Jump to content

Sneeper

Member
  • Content Count

    71
  • Joined

  • Last visited

  • Medals

Posts posted by Sneeper


  1. K, the documentation and video links should be helpful: http://updater.dev-heaven.net/main

    Otherwise I have packed @CBA_v0.3.0.80 for you.

    Will release that officially soon too :)

    Ah i'll give that packed CBA version a try now, i'll let you know what happens.

    EDIT: it still doesn't work mate.. :(

    Is it normal that the main menu has black background?


  2. Hi, this should hopefully help: http://ace.wikkii.com/wiki/Features_of_ACE2#Missile_Guidance_Improvements

    Also, please make sure the mods are all up2date, especially CBA. Incase you keep having problems, please try running without any other mods (incase you have).

    If there really seems to be something broken, please leave us a ticket with details:

    http://dev-heaven.net/projects/ace-mod2/wiki/Bugz

    Goedenavond :)

    The hellfires just don't adjust towards their target..

    I use CBA 3.0, ACE2, ACEX2 and ACEXpla2


  3. A HOLD waypoint makes a group stop and wait where they are until a SWITCH type Trigger releases them and they can move to the next waypoint. Good for things like Ambushes or timed/coordinated movements.

    Thanks! You're awsome, seriously :)

    Now i have a question which might or might not give you some trouble though..

    I'm trying to make a convoy, consisting of 2 x t72, 4 x trucks, 1 x uaz and an ambulance. The problem is i want them to stay in a nice line behind eachother on the road while traveling to a location.

    Could you help me on accomplishing this?

    They seem to zigzag off and on the road and definately not in a line..

    If you played Operation Flashpoint you might know a mission called "Convoy Trouble" or something like that which featured you having to take down a russian convoy with an assault chopper.

    Thanks in advance.


  4. Should be able to use a trigger for that. Put a few MOVE waypoints around the town, with a cycle waypoint keeping it circling.

    It should attack targets it sees. Then put a TIMEOUT trigger Switch synched with the Cycle. As soon as the trigger gets set off, it'll turn and go the next waypoint.

    I tried it but it doesn't work, chopper just keeps atacking..

    Axis a & b = 0

    Act = none

    Present

    Switch

    timeout = 180 , 180 , 180

    Trigger is synced with a Seek & Destroy waypoint with a radius

    Hope you can tell me what i'm doing wrong


  5. and idle at a trigger of type guarded by when added

    What do you mean by this?

    Thanks kylania, i'll check it out :)

    Hmm i don't understand something though, with the missions i downloaded it's a pbo file but with the demo from Vain it's different sorts of files..

    By reading this: "If you are lazy like me, here is the ready for use demo mission: Demo" i assumed it would be a mission in the editor to check out?

    What am i supposed to do? Hmm i added them to a folder so i can play the Demo in the map editor and i tried it out but the bomber i was in crashed into another and i died lol

    Also i could not find the script anywhere..

    Btw are there user made missions to download yet?

    The only ones i found was: A different kind of war 1&2 and Gatekeeper

    I haven't tried them out yet though.

    Are there more worth checking out?

    Probally fun to play and i could learn alot by looking at them in the map editor right?


  6. There is a built in Artillery Module which can do that, and it's one of the few modules with decent documentation as well.

    That said, SoccerBoy_TW has made a wonderful Artillery Support System script that works great. You can download it from Armaholic.

    From what i read you can use it indefinately, i'm looking for something which can only be called in once. I would also like to do it myself with the modules by using someone's code if that's possible.

    Also, there are jets which have bombs equiped, why can't i let them fly over a target and let them drop the bombs? Is that not possible?

    Besides artillery is nice but isn't it kind of overpowered? I mean a jet they can atleast shoot down or you have to disable their AA first but with artillery... just seems like a cheat to me


  7. This is awsome now i can do so many more things with the editor..

    It's essential if you want to create a somewhat interesting scenario

    Now to figure out how i can call in artillery or an airstrike, less important but still very usefull to know.

    I know it has something to do with the modules, when i place a module it seems simple enough but i guess i need to enter some sort of script in the box to get it to work..

    I'm going to search for an example of such a script, i'll let you know if i find one or not :)

    Also when using an airstrike, does a plane actually drop the bombs or is it fake?

    If it's fake i'm not really interested


  8. There are countless threads already for the stuff you're looking for. Do simple searches like "airstrike" or "radio" and look for them.

    I'd make you an example, but I'm stupidly busy at work. :P When I get home perhaps.

    I already searched on airstrike but it din't help me..

    Now i'm searching on radio and i found these

    http://forums.bistudio.com/showthread.php?t=84586&highlight=radio

    http://forums.bistudio.com/showthread.php?t=81525&highlight=radio

    http://forums.bistudio.com/showthread.php?t=77697&highlight=radio

    But i still don't understand.. i know i need some sort of code but i don't know what the code is.

    This is just chinese for me sorry..

    "then make type switch, and click ok." What's this type switch and how do you do it?

    "Sync the trigger to first waypoint and your done." How do you Sync something? I know there is a button for Syncing, F5 i think, but i don't know how it works..

    I'm really trying to learn and understand this, i would really appreciate if you could help me out.

    EDIT: YaaY it works, you Sync by drawing lines.. lol

    and switch was some kind of option with a trigger

    Thanks for helping me out :)

    I want to ask now though what Syncing actually does?

    I suppose the switch option stands for an on or off button?


  9. Nobody can help me out?

    I'm sure if i get an example of what to do i'll be able to do it for many things.

    I'm not looking for an airstrike or something just a way to call in unit(s) with a radio command to assist me.

    I also don't understand why anyone won't help me out, it's not like i have not searched for the answer myself and it feels like i'm the only one not getting help..

    This is very important to me, anyone please?


  10. Actually i'm quite new to this so i don't know how to do what you said.

    The only thing i know is making waypoints, triggers and scripts are beyond my knowledge.. I already looked for guides but i can't find anything that explains how work with triggers and scripts..

    Right now i'm trying to make a jet bomb a certain area after i call it in with the radio but i don't know how to do it.

    Is there some sort of list with most used commands?

    I have this list http://www.arma2.com/comref/comref.html

    But it's hard to find what you need in such an abundance of commands..

    Please help me out, i need to figure this out, it will teach me so much


  11. Howdy

    I was wondering if it's possible to do this:

    If a squad encounters enemies a friendly tank will come to their position to take care of those enemies and then stay for about 5-10 minutes and then return to proceed with their patrol.

    It would simulate the squad encountering the enemies to radio the tank for backup.

    If it's possible could someone explain to me how this is done or maybe provide a guide that explains it.

    Thanks in advance

×