Gunnykat
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Posts posted by Gunnykat
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Actualy I just tried runing ace and it comes up with the same error no matter what mod. I took the ranger mod out. I put in the basic Ace and CBA. I load it up it all works but I get the same error its in a command box thats black. Not the brown box that tells you somethings missing. I used six updater to put in this mod. Weard. My first time with moding. Its like Domintion 2 hates mods. If I make a fresh map with out domination 2 script there are no errors.I know there is something in domination 2 that is throwing a fit but I can't see what. Thae error dills with the xf file and from what I can tell it dills with AI spawns. Weard.
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Opps my bad. They are a new unit. I did not asign them a name or init. I just linked the addon to the load up. The error happens if they are on the map or not. Yes I want to add them to the map. Yes its a Domination 2 map 2.60. All was fine on the server till I added the mod to the loadup. And when I remove the mod its all good again. I think the error has to do with the placement of mission units that spawn. And the funny thing is these have nothing to do with that . I down loaded the mod from Armaholic Rangers mod.
http://www.armaholic.com/page.php?id=14868&highlight=RANGERS
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Its a Mod. Some one made the modles.
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I get this error when I added Ranger addon and I load Domination 2.
error 0 elements provided 3 expected.
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ahhh ok. I better keep that line. I tried it away from base and it works. I had and issiue with timebombs not working in the area of opperation. They would show up invisable in the invetory. So i switched it to pipebomb. So I was like wow its not working when I place them. Good info to know. Thanks.
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Its Stock but not sure if there is a line of script involved with hideing or deleating. Its in Domination 2. version 2.28
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I have it in my ammo box. When I grab it it shows up on the player. when I place it on the ground its invisable. And I have no option to touch it off.
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I can unpack 2.28 but not the latest version why. I am using PBO Viewer.
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I have used the grass cutter in the center of the Military Airport. It looks great. When I place a Light Factory the grass comes back. Is there a script that removes grass off the Item placed ?
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Any one know how the engineering script works on Domination 2.
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Ok I added the AV-22 to my dominaton 2 map. It all works load lifts and everything now I need to add it to the list so the Engineer can fix it up when out in the field. I looked at the script in the x_client but I don't see where you add and remove vehicles. I did a serch but nothing on how to add vehicles to the list .
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Ok here is what i did to get it to all work.
Desciption.ext
class RscTitles { #include "x_dlg\IntroText.hpp" #ifdef __MANDO__ #include "mando_missiles\mando_missiletitles.h" #endif }; class CfgMusic { tracks[]={army}; class army { name="army"; sound[]={"sound\army.ogg", db+10, 1.0}; }; }; class CfgIdentities { class DHQ_EN1 { name = "Winters, HQ"; face = "Default"; glasses = "None"; speaker = "Male03EN"; pitch = 1.0; }; class DHQ_EN2: DHQ_EN1 { name = "Meyers, HQ"; }; class DHQ_RU1: DHQ_EN1 { name = "Rustov, HQ"; speaker = "Male03RU"; }; class DHQ_RU2: DHQ_EN1 { name = "Krustshov, HQ"; speaker = "Male03RU"; }; };I placed my music cfg between the two other script lines. I would get an error then crash to the desk top if I place it at the end. So if you place it like this you are all good.
x_intro.sqf located in the x_client folder
#ifndef __OA__ playMusic "army"; #else playMusic "army"; #endif
I changed the name of his song to mine. And then it all worked. Thanks for the help all my server is shaping up.

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I want to add a custom song to Domination 2 fly by. I have the .ogg file already just need to know what I sould put in the line. I tried placing this script with no luck.
#ifndef __OA__ playMusic "army.ogg"; #else playMusic "army.ogg"; #endif
I put the .ogg song army in a folder called music.
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Ok how do I change the weapon load out on the scriped ammo crate that are loaded in the vehicles. I looked the script over again and found some stuff in the x_client, But none of the weapons listed in there match whats in the HQ I loaded. I would like to mod whats all in there.
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Whats makes the 2.60 version better. I mean it looks the same and acts exactly the same. Cept for the save weapons and names over player's head.
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I use the clearWeaponCargo this; clearMagazineCargo this; But it leaves all the Maps Gps watch and junk loke that. I want to ues some crates for decoration but they leave thoes things in it.
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Is there a command that removes all other Items in ammo crate thats not a Weapon or Magazine. Like the maps bino's Gps ect.
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Ok got rid of the ammobox woot. thanks all.
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Upgrade to 2.6 and live in a beautiful world.Where do I find this version.
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Anyone know the script line that puts in the ammo crate maybe I am over looking it.
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I still need help with this I have the store versions of the game. How can I put items from Arma2 into OA maps I make.
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I did not see anything about x or y in the i_common.sqf . It was all about the drive up ammo load area and how many ammo crates you can load up in a vehicle.
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I am working on Domination 2 Map. Version 2.28 30co R OA.
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Man I was hopeing that was how it was. The only markers there is Teleport /Para and Basespawn.
when i added Ranger addon i get error when I load Domination 2
in ARMA 2 & OA : MISSIONS - Editing & Scripting
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Fresh copy worked fine. I must have did something wrong when editing it. Funny thing is it works great without the mods. Oh well I wanted to redo it any ways thanks for your help.