longer and increase their risk of being caught if they want to rob the bank. But otherwise an all round excellent mod well done.
OP, I agree with you, not entirely, but partially.I never really played Arma 2 MP before at all, something I have only started doing in the last week or so. All the coop and warefare games have basically been people doing there own thing who usually dont bother responding to my questions to help me get aquainted with the game mode. In the Chen Life servers I have played however, everyone is a lot more social and helpful. Not only that but its LOADS of fun, the attention to detail in this mod is amazing and its just plain great fun.
Stayed up till 4am last night on a server when I told myself I was going to get an early night.
So I agree with you that this mod is awesome and we would like to see it deveoped further, however I dont think that is BIS's role. Their expertise lies in creating war simulations, I mean they do it for the world's militaries for God's sake, that is what they are good at, not creating RPGs...Though Im sure if they put their mind to it they could create a decent one, but that's not what they are here for.
BIS just create the flexible engine, the modders do the rest.
PS If any Chen Life modders read this, in any new versions, there should be some kind of counter when robbing the bank that takes longer than is currently the case, its too easy at the moment. Robbers should have to wait longer and increase their risk of being caught if they want to rob the bank. But otherwise an all round excellent mod well done.
I think you should keep in mind a few things. This is a game after all. Yes it's is A war simulator so naturally there are game modes related to war and the like. Now a game company can create it's content and put it out to you and I but if most of the buyers don't like the game then that company might want seriously consider doing something to their ccontent. Now im not saying the lack of Rp content from BIS is hurting the company in anyway but if you have a percentage of your players playing that mode it might be in your interest to provide some content for those players. Of course there are other paths the company can take.
Now im not a COD fanboy by any stretch but look at what those DEVS did with their last two games. There is a freaking zombie mode in there by popular demand. Just a case of giving players something they enjoy. This also does not mean break game design and lor to please players any way they can to keep sales up but a Rp DLC would be a harmless deviation from the battlefield. It is a simulation after all.
Like the guy above me said. BIS does need to work on their bugs lol. That is def true.
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I don't mind it. From the announcement/screenshots, it still seems like a pretty down-to-earth plausible future.Bear in mind tho, it's the first bits of information released and we're barely scratching the surface on what we know about the game.
I know you guys are holding out on us...silly moderators...
Anyway
I think it would be smart for BI to at least come out with a dlc of a WW2 or even WW1 spin on the game since they are moving the game to the future. There are A LOT of people out there who still favor that era in terms of FPS/Sim and what not. Would give people that extra selection.
Even if there are mods out there for the past games, I would like to see one from BI with the new optimization and goodies that come with the new engine.
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I think we can all agree that this thread should be deleted and its starter should be warned for creating a non-descriptive thread name. READ THE RULES!Whats your deal. there is nothing wrong with his title. Its clearly talking about optimizing...you sound worser than most mods...geez
I for one think he has a point and hope to see some of that in this installment.
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I can't believe he seriously asked if there will be jets...
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No one is going to help you guys/gals at all due to the way you asked. If there was a tutorial made somewhere I would love to see that as well for I am currently messing around with warefare but asking for a complete run down...
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Here ya go._weaponMagazine = currentMagazine player; {_x addmagazine _weaponMagazine } forEach units group player;
What does the _x pertain to? Whats its value?
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Make a trigger that activates when BLUFOR is present and set the type to End?I believe this solution should work enless you want to end the mission under other conditions.
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Given the fact that it takes some time for mods to respond to reports (and yes I make use of the report feature right away when these things appear), is there anything wrong with replying in the meantime just to identify it as spam so others don't waste time replying to it? Like you said, it's just gonna be deleted anyways.All in all, I would have to agree with you. When it comes down to it the thread will be deleted in the end. If the person is going to spam, their going to spam regardless if people are posting on it or not. If anything, this brings the spam to the "front" faster. Who ever is spamming will decide if they will keep up the process depending how many times they get caught being that MODs are the only ones with the ability to do something about the spam. I thinks MODs are just pissed off at the extra work they have to do. I would not consider it extra but apart of their normal responsibilites.
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Thanks gentlemen will review links.
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Was wondering if anyone knew any good references on Menu creation for Arma 2 and OA. I did a search and surprisingly found nothing of specific use.
I am hoping to create some custom menus for some missions and just to get a change of scenery from all the green and brown menus.
Also does anyone know the ranges of menus one can make? I mean as far as having custom pics and designs in the menus or are there limits.
Thanks for reading.
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Does anyone know if there is a way to Launch combined Ops and ACE from Yoma? I have Steam Version of OA and disc version of Arma 2
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So I recently started playing Arma a bit more recently and was a big fan of the Ace mod. I use to play it often on Arma 2 CTI/Coop and almost barley on OA.
Seems lately there are almost no host of Ace Mod.
Anyone know of any ""secret"" or just good Ace hosted servers operating on Warefare of Coop.
Thanks
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I find it to be no suprise that majority are saying this is a bad mission or bad mod...most of these guys are hardened military vets and gamers
Its like asking fish to breath air.
Role Playing servers is one of those game modes where the mode has to grow on the player. I loved games like GTA that to some extent simulate real life so naturaly I like Role playing on Arma. Most of you guys are saying you hate it or would not play it but if you got together with a group of guys one night and played and actually RP'd you would be back for more. Now depending on the server admin and the players that night, games don't always go smooth which is expected with any game mode. There is alway going to be someone who ruins a game or some problem. You learn to get around it. I play the hell out of warefare but that only can be soo fun for soo long. I use to be same with Coop missions but a friend talked me into playing a few times and now I play way more than I ever would. I think people are just being narrow minded. CLR and ZLR and other RP servers have a ways to go since there are not that many people scripting and making new versions probably why most are saying its a bad game mode.
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Don't worry about the griefing. That can be handled.
Think of this like a ingame message board. People on the server can use this menu to view and post messages.
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No good method other than scripting it, sorry. Your best bet is to magically spawn flares, and attach various additional effects to it, the most important one being an additional #lightpoint. The #lightpoint object makes light that helps AI, whereas normal flares doesn't. Other effects may include smoke, glowing orb, and burnt residue droppings.If you go with only #lightpoint, and no flares, you'll have to simulate by script some other method of causing a descent (if you want additional effects I don't think you can attach them to a #lightpoint object, complicating the process), and also the flicker effect. But now you can however extend the lifetime of it to that of mortars and artillery illumination. If you want to extend the lifetime of a flare (beyond 30 seconds), the only way to achieve this is using an addon.
Edit:
In the above, fireSky isn't a command, but a reference to the object that is created by the createVehicle command.
If I wanted to use something more precise and intense like a emergency vehicle light or like the indicator lights on Airplane flying at night..would I use glowingorb....How would that look...
Insteadof #lightpoint ----> I would put #glowingorb?
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Hello everyone.
I did a search for menu creation but turned up short. Hoping someone with more expertise than me can link me or get me started.
So basically I just want to create a ingame menu in a MP match that can be activated by players.
This menu that I want to create will allow players to type a short message and have it broadcast for the entire server to see.
So far I have a AI unit who is stationary in the middle of Chernogorsk and at anytime a player who is connected to the server can come up to this unit, Select the "Broadcast message" that I added to the action menu of the unit. that action will then call the script that is attached and so on...
From my experiences triggers broadcast to the entire server perfectly so I was thinking I could maybe start there or incorporate it some how.
Anyone have any ideas.
Thanks for taking a loot at this. PM if you like.
set ObjectTexture mapping
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
Hello everyone.
Been messing around with the "set objectTexture command"
Was wondering if anyone knew of some type of resource where I can get the map layout of vehicles and units.
Right now I basically have to trail and error my way through designing different textures for units and vehicles which is very time consuming due to reloading the game everytime I wish to see the design updated.
I know almost all units and especially vehicles have the issue of inverting your designs on the opposite side once applied. Any way to remedy that? Im assuming just design something in the place of that?
If you can help thanks much.