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bloodxgusher

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Everything posted by bloodxgusher

  1. Hey everyone. I have been playin ARMA 2 for a while now online that is. I am looking to start up my own server to play Cherno Life and other types as well. People are telling me I am crazy from trying to host from home and never give me any info on doing so. I have never hosted before but I figure it can not be that hard. I have the money to do so I just need the knowledge. If I find it too difficult to host from home I will just rent from a data center that has prop capabilities. Until then, if someone could point me into the right direction of how to host games? I have been looking for tutorials but could not find any that were too helpful. Im a total noob when it comes to this so I need to now everything from the begining. All I know so far is...There are host files or the game files. I need to have dedicated equipment, Lots of bandwidth and of course players. What I really need info on is the entire setup and maintinance of the server. Any info anyone can offer will be great. Thanks for reading.
  2. bloodxgusher

    Pboing a mission

    Anyone know any other De-PBOers besides Pbo-view?
  3. bloodxgusher

    Small Script Two

    Hahaha Nice one. I will try these suggestions in a bit. Thanks all.
  4. So since I found out that the "lockDriver" command only works if your outside the vehicle and only on military vehicles in singleplayer, I have been trying to devise a new script to handle my issue with keeping players out driver postion. so im trying to write a small script that I can place in the init line of a Bus that I will be using in multiplayer. The script will simply teleport the player to a marker set on the map if He/She gets in the driver position of the bus. if (player = Driver) then do (setpos getmarkerpos [PenaltyBox]); or if (player = Driver) then do (player playeractionnow "eject"(setpos getmarkerpos [PenaltyBox]); I came up with this but was wondering if someone help me touch it up. Thanks for helping.
  5. bloodxgusher

    Small Script Two

    Anyone else have some idea's?
  6. bloodxgusher

    non-dedicated server - default name

    Well if you host a non dedicated mission off your computer of course you can change the name of the server. Just hit multiplayer, "New" button at the bottom right. Here you can change the name of the server, port number, give a passoword and cap how many people can join. The only thing I don't know is how to get your Arma and Server cfg files to work this way.
  7. bloodxgusher

    BattlEye - Server

    So say if I wanted to host off my home computer just to test battleye with the use of Server.cfg and Arma2.cfg...how would I go about doing that? Target Line: "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -name=TestServer -profiles=BloodxGusher -config=BloodxGusher\Server.cfg -cfg=BloodxGusher\Arma 2.cfg -BEpath=c:\Program Files\Bohemia Interactive\Arma 2\BattlEye Something like this ey?
  8. bloodxgusher

    Simple Script

    Thanks guys. seems pretty simple actually. I will do some testing.
  9. So i came across this script and it just turned my brain to mush.... (Too many symbols to COMPUTE !!!) So someone want to explain what it means in english :) Lol. Thanks for [{_i=0}, {_i < (count _arr)}, {_i=_i+1}]
  10. I am having a similar problem with the command "LockDriver true" working in multiplayer. Anyone know any reason or solutions to this?
  11. bloodxgusher

    Chernarus Life, Warfare, and Berserk

    Hey Kong. There is a decent amount of players for Chernarus life. About 60 or so. I'm actually working as we speak to get my Clr server up. With my server going up there should be about 3 or 4 Clr hosted servers. Im currently doing some testing and getting errors fixed. Check out the site and join me if you like http://average-gamers.webs.com/ Check out OA for the Zargabad Life which is basically the same thing as CLR but on a different map for OA. There are also many other servers that host Warefare and COOP mode. Those are very populated as well and there a many to chose from. I find warefare more fun than COOP because your going up against another team of real players instead of AI. I hear there are some Zombie servers like 1 0r two of them. I have not played but I'v seen some post about them. Im actually going to do some searches to find one..That would seem fun to play.
  12. I am currently working on a mission where im giving a AI driver way points in bus. My AI unit is named Bill and in his Init line I have BusDriverBill assignasdriver Chernarus1; [busDriverBill] ordergetin true; The name of the bus is Chernarus1. What I want to do is lock the driver seat once Bill has entered the bus. I have in the bus's init line Chernarus1 lockDriver lock; also i tried Chernarus1 sleep 5 then do lockDriver lock; I'm pretty sure im declaring or starting the script wrong. This does not seem to lock the driver position because when ever any type of shooting happens the driver briefly gets out and goes prone making the driver slot open for me to enter. The driver will then renter the bus as the driver. Is there a way to have the driver stay in the vehicle while shooting is going on around him or to actually lock in the driver seat? Also I wanted to make the fuel infinite or constantly refuel on its own. I have tried placing Chernarus1 setfuel -1 That actually empties all fuel. I have also tried if (Chernarus1 fuel<0.50) then do (Chernarus1 setfuel 1); I have had no luck with that either. Anyone have any suggestions? Thanks in advance and thanks for reading.
  13. bloodxgusher

    Small Script

    Kylania. This driver thing is probably the most stuborn script i have come across. Seems When ever I host this I don't get the results I intended. You think you can do a test host to see if this works on multiplayer for you?
  14. Ill make a post when I get home on a way to do this. Clr is a pretty deep mod to work with sometimes.
  15. bloodxgusher

    Trigger Help

    Quick question. Say if I had a series of waypoints placed about the map that a unit was set to travel to. This unit is traveling in a land vehicle, a bus. On specific points I want text to display on the screen for the passangers of this bus when the driving unit has reached the waypoint. This by the way is a multiplayer network mission that I am hosting. How would I go about having the text only show up for the passangers of the bus instead of everone on the server? Im using the effects feature on the waypoint of course. Im also having the same problem with regular triggers showing up for everyone who walks in to the activation area.
  16. bloodxgusher

    Small Script

    Hey thanks for that. Now I see what you mean. Something I want to know though. on the way points. I have been using the effects button at the bottom left when you go to edit the way point. Is there a way to use that while not having the effect go off for everyone in the server? or should I manualy add them in the condition/On act boxes in the waypoint with scripts like :waypointAttachVehicle, triggerText, You know, like I want the same effects to happen that the waypoint can give me with the Text fading instead of using the hint system. Now one of my concerns is that this still wont work because the people who will be boarding the bus are all player controlled civilians. So I think that since they are not solders some of the same commands don't apply. In the editor. The driver is locked off to me as a solider and civilian so now im thinking it just may be the editor. When I ever I finalize my mission I still can get in as a civvy. Again thanks for the insight. I will try this out tommorow when I get off work. :)
  17. bloodxgusher

    Small Script

    Bit of a nooby question Kylania...That Mission.Sqm you sent me. How do I load that in the game? Just create a random mission then repalce the mission.sqm you sent me with the one I just randomly created? Or is there another proces?
  18. bloodxgusher

    Trigger Help

    How do you name Triggers? I know there are 2 likely spots.
  19. bloodxgusher

    Small Script

    Ok. So here is the scenario. I have a driver who is the assigned driver of a vehicle. There are various way points that I have attached to the Driver then he uses the vehicle to drive to those waypoints. On some of the waypoints i have effects that display text using the effects option that comes with the waypoint. I intend to use this like a trigger where when someone walks through the trigger or waypoint he or she will have the text display. My problem with this set up is when I host this on a server. Every player who passes through or makes it to a waypoint, the text gets displayed for every player connected to the server. I have no clue how this can be since I have no event handlers or anything of the sort that would broadcast the text. Are triggers and waypoint meant to do such? What I simply want is the passengers ((Passengers being the players who connect to the server)) of the AI driver who is constantly driving in a circuit set by way-points to be the only people who can see the text once they make it to the way-point. Anyone have a procedure on doing this? Thank you for reading this. :) kylania did you create anything like this in that mission.sqm you sent me?
  20. bloodxgusher

    Small Script

    Thanks dude. I was in the editor came to the conclusion that I may need a Blufor driver like 10 mins before looking at this. Lol Much help. Thanks again.
  21. bloodxgusher

    Small Script

    Rgr that. Ill standy by for your reply.
  22. bloodxgusher

    Small Script

    So is it Chernarus1 lockDriver set or Chernarus1 lockDriver set; ? I was unsuccessful in using this in my mission. Apparently this only works in the editor seeing that is the only place I got this command to work. So now im thinking maybe i can try a random script possibly something like... if (player == driver) then {player moveIncargo chernarus1}; I know that is like awful but do you guys think you can take that somewhere? Onto the chat... Player in Chernarus1...Is that all I write? Is this the command for the Hint system only? How does this work if you dont mind giving me a a example.
  23. bloodxgusher

    Small Script

    Lol your playing right? Isn't that what we have been trying to solve for? Lol. Well if this works. Much thanks to you. I still have yet to test it out. I ask one more questions of you. On this bus route I have created. I have used waypoints and on everyway point has the option of using a effect or trigger. What I want to do is have text pop up on the screen saying such phrases like. "You have reached the Gas Station, Next stop the Library" The problem with this is, when I add those effects in, everyone on server can see the text. The effect is the "Plain" formate that fades after a set time. Is there any other way to go about achieving this. So far I have thought of using Triggers but that is about the same...everyone will see it once they pass the marked area's. I also thought about maybe having the bus generate some text in the vehicle chat but was unsuccessful in executing that......I know it goes something like Chernarus1 vehiclechat "You have reached the Gas Station. Next stop the Library" ..but I hear this does not broadcast so maybe a event handler will make this possible?
  24. So this script will work for any building that has a movable door on it lets say "Chernogorsk Map" for example? How would this work? Place down a trigger?
  25. bloodxgusher

    Small Script

    Hmm this helps somewhat. They definitely get in faster. Im still suffering from other players able to enter the driver seat once in the bus. Even with "Chernarus1 LockDriver true;" in the init of the bus, players can still switch into the driver position. Im guessing now that is not a ability that can be scripted into the game?
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