phxfire
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Posts posted by phxfire
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oh, I will play it locally then
Thank you for walking through this
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Well the server I lease is an OA server, so what files would I upload from Arma 2 to get this working?
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yes, arma2 OA and BAF
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Failing to Start: Searching for reason, please take a look and comment what and where I can grab missing files:
Version 1.59.79384
Item str_disp_server_control listed twice
Warning Message: Addon 'DisabledForcedOpticsForBinocular_Gameplay_C_PvPscene' requires addon 'A_Crane_02'
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Looking forward to this! Thanks :)
The easiest way to ensure that the script is working correctly is to copy everything except the "mission.sqm" from the example missionWhich inlcudes:
- LDL_ac130 (folder)
- describtion.ext
- init.sqf
Be careful with the describtion.ext and the init.sqf because they usually consist mission specific data. If these files already exist you will have to add the new codes to the existing files.
I'm currently working on a detailed (online) readme which is more understandable than the existing one. Also with screenshots etc.
But it's not finished and already adapted to v.0.8 which is not yet released. ;)
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Can not start a TFOR map i inserted this great MOD and I get the following: (What am I doing wrong?)
2011/04/30, 9:04:04 Missing addons detected:
2011/04/30, 9:04:04 ldl_ac130
2011/04/30, 9:04:04 jsrs_m230
2011/04/30, 9:04:04 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.ldl_ac130, jsrs_m230
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waiting for Steam the price paid for online...
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Finally worked to this, was made better by NOT installing as 'ROOT'
HOWEVER, now I have this: ANY IDEAS?
/oa$ ./server
Item str_disp_server_control listed twice
Data file too short 'baf\addons\shapur_baf.pbo'. Expected 768831697 B, got 40500590 B
Critical: Destroying running thread!
I am not able to spin up OA1.57, followed instructions and get the following:Anyone know what I am doing wrong and how do I repair this?
Thanks in advance.
"Warning Message: No entry '.CfgWrapperUI'.
Warning Message: No entry '.Cursors'.
Warning Message: No entry '.Arrow'.
Warning Message: No entry '.texture'.
Warning Message: '/' is not a value
Warning Message: No entry '.hotspotX'.
Warning Message: '/' is not a value
Warning Message: No entry '.hotspotY'.
Warning Message: '/' is not a value
Warning Message: No entry '.width'.
Warning Message: '/' is not a value
Warning Message: No entry '.height'.
Warning Message: '/' is not a value
Warning Message: No entry '.color'.
Warning Message: Size: '/' not an array
Warning Message: Size: '/' not an array
Warning Message: No entry '.shadow'.
Warning Message: '/' is not a value
Warning Message: Resource RscDisplayNotFreeze not found
Warning: preNLOD format in object
Critical:Destroying running thread!
Critical:Destroying running thread!
Segmentation fault
"
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I am not able to spin up OA1.57, followed instructions and get the following:
Anyone know what I am doing wrong and how do I repair this?
Thanks in advance.
"Warning Message: No entry '.CfgWrapperUI'.
Warning Message: No entry '.Cursors'.
Warning Message: No entry '.Arrow'.
Warning Message: No entry '.texture'.
Warning Message: '/' is not a value
Warning Message: No entry '.hotspotX'.
Warning Message: '/' is not a value
Warning Message: No entry '.hotspotY'.
Warning Message: '/' is not a value
Warning Message: No entry '.width'.
Warning Message: '/' is not a value
Warning Message: No entry '.height'.
Warning Message: '/' is not a value
Warning Message: No entry '.color'.
Warning Message: Size: '/' not an array
Warning Message: Size: '/' not an array
Warning Message: No entry '.shadow'.
Warning Message: '/' is not a value
Warning Message: Resource RscDisplayNotFreeze not found
Warning: preNLOD format in object
Critical:Destroying running thread!
Critical:Destroying running thread!
Segmentation fault
"
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Thanks!!!
To edit the construction list you have to make some small changes to the file bon_construction\init.sqf. However, I recommend to wait for the next version to come out - there will be a simple interface to get all kinds of backpacks near the ammo boxes. It would then come down to you adding mortar backpacks to the backpack list, which then, can just be put into any vehicle's cargo and set up wherever you want it.
hf.
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Complete outage.
---------- Post added at 07:35 AM ---------- Previous post was at 07:29 AM ----------
If you would like a maybe some of us could help out with some S3 space for you to set up automatic backups to a cloud...
I finally found the courage to see when I last backuped the server to my home server.......
.....And its not even that bad. Last backup was 19th of September, so that means 12 days max of lost files and pictures which were uploaded to the server.
I am still not sure about the DB, as the last DB backup is on my laptop (i make backups all over the place to not loose data if one comp with backups fails) and I only saw now I forgot the power cable and the battery is empty. Maybe I jump on the motorbike and drive to the business to get it to see what DB info we have.
I also saw our server has been disconnected now from the internal network from our host so hopefully they are working on it to restore it.
I asked them to check the HW before reinstalling everything cause the error might indicate faulty hardware but also bugged software. If they reinstall without checking we might be pushed back in time without reason.
I will keep you updated!
[edit]
Hmmm, everytime I update you I forget we also have a nice server located in France thanks to Tom!
That server is not the fictim of this issue, meaning any pages with links to files added after the 12th will at least have 1 working download link!!
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@Bon - Wanted to know if/how to add the M252 to artillery for construction.
Thanks.
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@phxfire :
Wow ! 9 hours ! It takes less than 50 minutes if you use the startLoadingScreen command. When I say "very faster", it's not a joke !
BTW, in your ARMA2.RPT there is some logs from addons as ACE2. You will have to clean it up. These message would not appeared with the "startLoadingScreen" (or without ACE2).
Good thing : I had computed the same values. So you're doing it correctly.
Here is my INIT and it is still running?!?! what do I do?
here is as far as it has gotten and still running:
###
/****** DEBUT DE LA TABLE ******/
[
// Meta-donnees
[
1000, // Vitesse initiale
0.00038, // Coefficient de frottement
// Liste des paliers d'altitudes d'impact
[-1000,-600,-400,-260,-130,0,130,260,400,600,1000],
// Liste des angles d'elevation
[
0,0.33,0.66,1,1.33,1.66,2,2.33,2.66,3,3.33,3.66,4,4.33,4.66,5,5.33,5.66,6,6.33,6.66,7,7.33,7.66,8,8.33,8.66,9,9.33,9.66,10,
10.33,10.66,11,11.33,11.66,12,12.33,12.66,13,13.33,13.66,14,14.33,14.66,15,15.33,15.66,16,16.33,16.66,17,17.33,17.66,18,18.33,18.66,19,19.33,19.66,20,
20.33,20.66,21,21.33,21.66,22,22.33,22.66,23,23.33,23.66,24,24.33,24.66,25,25.33,25.66,26,26.33,26.66,27,27.33,27.66,28,28.33,28.66,29,29.33,29.66,30,
30.33,30.66,31,31.33,31.66,32,32.33,32.66,33,33.33,33.66,34,34.33,34.66,35,35.33,35.66,36,36.33,36.66,37,37.33,37.66,38,38.33,38.66,39,39.33,39.66,40,
40.33,40.66,41,41.33,41.66,42,42.33,42.66,43,43.33,43.66,44,44.33,44.66,45,45.33,45.66,46,46.33,46.66,47,47.33,47.66,48,48.33,48.66,49,49.33,49.66,50,
50.33,50.66,51,51.33,51.66,52,52.33,52.66,53,53.33,53.66,54,54.33,54.66,55,55.33,55.66,56,56.33,56.66,57,57.33,57.66,58,58.33,58.66,59,59.33,59.66,60,
60.33,60.66,61,61.33,61.66,62,62.33,62.66,63,63.33,63.66,64,64.33,64.66,65,65.33,65.66,66,66.33,66.66,67,67.33,67.66,68,68.33,68.66,69,69.33,69.66,70,
70.33,70.66,71,71.33,71.66,72,72.33,72.66,73,73.33,73.66,74,74.33,74.66,75,75.33,75.66,76,76.33,76.66,77,77.33,77.66,78,78.33,78.66,79,79.33,79.66,80,
80.33,80.66,81,81.33,81.66,82,82.33,82.66,83,83.33,83.66,84,84.33,84.66,85,85.33,85.66,86
]
],
// Donnees
[
// Portees pour chaque elevation pour l'altitude d'impact -1000m
[
0:02:52.363 (0:00:00.000) [x\cba\addons\versioning\versioning.sqf:5] : cba_versioning_versions=["#CBA_HASH#",["cba","ace","acex","acexpla"],["0.3.61","0.2.225","0.2.177","0.2.10"],"0.00"], cba_versioning_versions_srv=
Civ vehicles present.
184.226 (1.897) XEH: PostInit Finished
5451,5489,5526,5564,5600,5635,5670,5704,5737,5770,5801,5832,5863,5893,5921,5950,5978,6004,6031,6057,6082,6107,6130,6153,6176,6198,6219,6240,6260,6280,6299,
6318,6336,6353,6370,6386,6402,6417,6432,6447,6460,6473,6486,6499,6510,6522,6532,6543,6553,6562,6571,6579,6587,6595,6602,6608,6615,6620,6626,6631,6635,
6639,6643,6646,6648,6651,6653,6654,6655,6656,6656,6656,6656,6655,6653,6651,6649,6647,6644,6641,6637,6633,6629,6624,6618,6613,6607,6601,6594,6587,6580,
6572,6564,6555,6546,6537,6527,6517,6507,6496,6486,6474,6462,6450,6438,6425,6412,6399,6385,6371,6356,6341,6326,6311,6295,6279,6262,6245,6228,6211,6192,
6174,6156,6137,6118,6098,6078,6058,6038,6016,5995,5974,5952,5930,5908,5884,5862,5838,5814,5790,5766,5741,5716,5691,5665,5639,5613,5586,5559,5532,5504,
5476,5448,5419,5390,5362,5331,5302,5272,5241,5211,5180,5148,5116,5085,5052,5019,4987,4953,4920,4886,4851,4817,4782,4747,4711,4676,4639,4603,4567,4529,
4492,4455,4416,4378,4340,4301,4262,4223,4182,4142,4102,4061,4020,3979,3937,3895,3853,3810,3768,3725,3680,3637,3593,3548,3504,3459,3413,3368,3322,3275,
3229,3183,3135,3088,3040,2991,2943,2895,2845,2796,2747,2696,2647,2597,2545,2494,2444,2391,2339,2288,2234,2182,2129,2075,2022,1969,1913,1859,1805,1749,
1694,1639,1583,1527,1471,1414,1358,1301,1243,1186,1129,1070,1012,954,895,837,778,718
],
// Portees pour chaque elevation pour l'altitude d'impact -600m
[
4845,4900,4954,5008,5059,5108,5158,5206,5252,5298,5342,5385,5427,5468,5508,5547,5584,5621,5657,5692,5725,5759,5791,5822,5853,5882,5910,5938,5965,5991,6017,
6041,6065,6089,6111,6133,6154,6175,6194,6214,6232,6250,6267,6284,6300,6315,6330,6344,6358,6371,6383,6395,6407,6417,6428,6438,6447,6456,6464,6472,6479,
6486,6492,6498,6503,6508,6512,6516,6520,6523,6525,6527,6529,6530,6531,6531,6531,6530,6529,6528,6526,6524,6521,6518,6515,6511,6506,6502,6497,6491,6485,
6479,6472,6465,6458,6450,6441,6433,6424,6414,6405,6395,6384,6373,6362,6350,6338,6326,6313,6300,6287,6273,6259,6244,6229,6214,6199,6182,6166,6150,6132,
6115,6098,6079,6061,6043,6023,6004,5984,5964,5944,5923,5902,5880,5859,5836,5814,5791,5768,5745,5721,5697,5672,5648,5622,5597,5572,5545,5519,5492,5465,
5438,5410,5382,5354,5325,5296,5267,5237,5207,5177,5146,5115,5084,5053,5020,4988,4956,4923,4890,4857,4822,4788,4754,4719,4684,4649,4613,4577,4541,4504,
4467,4430,4392,4354,4317,4277,4239,4200,4160,4121,4081,4040,3999,3959,3917,3875,3834,3791,3749,3706,3662,3619,3576,3531,3487,3442,3396,3351,3306,3259,
Old style material 50 used in ReportStack not available
raf_chin47\raf_chin47_mala_vrtule_blur_proxy.p3d: vehicle, config class missing
raf_chin47\raf_chin47_velka_vrtule_blur_proxy.p3d: vehicle, config class missing
3214,3167,3120,3073,3026,2977,2929,2881,2832,2783,2734,2684,2634,2585,2533,2483,2432,2380,2329,2277,2224,2172,2120,2066,2013,1960,1905,1851,1797,1741,
1687,1632,1575,1520,1465,1407,1351,1295,1237,1181,1124,1065,1008,950,891,833,775,715
],
// Portees pour chaque elevation pour l'altitude d'impact -400m
[
4375,4446,4516,4586,4652,4716,4780,4841,4899,4958,5013,5067,5120,5171,5220,5269,5315,5360,5404,5446,5487,5528,5566,5603,5640,5675,5709,5743,5775,5806,5837,
5866,5894,5922,5949,5974,5999,6023,6047,6070,6091,6112,6133,6152,6171,6189,6207,6223,6240,6255,6270,6285,6298,6311,6324,6336,6347,6358,6368,6377,6387,
6395,6403,6411,6418,6424,6430,6435,6440,6445,6449,6452,6455,6457,6459,6461,6462,6463,6463,6463,6462,6461,6459,6457,6455,6452,6448,6444,6440,6436,6431,
6425,6420,6413,6407,6400,6392,6384,6376,6367,6358,6349,6339,6329,6318,6307,6296,6284,6272,6260,6247,6234,6220,6206,6192,6177,6162,6147,6131,6115,6098,
6082,6065,6047,6029,6011,5992,5973,5954,5934,5914,5894,5873,5852,5831,5809,5787,5765,5742,5719,5696,5671,5648,5623,5598,5573,5548,5522,5496,5470,5443,
5416,5389,5361,5333,5305,5275,5247,5218,5187,5158,5128,5096,5066,5035,5002,4971,4939,4906,4873,4840,4806,4772,4739,4703,4669,4634,4598,4562,4527,4490,
4453,4416,4378,4341,4303,4264,4226,4188,4147,4108,4069,4028,3988,3947,3905,3864,3823,3780,3738,3696,3652,3609,3566,3521,3477,3433,3387,3342,3297,3250,
3205,3159,3111,3065,3018,2969,2922,2874,2824,2776,2727,2677,2628,2578,2527,2476,2426,2374,2323,2271,2218,2166,2114,2060,2008,1955,1900,1846,1792,1737,
1682,1628,1571,1516,1461,1404,1348,1292,1234,1178,1121,1062,1005,948,888,831,773,713
],
// Portees pour chaque elevation pour l'altitude d'impact -260m
[
3890,3984,4075,4166,4251,4333,4415,4491,4565,4639,4707,4773,4839,4901,4961,5020,5075,5129,5182,5232,5280,5328,5373,5417,5460,5501,5540,5580,5616,5652,5688,
5721,5753,5785,5815,5844,5873,5901,5927,5953,5978,6001,6025,6047,6068,6089,6109,6128,6147,6164,6181,6198,6213,6228,6242,6256,6269,6281,6293,6304,6315,
6325,6334,6343,6351,6359,6366,6373,6379,6384,6389,6394,6398,6402,6405,6407,6409,6411,6412,6413,6413,6412,6412,6410,6409,6407,6404,6401,6398,6394,6389,
6385,6380,6374,6368,6362,6355,6347,6340,6332,6323,6314,6305,6295,6286,6275,6264,6253,6241,6229,6217,6204,6191,6178,6164,6150,6135,6120,6105,6089,6073,
6056,6040,6022,6005,5987,5969,5950,5931,5912,5892,5872,5852,5831,5810,5788,5767,5745,5722,5700,5677,5653,5629,5605,5580,5556,5531,5505,5479,5453,5426,
5400,5373,5345,5317,5289,5260,5232,5203,5173,5143,5114,5082,5052,5021,4989,4958,4926,4893,4860,4828,4794,4760,4727,4692,4657,4623,4587,4551,4516,4479,
4443,4406,4368,4331,4293,4255,4216,4178,4138,4099,4060,4019,3979,3939,3897,3856,3815,3772,3730,3688,3644,3601,3558,3513,3470,3426,3380,3335,3290,3244,
3198,3152,3105,3058,3012,2963,2916,2868,2819,2770,2722,2672,2622,2573,2522,2472,2421,2369,2318,2267,2214,2162,2110,2056,2004,1951,1896,1843,1789,1733,
1679,1625,1568,1513,1458,1401,1345,1290,1232,1175,1119,1060,1003,946,887,829,771,712
],
// Portees pour chaque elevation pour l'altitude d'impact -130m
[
3161,3299,3433,3564,3687,3804,3918,4024,4126,4225,4316,4404,4490,4569,4645,4720,4790,4856,4922,4983,5042,5100,5155,5207,5258,5307,5353,5399,5442,5484,5525,
5564,5601,5638,5673,5706,5739,5771,5801,5830,5858,5885,5912,5937,5961,5985,6007,6029,6050,6070,6089,6108,6125,6142,6159,6174,6189,6203,6217,6229,6242,
6253,6264,6274,6284,6293,6302,6310,6317,6324,6330,6336,6341,6345,6350,6353,6356,6359,6361,6362,6363,6364,6364,6364,6363,6362,6360,6358,6355,6352,6348,
6344,6340,6335,6329,6324,6317,6311,6304,6296,6289,6280,6271,6262,6253,6243,6233,6222,6211,6199,6188,6175,6162,6150,6136,6122,6108,6093,6078,6063,6047,
6031,6015,5998,5981,5964,5945,5927,5909,5890,5870,5851,5830,5810,5790,5768,5747,5725,5703,5681,5658,5634,5611,5587,5563,5538,5514,5488,5463,5437,5410,
5384,5357,5329,5302,5274,5245,5217,5188,5159,5129,5100,5069,5039,5008,4976,4945,4913,4880,4848,4816,4782,4749,4715,4680,4646,4612,4576,4541,4505,4468,
4432,4396,4358,4321,4284,4245,4207,4169,4129,4090,4051,4010,3970,3930,3888,3848,3806,3764,3722,3680,3636,3594,3551,3506,3463,3419,3373,3329,3284,3237,
###
ugh!!!!
startLoadingScreen ["Computing..."]; // Permits to compute very faster
[
// Méta-données (meta-data)
[
getNumber (configFile >> "CfgMagazines" >> "vil_PALmag_HE" >> "initSpeed"),
-(getNumber (configFile >> "CfgAmmo" >> (getText (configFile >> "CfgMagazines" >> "vil_PALmag_HE" >> "ammo")) >> "airFriction")),
R3F_ARTY_table_altitude_impact_defaut,
R3F_ARTY_table_angles_defaut
],
// Données (data)
[] // Vide en entrée (empty in output)
] call compile preprocessFile "R3F_ARTY_AND_LOG\R3F_ARTY\calcul_balistique\generer_table.sqf";
endLoadingScreen; // <- DON'T forget this line !
-
@MADBULL
* Important : the calculation time is long. It can take up to one hour. The game isn't crashed. Check your ARMA2.RPT, the game is writing in..............
* Call example (copy/paste it in the init.sqf, replace "MAGAZINE_NAME" by the good class name) :
*
* startLoadingScreen ["Computing..."]; // Permits to compute very faster
* [
.............
* ] call compile preprocessFile "R3F_ARTY_AND_LOG\R3F_ARTY\calcul_balistique\gener er_table.sqf";
* endLoadingScreen; // <- DON'T forget this line !
GOOD News this is running, help me understand if it is processing correctly as it was started at 15:30 GMT and continues to still run 9+hours later.
Here is what is has produced (I will clean it up later)
###
/****** DEBUT DE LA TABLE ******/
[
// Meta-donnees
[
1000, // Vitesse initiale
0.00038, // Coefficient de frottement
// Liste des paliers d'altitudes d'impact
[-1000,-600,-400,-260,-130,0,130,260,400,600,1000],
// Liste des angles d'elevation
[
0,0.33,0.66,1,1.33,1.66,2,2.33,2.66,3,3.33,3.66,4,4.33,4.66,5,5.33,5.66,6,6.33,6.66,7,7.33,7.66,8,8.33,8.66,9,9.33,9.66,10,
10.33,10.66,11,11.33,11.66,12,12.33,12.66,13,13.33,13.66,14,14.33,14.66,15,15.33,15.66,16,16.33,16.66,17,17.33,17.66,18,18.33,18.66,19,19.33,19.66,20,
20.33,20.66,21,21.33,21.66,22,22.33,22.66,23,23.33,23.66,24,24.33,24.66,25,25.33,25.66,26,26.33,26.66,27,27.33,27.66,28,28.33,28.66,29,29.33,29.66,30,
30.33,30.66,31,31.33,31.66,32,32.33,32.66,33,33.33,33.66,34,34.33,34.66,35,35.33,35.66,36,36.33,36.66,37,37.33,37.66,38,38.33,38.66,39,39.33,39.66,40,
40.33,40.66,41,41.33,41.66,42,42.33,42.66,43,43.33,43.66,44,44.33,44.66,45,45.33,45.66,46,46.33,46.66,47,47.33,47.66,48,48.33,48.66,49,49.33,49.66,50,
50.33,50.66,51,51.33,51.66,52,52.33,52.66,53,53.33,53.66,54,54.33,54.66,55,55.33,55.66,56,56.33,56.66,57,57.33,57.66,58,58.33,58.66,59,59.33,59.66,60,
60.33,60.66,61,61.33,61.66,62,62.33,62.66,63,63.33,63.66,64,64.33,64.66,65,65.33,65.66,66,66.33,66.66,67,67.33,67.66,68,68.33,68.66,69,69.33,69.66,70,
70.33,70.66,71,71.33,71.66,72,72.33,72.66,73,73.33,73.66,74,74.33,74.66,75,75.33,75.66,76,76.33,76.66,77,77.33,77.66,78,78.33,78.66,79,79.33,79.66,80,
80.33,80.66,81,81.33,81.66,82,82.33,82.66,83,83.33,83.66,84,84.33,84.66,85,85.33,85.66,86
]
],
// Donnees
[
// Portees pour chaque elevation pour l'altitude d'impact -1000m
[
0:02:52.363 (0:00:00.000) [x\cba\addons\versioning\versioning.sqf:5] : cba_versioning_versions=["#CBA_HASH#",["cba","ace","acex","acexpla"],["0.3.61","0.2.225","0.2.177","0.2.10"],"0.00"], cba_versioning_versions_srv=
Civ vehicles present.
184.226 (1.897) XEH: PostInit Finished
5451,5489,5526,5564,5600,5635,5670,5704,5737,5770,5801,5832,5863,5893,5921,5950,5978,6004,6031,6057,6082,6107,6130,6153,6176,6198,6219,6240,6260,6280,6299,
6318,6336,6353,6370,6386,6402,6417,6432,6447,6460,6473,6486,6499,6510,6522,6532,6543,6553,6562,6571,6579,6587,6595,6602,6608,6615,6620,6626,6631,6635,
6639,6643,6646,6648,6651,6653,6654,6655,6656,6656,6656,6656,6655,6653,6651,6649,6647,6644,6641,6637,6633,6629,6624,6618,6613,6607,6601,6594,6587,6580,
6572,6564,6555,6546,6537,6527,6517,6507,6496,6486,6474,6462,6450,6438,6425,6412,6399,6385,6371,6356,6341,6326,6311,6295,6279,6262,6245,6228,6211,6192,
6174,6156,6137,6118,6098,6078,6058,6038,6016,5995,5974,5952,5930,5908,5884,5862,5838,5814,5790,5766,5741,5716,5691,5665,5639,5613,5586,5559,5532,5504,
5476,5448,5419,5390,5362,5331,5302,5272,5241,5211,5180,5148,5116,5085,5052,5019,4987,4953,4920,4886,4851,4817,4782,4747,4711,4676,4639,4603,4567,4529,
4492,4455,4416,4378,4340,4301,4262,4223,4182,4142,4102,4061,4020,3979,3937,3895,3853,3810,3768,3725,3680,3637,3593,3548,3504,3459,3413,3368,3322,3275,
3229,3183,3135,3088,3040,2991,2943,2895,2845,2796,2747,2696,2647,2597,2545,2494,2444,2391,2339,2288,2234,2182,2129,2075,2022,1969,1913,1859,1805,1749,
1694,1639,1583,1527,1471,1414,1358,1301,1243,1186,1129,1070,1012,954,895,837,778,718
],
// Portees pour chaque elevation pour l'altitude d'impact -600m
[
4845,4900,4954,5008,5059,5108,5158,5206,5252,5298,5342,5385,5427,5468,5508,5547,5584,5621,5657,5692,5725,5759,5791,5822,5853,5882,5910,5938,5965,5991,6017,
6041,6065,6089,6111,6133,6154,6175,6194,6214,6232,6250,6267,6284,6300,6315,6330,6344,6358,6371,6383,6395,6407,6417,6428,6438,6447,6456,6464,6472,6479,
6486,6492,6498,6503,6508,6512,6516,6520,6523,6525,6527,6529,6530,6531,6531,6531,6530,6529,6528,6526,6524,6521,6518,6515,6511,6506,6502,6497,6491,6485,
6479,6472,6465,6458,6450,6441,6433,6424,6414,6405,6395,6384,6373,6362,6350,6338,6326,6313,6300,6287,6273,6259,6244,6229,6214,6199,6182,6166,6150,6132,
6115,6098,6079,6061,6043,6023,6004,5984,5964,5944,5923,5902,5880,5859,5836,5814,5791,5768,5745,5721,5697,5672,5648,5622,5597,5572,5545,5519,5492,5465,
5438,5410,5382,5354,5325,5296,5267,5237,5207,5177,5146,5115,5084,5053,5020,4988,4956,4923,4890,4857,4822,4788,4754,4719,4684,4649,4613,4577,4541,4504,
4467,4430,4392,4354,4317,4277,4239,4200,4160,4121,4081,4040,3999,3959,3917,3875,3834,3791,3749,3706,3662,3619,3576,3531,3487,3442,3396,3351,3306,3259,
Old style material 50 used in ReportStack not available
raf_chin47\raf_chin47_mala_vrtule_blur_proxy.p3d: vehicle, config class missing
raf_chin47\raf_chin47_velka_vrtule_blur_proxy.p3d: vehicle, config class missing
3214,3167,3120,3073,3026,2977,2929,2881,2832,2783,2734,2684,2634,2585,2533,2483,2432,2380,2329,2277,2224,2172,2120,2066,2013,1960,1905,1851,1797,1741,
1687,1632,1575,1520,1465,1407,1351,1295,1237,1181,1124,1065,1008,950,891,833,775,715
],
// Portees pour chaque elevation pour l'altitude d'impact -400m
[
4375,4446,4516,4586,4652,4716,4780,4841,4899,4958,5013,5067,5120,5171,5220,5269,5315,5360,5404,5446,5487,5528,5566,5603,5640,5675,5709,5743,5775,5806,5837,
5866,5894,5922,5949,5974,5999,6023,6047,6070,6091,6112,6133,6152,6171,6189,6207,6223,6240,6255,6270,6285,6298,6311,6324,6336,6347,6358,6368,6377,6387,
6395,6403,6411,6418,6424,6430,6435,6440,6445,6449,6452,6455,6457,6459,6461,6462,6463,6463,6463,6462,6461,6459,6457,6455,6452,6448,6444,6440,6436,6431,
6425,6420,6413,6407,6400,6392,6384,6376,6367,6358,6349,6339,6329,6318,6307,6296,6284,6272,6260,6247,6234,6220,6206,6192,6177,6162,6147,6131,6115,6098,
6082,6065,6047,6029,6011,5992,5973,5954,5934,5914,5894,5873,5852,5831,5809,5787,5765,5742,5719,5696,5671,5648,5623,5598,5573,5548,5522,5496,5470,5443,
5416,5389,5361,5333,5305,5275,5247,5218,5187,5158,5128,5096,5066,5035,5002,4971,4939,4906,4873,4840,4806,4772,4739,4703,4669,4634,4598,4562,4527,4490,
4453,4416,4378,4341,4303,4264,4226,4188,4147,4108,4069,4028,3988,3947,3905,3864,3823,3780,3738,3696,3652,3609,3566,3521,3477,3433,3387,3342,3297,3250,
3205,3159,3111,3065,3018,2969,2922,2874,2824,2776,2727,2677,2628,2578,2527,2476,2426,2374,2323,2271,2218,2166,2114,2060,2008,1955,1900,1846,1792,1737,
###
I will let it run to completion, unless you define an optimization I have missed.
thanks!
---------- Post added at 06:33 AM ---------- Previous post was at 06:19 AM ----------
@tromac
Find a script that respawns vehicles (or copy spolier to and create a ".SQF" file named "vehicle.sqf"), in the INIT of the SAT phone place following code:
side="EMPTY";
vehicle="SatPhone";
skill=0.60000002;
init="nul = [this] execVM ""R3F_ARTY_AND_LOG\create_arty_quarter.sqf"";"veh = [this, 90] execVM ""vehicle.sqf"";";
This is if said item is destroyed it will respawn where it was started in the game. I suggest you alter to where it was LAST destroyed; the details explain that configuration setting.
Here is the SQF found in some maps:
###
/*
=========================================================
Simple Vehicle Respawn Script v1.3
by Tophe of Östgöta Ops [OOPS]
Put this in the vehicles init line:
veh = [this] execVM "vehicle.sqf"
Options:
There are some optional settings. The format for these are:
veh = [this, Delay, Deserted timer, Respawns, Effect, Static] execVM "vehicle.sqf"
Default respawn delay is 30 seconds, to set a custom
respawn delay time, put that in the init as well.
Like this:
veh = [this, 15] execVM "vehicle.sqf"
Default respawn time when vehicle is deserted, but not
destroyed is 120 seconds. To set a custom timer for this
first put the respawn delay, then the deserted vehicle timer-
Like this:
veh = [this, 15, 10] execVM "vehicle.sqf"
By default the number of respawns is infinite. To set a limit
First set the other values then the number of respawns you want (0 = infinite).
Like this:
veh = [this, 15, 10, 5] execVM "vehicle.sqf"
Set this value to TRUE to add a special explosion effect to the wreck when respawning.
Default value is FALSE, which will simply have the wreck disappear.
Like this:
veh = [this, 15, 10, 5, TRUE] execVM "vehicle.sqf"
By default the vehicle will respawn to the point where it first
was when the mission started (static). This can be changed to
dynamic. Then the vehicle will respawn to the position where it was destroyed.
First set all the other values then set TRUE for dynamic or FALSE for static.
Like this:
veh = [this, 15, 10, 5, TRUE, TRUE] execVM "vehicle.sqf"
Default values of all settings are:
veh = [this, 30, 120, 0, TRUE, FALSE] execVM "vehicle.sqf"
tank = [this, 30, 120, 0, TRUE, FALSE] execVM "spawnScript.sqf"
Contact & Bugreport: harlechin@hotmail.com
=========================================================
*/
if (!isServer) exitWith {};
// Define the variables
_unit = _this select 0;
_delay = _this select 1;
_deserted = _this select 2;
_respawns = _this select 3;
_explode = _this select 4;
_dynamic = _this select 5;
_noend = true;
_run = true;
_rounds = 0;
// Respawn delay - Default 30 seconds.
if (isNil ("_delay")) then {_delay = 30} else {_delay = _delay};
if (_delay < 0) then {_delay = 0};
// Desertion timer - default 120 seconds.
if (isNil ("_deserted")) then {_deserted = 120} else {_deserted = _deserted};
if (_deserted < 0) then {_deserted = 0};
// Number of rspawns - default infinite.
if (isNil ("_respawns")) then {_respawns= 0; _noend = true;} else {_respawns= _respawns; _noend = false;};
if (_respawns <= 0) then {_respawns= 0; _noend = true;};
// Respawn effect - default off.
if (isNil ("_explode")) then {_explode = false} else {_explode = _explode};
// Dynamic respawn - default off.
if (isNil ("_dynamic")) then {_dynamic = false} else {_dynamic = _dynamic};
_dir = getDir _unit;
_position = getPosASL _unit;
_type = typeOf _unit;
_dead = false;
_nodelay = false;
// Start monitoring the vehicle
while {_run} do
{
sleep (2 + random 12);
if ((getDammage _unit > 0.8) and ({alive _x} count crew _unit == 0)) then {_dead = true};
// Check if the vehicle is deserted.
if ((getPosASL _unit distance _position > 10) and ({alive _x} count crew _unit == 0)) then
{
_timeout = time + _deserted;
waitUntil {_timeout < time or {alive _x} count crew _unit > 0};
if ({alive _x} count crew _unit > 0) then {_dead = false;};
if ({alive _x} count crew _unit == 0) then {_dead = true; _nodelay =true;};
};
// Respawn vehicle
if (_dead) then
{
if (_nodelay) then {sleep 0.1; _nodelay = false;} else {sleep _delay};
if (_dynamic) then {_position = getPosASL _unit; _dir = getDir _unit;};
if (_explode) then {_effect = "M_TOW_AT" createVehicle getPosASL _unit; _effect setPosASL getPosASL _unit;};
sleep 0.1;
deleteVehicle _unit;
sleep 2;
_unit = _type createVehicle _position;
_unit setPosASL _position;
_unit setDir _dir;
_dead = false;
// Check respawn amount
if !(_noend) then {_rounds = _rounds + 1};
if ((_rounds == _respawns) and !(_noend)) then {_run = false;};
};
};
###
I have not tested it with the SATphone, however, in theory you should be good.
-
@phxfire :I have not enough time to explain step by step. There are enough indications in the download package (v1.1 add some additionnal info).
I just can tell you that the magazine classname of M109 is "vil_PALmag_HE".
@Anyone
I want to understand where to place following snipit in the game editor to kick off this process, thanks. Is it a Function, is my syntax correct, if successful I will create a step through guide with video manual. This looks to be a MOD worth (game changer) creating solid documentation around. I would like to offload this from Madbull, anyone else willing to assist and edit along with me? We will of course vet back to Madbull for thoughts.
Call example :[
// Méta-données (meta-data)
[
getNumber (configFile >> "CfgMagazines" >> "vil_PALmag_HE" >> "initSpeed"),
-(getNumber (configFile >> "CfgAmmo" >> (getText (configFile >> "CfgMagazines" >> "vil_PALmag_HE" >> "ammo")) >> "airFriction")),
R3F_ARTY_table_altitude_impact_defaut,
R3F_ARTY_table_angles_defaut
],
// Données (data)
[] // Vide en entrée (empty in output)
] call compile preprocessFile "R3F_ARTY_AND_LOG\R3F_ARTY\calcul_balistique\generer_table.sqf";
-
Use this "vil_m109_sph" will be great ! Good gameLet me know of your progress
Ok, It's a bit complicated but I think it's well explained in the comments.@Madbull thank you for taking the time to respond, it would appear that since I have to "ask" how to accomplish this in a step to step manner, I should not be doing this in the first place. I am going to just take my time and learn more before I try and hammer this out. Thanks again!
-
@Madbull this is great!!
I am working to add "US vehicles pack" mod http://www.armaholic.com/page.php?id=8580 w/o success from vilas specifically the "vil_m109_sph"
Respective ballistic traits are
'class vil_HE155mm : ShellBase {
hit = 450;
indirectHit = 50;
indirectHitRange = 18;
typicalSpeed = 1000;
explosive = 0.85;
cost = 300;
CraterEffects = "BombCrater";
explosionEffects = "BombExplosion";
model = "\ca\Weapons\shell";
ARTY_NetShell="ARTY_Sh_122_NET";
whistleDist=60;
airFriction=-0.000380;
So, when I follow the steps, I end up with a blank or No table found, no matter how I work to configure this.
Please guide me.
Thanks!
-
Make sure you load the mods in this order:@CBA;@ACE;@ACEX;@ACEX_SM;@ACEX_PLA;@GL4;@othermods
ACE and GL4 works great. only problem that ACE features disappear after a savegame load. But this is ACE related and not GL4.
@SNKMAN or ANYONE having the issue listed below
I load in the above order and get the error "Invalid crew Civilian" loading GL v.1.35 and removed all other mods but ACE. Please advise as I have had to remove GL mod.
Thanks
-
Will try this out thank you for creating it!
-
What is the correct syntax for adding TVS1.4 code to an empty AH1 INIT line? I am creating my own issues and request some assistance, thanks in advance!
-
Will this be Map Based display or say, a GPS based display? It would be cool to have a zoom in/out GPS type device, that displays coordinates, flight time and a link to switch to the MQ9.... So, you have your work cut out!!! :butbut: Let me know I I may help.
OK, I have it working now. I had to use the Armed Assault model and redfine the entire model.cfg to override the animations... :(Oh well, it works, the mouse is disabled and now I just need to work on the interface to adjust the aim... its pretty bad ass though so far. Go me.
-
Issue resolved...testing underway...
I then tried to connect to the server to test it and it does not show up in the remote game server window, ip confirmed. thoughts?
Those error messages are harmless.6:43:41 Host identity created.
ArmA 2 Console version 1.04 : port 2302 - Sockets
Means the server started.
-
On server start: results were the game was not found:
ArmA 2 Linux Dedicated Server 1.04
Converting ArmA 2 directory:
72 file-names were converted
ArmA 2 server was installed.
[xxxxxxxxxxxxxxxxx]$ ./server
Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE
Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE
Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD
Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION
Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY
Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON
Cannot register unknown string STR_MSG_ADDON_NOT_FOUND
Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN
Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT
6:43:40 Dedicated host created.
Warning Message: No entry 'bin\config.bin/CfgCoreData.textureLine3D'.
Warning Message: '/' is not a value
Cannot find a sound file ca\weapons\data\sound\car_horn_v1.wss
Cannot find a sound file ca\sounds\weapons\rifles\reload-m16-3.wss
Cannot find a sound file ca\sounds\weapons\rifles\dry.wss
Cannot find a sound file ca\weapons\data\sound\z_sinus.wss
Cannot find a sound file ca\weapons\data\sound\z_sinus.wss
Cannot find a sound file ca\weapons\data\sound\z_sinus.wss
Cannot find a sound file ca\sounds\weapons\rifles\reload-ak-2ivan.wss
Cannot find a sound file ca\sounds\weapons\rifles\dry.wss
Cannot find a sound file ca\sounds\weapons\rifles\reload-m16-3.wss
Cannot find a sound file ca\sounds\weapons\rifles\dry.wss
Cannot find a sound file ca\sounds\weapons\rifles\reload-m16-3.wss
Cannot find a sound file ca\sounds\weapons\rifles\dry.wss
Cannot find a sound file ca\weapons\data\sound\pistol_reload.wss
Cannot find a sound file ca\weapons\data\sound\t33_dry_v1.wss
Cannot find a sound file ca\weapons\data\sound\truck_horn_v1.wss
Cannot find a sound file ca\sounds\weapons\rockets\flare_reload.wss
Cannot find a sound file ca\sounds\weapons\rockets\dry.wss
Cannot find a sound file ca\sounds\weapons\rockets\flare_reload.wss
Cannot find a sound file ca\sounds\weapons\rockets\dry.wss
Cannot find a sound file ca\weapons\data\sound\skoda_horn_v1.wss
Cannot find a sound file ca\weapons\data\sound\bicycle_ring_v1.wss
Cannot find a sound file ca\weapons\data\sound\minicar_horn_v1.wss
6:43:41 Host identity created.
ArmA 2 Console version 1.04 : port 2302 - Sockets
-
Well done!!!
CRcti Proman
in ARMA 2 & OA - USER MISSIONS
Posted
thanks