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Everything posted by B17gunner98th
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31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Germans:Where did you get that?!!? Home owner:Uh......Ebay? Germans:What is Ebay? Home owner:*runs* But anyways, I agree and I am excited about the first stage. Good luck guys! -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
http://www.gametracker.com/server_info/202.62.137.197:2502/ Yes, there is one thanks to Dimitri =D -
CO-13 Black out V1-(@31stNormandy WW2)
B17gunner98th replied to B17gunner98th's topic in ARMA 2 & OA - USER MISSIONS
I updated the mission, this is now V1.1 link is in top post. -Fixed:Soldiers sitting down being morons and not fighting....just sitting there..... -Fixed:Weapons problem in multiplater(Thanks Dimitri) -Fixed:Took out halftrack because it glowed at night -Added:More enemies patroling roads and at checkpoints -Added:Two more objectives Thanks for playing guys more updates to come. -
DIH CO26 Desperate Attack v1 (@31stNormandy WW2)
B17gunner98th replied to dimitri_harkov's topic in ARMA 2 & OA - USER MISSIONS
Hard mission, had a good "This is it, all or nothing!" Feel to it. I had alot of fun. -
CO-13 Black out V1-(@31stNormandy WW2)
B17gunner98th replied to B17gunner98th's topic in ARMA 2 & OA - USER MISSIONS
Thanks for commenting man and for playing it on a server haha. I will have that on the update along with a small intro and outro and other updates. ;D -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Question, Are you guys planning to allow the MG's on the planes to be useable? Or does that have to do with the whole ARMA 2 engine problem thing. -
CO-13 Black out V1-(@31stNormandy WW2)
B17gunner98th replied to B17gunner98th's topic in ARMA 2 & OA - USER MISSIONS
Thanks for the feedback, haha. I am trying to script more for later later. The light idea just came to mind when I had the thought "Why the hell would they sit in the dark?" -
CO-13 Black out V1-(@31stNormandy WW2)
B17gunner98th replied to B17gunner98th's topic in ARMA 2 & OA - USER MISSIONS
Okay, So I messed up big time. When I changed the name of the mission NONE of the scripts moved over so.......here is the REAL version.(The mega upload one.) -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
A toggleable green and red light too to signal when to jump ;D -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I made a mission also. http://forums.bistudio.com/showthread.php?t=96363 -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
One question myself, the AI for some reason are very good at seeing units (A glider 2000 Meters away). Is that a bug? -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Idk if you would count this as a bug, but some vehicles will spawn with a daylight look to them. What I mean is that they will light up as if the sun was on them. They don't have their lights on, but it's not adjusting to the night so they "glow". -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Lol, I meant others following it haha. -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
They know what they are doing, so I figure a patch will be out in no time. For a beta, it's really good. -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That's how. ;D -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Haha, I guess you're right. ;D Thanks for the mod man. -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Argh! It's 12:30 and I was going to DL this over night...Idk if I should wait or not.. -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great game! =) -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Take your time. =) It will take me like 4 hours to DL it with DSL so I can wait. -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Must.........hold.........on..........til......4:30 eastern.....Lol ;D -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I say release now or ASAP. It will give the chance of testing and allow people to find certain bugs if there are any. =) -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Haha, I read the thread. But I didn't know if anything had changed at all in terms of some change ups of the islands. Thanks :) Looks beautiful btw you can tell all the hard work put into it. Put this into my list of mod of the year. -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Does this release even have the huge island? Also, what kinds of details does the island have? What I mean is do they have towns such as Saint Lo,St. Mere eglise? etc. -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you for making such a brilliant mod! -
The Undead Mod
B17gunner98th replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If only this was multiplayer......But still great mod in itself sort of reminds me of nagova virus.