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old_painless

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Everything posted by old_painless

  1. old_painless

    AI Discussion (dev branch)

    Nice evolution for the AI :) The final test would be to see if they only perceive - ie. avoid (or take cover behind) - objects that are Arma 3 certified, or if they can handle legacy A2 objects that are placed in front of them as well. Gonna give it a try soon ....
  2. old_painless

    AI Discussion (dev branch)

    @Froggyluv: From your video, they do indeed drive round obstacles. Not too shabby! Wasn't that something VCOM was able to teach the AI - and now they just do it in vanilla ? Good times :)
  3. old_painless

    Advanced AI Command

    Hey Duda, the team management feature in 1.2 works perfectly, thanks so much for putting that in. I came across a small key conflict maybe? I had merged some units from another group into my group so they were under my command and left the map window. If I then just want to look at the map and go into the standard menu with Tasks, Briefing, Team (which is normally arrow keys up and down after having entered the map), I could not. I entered the map but could not use the arrow keys for that menu. I discovered that the control which had focus in the map screen were the marker fields in the top right corner. Pressing the arrow keys and Tab a few times gave focus to the usual map action menu in the top left corner with Tasks, Briefing, Team. No biggie, just wanted to put it out there in case others were seeing that too. Thanks again for the new group management feature :) -OP
  4. old_painless

    AI Discussion (dev branch)

    Interesting - I would not expect to see that happening. Not in vanilla, at least. The real test, I guess, is to see if they drive around it if you place it in the middle of a road. That has previously been an unsurmountable challenge for the AI :)
  5. old_painless

    BloodLust (Version 2022.04.13)

    Ok I hadnt followed lately, sorry. I will give it a try. Thanks
  6. old_painless

    BloodLust (Version 2022.04.13)

    I was doing a simple scenario yesterday, which ended with me shooting an RPG at a CSAT Ifrit. I was not running BloodLust, I should note. I got a nice hit and the vehicle caught fire with I think two people on board. I walked round the burning vehicle, and I would guess that would be a rather grim scene in reality. But none of the crew were to be seen in any form or shape. Which brings me to this thread! Can you do something to better display the grim nature of that kind of incident, this might be the one place where charcoal characters such as the ones from SLX might be warranted? Cheers, OP
  7. old_painless

    Sometimes all mods not loading

    It might still do a "Steam check" for mods that you are not loading. I have experienced that if I open the launcher and press Play right away, that I get an error. The next press on Play always works. So there might be some connection/initialization that is not completed in the first "hasted" attempt
  8. old_painless

    SupportCall - "Cheat" module

    The campaign missions can be very sensitive to the presence of mods. I remember not making it past a roadblock, where my driver was supposed to go talk to an officer, unless I had no mods loaded. I just tried "recruiting nearest" in a simple scenario and they are quite willing to engage after coming under my command
  9. old_painless

    Advanced AI Command

    Now that would be awesome, then you could custom make groups by assigning units to them :)
  10. old_painless

    Advanced AI Command

    Yeah, I see your point. I got a bit ahead of me in typing, I was just thrilled that with your mod I could finally get something done in a COOP mission :) But let me elaborate: In this scenario, the three AI units are three individual groups. I am the 4th group. Managing the three AI groups is a bit cumbersome, so it would be great to be able to pool the three AI groups into one. So I would end up with myself and one group to command with the Advanced AI mod. So if you can help out with that use case at some stage, that would open up a lot of coop scenarios to SP use Thx, OP
  11. Igitur, that would be very useful. If it is not too much trouble, please do so when convenient for you. Cheers, OP
  12. Hi Igitur, thanks for taking time to reply. So I guess what I wanted to do is not a feature. Makes sense that I could not get it to work then :) For me, I sometimes play missions created by others in SP and especially with some coop missions the team structure is not really set up for single player use. I end up next to three AI who are on my side but in another group and as such just stand there and I cannot command them or use them for anything. So I can't really modify the mission, but such missions could be playable in SP if it was possible to command another group. I tried the High Command mod by duda123 and there it works, you can simply command any group on your side. However, at the moment your mod is more feature-rich with respect to waypoints, setting up patrols, etc. I am really impressed with what you have managed to include. If you are taking requests, then please consider if you could add that in at some stage. Thanks a lot, OP
  13. Hi I must be missing something obvious, but I simply can not succeed in leading both my squad and another. This is my setup: I have loaded the mod. Running mod only, version 1.4.2 In the editor, I put down my avatar as a single blufor unit and right next to me a group of Blufor. I would like to command that other group. Invoking HCC with LCtrl+Space, in the map I can click on my own single unit, but the other group has a red circle with a slash through it. The HCC menus are greyed out, so 1-8-1 is not helping I can simply not select the other group, I would be grateful for any hints as to what I am missing? Cheers, OP
  14. old_painless

    WIP - Esseker - post apocalyptic map

    That video! Gorgeous + incredible attention to detail -OP
  15. old_painless

    Where did my Steam Workshop Mod folders go?

    Edit: never mind, the high road and all that
  16. old_painless

    launcher doesnt store mods where i told it to

    That would do the trick - if the junctions were named as the mod, eg @CBA. Then Arma3Sync (and other 3rd party launchers) could use the junctions in the -mod command line parameter
  17. old_painless

    Where did my Steam Workshop Mod folders go?

    I am speachless about this, too. My named folders in the Arma3 folders have been deleted ?!?!? I use the bloated Launcher because it seems to be the only way to update my Steam subscribed mods, but for the real Arma 3 launching I use a 3rd party launcher (Arma3Sync) which looks for @<name> folders in the Arma3 folder. That is now impossible, since I need to translate 2937239478 into CBA and so on. Did you just kill off 3rd party launchers ?!
  18. old_painless

    Advanced AI Command

    hey duda123 very nice mod with a simple interface. My case is I play a MP mission (Coop 4) as single player, so on LAN. That means that I end up next to 3 AI which I can not normally command. But your mod makes that possible! Then I thought, would your mod support grouping them to me, so that I get them as subordinates in my team? Currently my character and the 3 AI are 4 one-unit teams (each one is a group leader for himself). So I can give each of them waypoints and they move just fine. But actually grouping them to me - or group them into one single team - would be awesome. Thx, OP
  19. old_painless

    Arma 3 flinching mechanics

    So no, this has not been fixed. The problem is not that they do not take damage as per A2 standards, body armour is meant to help with that. Problem is that there is no believable reaction from the AI to getting hit and no particular tactical advantage in shooting someone, since all that happens is that you reveal where you are.
  20. old_painless

    BloodLust (Version 2022.04.13)

    Hey Zooloo, what weapon did you use to create such carnage? Were there others in the room than the poor bloke in the corner :) -OP
  21. Now that would be slick! Logical step after compositions, to choose whether physx apply to objects placed in Eden
  22. old_painless

    Visual Upgrade – Feedback

    Those are some great comparison shots - and it seems that NVGs are useless currently. Really important to highlight this!
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