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Gunnykat

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Posts posted by Gunnykat


  1. Actualy I just tried runing ace and it comes up with the same error no matter what mod. I took the ranger mod out. I put in the basic Ace and CBA. I load it up it all works but I get the same error its in a command box thats black. Not the brown box that tells you somethings missing. I used six updater to put in this mod. Weard. My first time with moding. Its like Domintion 2 hates mods. If I make a fresh map with out domination 2 script there are no errors.I know there is something in domination 2 that is throwing a fit but I can't see what. Thae error dills with the xf file and from what I can tell it dills with AI spawns. Weard.


  2. Opps my bad. They are a new unit. I did not asign them a name or init. I just linked the addon to the load up. The error happens if they are on the map or not. Yes I want to add them to the map. Yes its a Domination 2 map 2.60. All was fine on the server till I added the mod to the loadup. And when I remove the mod its all good again. I think the error has to do with the placement of mission units that spawn. And the funny thing is these have nothing to do with that . I down loaded the mod from Armaholic Rangers mod.

    http://www.armaholic.com/page.php?id=14868&highlight=RANGERS 


  3. Ok here is what i did to get it to all work.

    Desciption.ext

    class RscTitles {
    #include "x_dlg\IntroText.hpp"
    #ifdef __MANDO__
    #include "mando_missiles\mando_missiletitles.h"
    #endif
    };
    
    class CfgMusic {
          tracks[]={army};
    
          class army {
          name="army";
          sound[]={"sound\army.ogg", db+10, 1.0};
         };
    };
    
    class CfgIdentities {
    class DHQ_EN1 {
    	name = "Winters, HQ";
    	face = "Default";
    	glasses = "None";
    	speaker = "Male03EN";
    	pitch = 1.0;
    };
    class DHQ_EN2: DHQ_EN1 {
    	name = "Meyers, HQ";
    };
    class DHQ_RU1: DHQ_EN1 {
    	name = "Rustov, HQ";
    	speaker = "Male03RU";
    };
    class DHQ_RU2: DHQ_EN1 {
    	name = "Krustshov, HQ";
    	speaker = "Male03RU";
    
          };
    
          }; 
    

    I placed my music cfg between the two other script lines. I would get an error then crash to the desk top if I place it at the end. So if you place it like this you are all good.

    x_intro.sqf located in the x_client folder

    #ifndef __OA__
    playMusic "army";
    #else
    playMusic "army";
    #endif
    

    I changed the name of his song to mine. And then it all worked. Thanks for the help all my server is shaping up.:yay:

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