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desmondb

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Posts posted by desmondb


  1. I do want to update them somehow. Probably in a week or two. Also, do you guys think I should stick with the Seals campaigns or should I make an infantry style campaign? Would you like the seals to be deployed to the Isla Duala?

    Isla Duala would be great :cool:maybe as part of an international task force since we've got great SEALs, MARSOC, UKSF and SASR addons out now. I love the globe hopping theme of the SEAL Team Six 4 campaign, keeps things fresh


  2. glad to finally be able to play operation K-Bar and the following missions with the fix :D this is by FAR the best campaign I've played for Arma II including the campaign that came with the game, AWESOME work ;) Do you plan on updating the older three campaigns with voice acting, new SEAL addon etc...it really adds to the experience


  3. thanks for a very good campaign

    but i've got one problem. I use the non-ace campaign and after the third mission I can't load the mission K-bar. the debriefing page stays like the game's crash and i've to end the game. After the restart it's the same I can't load the mission.

    Do you no that problem and how to solve it?

    Thanks

    I've got the same exact issue, hopefully a fix will come, was really enjoying the campaign up till then.


  4. the campaign is really good so far, the only suggestions would be getting some voice actors, the cutscenes could really use em and it would be nice to flesh out the CDF war before the US arrives (ie more CDF based missions) a bit more if possible, other than that, looking forward to more updates :cool:


  5. Depends what you mean? Too short? Too long? Other mods used?

    I tested with ACE and my guys attacked from rather long range with konkurs and then went in a bit closer (still far away) and got busy on the big guns. I heared slamming impacts into my vehicle and long time after i heared the guns - occluded - wich means its far away.

    I cant say without ACE yet as i didnt test, but i think i have to cause i cant get kokurs to steer where i guide them. Always down into the ground. Maybe ACE FCS doing this but im not sure. Not slamming ACE here as i cant tell yet. :)

    yeah, I haven't tried with ACE yet, just with vanilla setup. the ranges seem a bit short, I have a bmd-2 sitting about mid ways on the runway at utes, a tow humvee sitting on the other end and the bmd-2 never engages until I'm almost on top of the humvee, same with infantry, I'll drive circles around an infantry squad and the bmd-2 gunner never usually won't even fire at them, no issues with the earlier released bmd-1


  6. the models look VERY nice :cool: but it doesn't look like the AI know's how to use them, just did several quick play tests and they barely engage enemy AI, I just tried an AI CDF BMD-2 vs a Russian BMD-2 and they just look at each other, anyone else seeing this? Also, even after the BMD-2 is destoyed, helos seem to continue to shoot at it with their cannon even if the vehicle is already burning and all of the crew is dead.

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