Onine
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Posts posted by Onine
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It's an engine limitation of ArmA. You can't both be the pilot and manoeuvre a turret at the same time. Thus the turret on the Ka-50 is fixed, even though it is on a limited traverse IRL.Um that sounds like a load just look at gdtmod_helicopter_weapons Ive used it to fly and man the gunner sights in the AH1z and others Besides ive had the Ka50 in ofpr and been able to use the gun sights and move the gun pos while the heli is static Thats what AUTO HOVER is 4
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Whats up with the main chain gun being fixed static ? Was that made that way or am i doing somthing wrong ? I can get the gun sights up but it wont move at all !
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Really enjoying this, it is a great mod.No problems with accuracy of weapon aim, missiles track perfectly.
One question that you've probably already looked at - any way to isolate the mouse input to weapon aiming while in the gunner view?
Ive found using the * key on the numpad can help isolate the mouse imput to just the weapon also stops the helo from spinnin about to some degree
(4 thos that messed with the control config the * key is free look mode )
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This mod works fine altho i have to use the 0 on the numpad Key to shift to gunner seat and back My only prob is this works for stock choppers and totally mucks up addons that use the same ammo like the Ka 50 or Mi 28
Community Made Addon: Ka50
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
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Well i guess that answers my question. QQ It was made that way. Pitty , This is alovely bird but reamins broken due to that one niggle.