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Walkman

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Posts posted by Walkman


  1. I dont seem to be able to get them to patrol using the "move". They issue orders but never move. If they've been enganged in combat once, it works. But not before that.

    EDIT: Looks like the group falls in formation but the leader never starts moving whenever a new assignment is issued.

    Monsada, Is this something im doing wrong? Or are they supposed to stand still until they are engaged?

    Im using

    nul=[this,"town", "move", "delete:",600] execVM "scripts\upsmon.sqf";

    and got a marker called town. They issue orders and the markers appear on the map, but they do not patrol. Only when they see enemy or get fired on by enemy.


  2. Yes client side only !

    What server is having trouble ?

    Arma or TS ?

    Arma. But we did some more testing and couldnt recreate the problem.

    Changes done:

    Updated ACE

    Still, I experienced some small lagg for a couple of seconds from the unit that died. But otherwise it seems to work now.


  3. Hi!

    This mod is really cool. After a slight test we found that our dedicated server crashed when someone died with the addon activated. It happened every time.

    Also, instead of "toggle broadcast" as it is now, push to talk broadcast would be much easier and faster.

    To be more specific, the person that died respawned as an "AI" standing still. The person that died could still run around and the 3d sound worked with him, but we could only see the "AI", not the person himself that died. Then we we killed the "AI" the server crashed.

    Short, the person became a spirit running around that nobody could see, but his body was standing still. And when we killed the body, the server crashed.

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