morbidblood
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Unfortunitly most of my old work has been with space ships, buildings and interiors for both, so not to up on the converting stuff and starting from scratch with a human model let along creating new animations, but its all new, and when stuff does work it is very rewarding :). I know there was an old thread about someone else converting hl2 models ages ago, however I never saw anyone releasing a mod as such, if you guys are interested I could probably make a small pack once its all finished. Si ---------- Post added at 09:00 AM ---------- Previous post was at 08:34 AM ---------- Just gave rotating the hands a go, didnt work so seperated them from the main body and still nope, it really doesnt like those hands or wrists. Odd. Si
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Cheers for the swift reply Macser, Ive been a bit of a noob im afraid, when I originally put in the selections and gave it a few shots, the models were within one of my other addon folders/pbo's, I moved the models to a seperate folder and copied the config, then dulled it down to only have these two models/units, however, forgot to change the model path in the cfg, thus using the old ones, no wounder what I tried didnt seem to work :D. I did mean warp, as is, a hand or forearm being crushed flat in mid air :). I changed some of the selections now so its just the hands, I am guessing this is because I havnt rotated them to the correct BiS positions just yet (ofp has backward pointing hands unlike the hl2 ones which are pointing inwards), will give it a shot in a min. To answer one of your other questions is that im currently using Sancs ww4 mod, I havnt opened up sancs ww4 properly to see if the stand pose is the same, probably isnt the same as the BiS ones. There are still some bits and pieces that are a bit off but are in the margin for error at the moment. Anyhow, hopefully the CP model will be ready today finally and I can work on the selections for the rest of them, debating at the moment on how to animate the Strider, I think that animating that is way out of my league :). Si
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Good morning all, I wish to ask for either some advice to help me finish these conversions or a favour. Probably the latter as this has been puzzling me for a while now. Long story short, I converted quite a few half life 2 models (mdl's) over to .p3d's, scaled them down to normal height approx. Over the last few days Ive been adding named selections to them, eg. lruka, hlava etc. Most of the pieces turn out fine or a bit iffy but others wrap, on quite a horrific scale. Ive tried a few changes here and there but to no avail. If someone from one of the modding teams could look at them and tell me what im doing wrong or fix them up properly, feel free to drop me a line. Cheers Si P.s if this is in the wrong part of the forum feel free to move it, cheers.
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Starting the engine kills the pilot
morbidblood replied to morbidblood's topic in OFP : O2 MODELLING
I managed to fix the issue by making a blank .p3d and moving only certain pieces over from the original, left the memory alone apart from axis's for animations. If anyone else has had this issue and found a different way to fix it, would love to hear from you :). Si -
Ive been working on an ebon hawk model. config is based on a helicopter. the model is ingame however, when I start up the engine, the pilot, and probably people in the gunner and cargo seats would be killed. I did have this issue years ago with something else and fixed it, though for the life of me I cant remember what it was that fixed it. Any help would be appreciatted on this matter. Regards, Si