-
Content Count
146 -
Joined
-
Last visited
-
Medals
Everything posted by B17gunner98th
-
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
For some reason the flak 38's don't fire on my planes....any idea? -
Anybody make a full random session?
B17gunner98th replied to ladlon's topic in ARMA 2 & OA - USER MISSIONS
There is one called domination. It has random missions given to you and you get vehicles depending on the ones you do. It starts you on the same airfield though unless you have the one where it puts you on a carrier. There is also one called Warfare Benny is the most popular one I think. BW(Benny warfare) starts two teams against each other and you both have HQ's that allow you to make other buildings like Airport,Barracks,Motor pool, etc. The more towns you take(AI held) the more money and supply points that allow you to upgrade. It's a fun game mode and you can even play by yourself. There are other missions like the one you said above that uses the secops module that gives you random objectives and what not. -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Uh.....helicopters weren't really used during WWII. They were really new and came out too late before the war ended. http://www.olive-drab.com/od_medical_evac_helio_ww2.php They have a few cases of recon helo's and what not. -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Those look GREAT! I love the halftrack. -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I don't mind helping at all. When you create the mission, make sure the init.sqf you made has the code like mine did. After that make sure you export to multiplayer when you save it. If you already tried that, then there is a chance that you might have made a mistake in the code like a space or something. You will know it works when a message comes up saying "Weapons bug fixed" Or something like that. If that doesn't help go ahead and post. @Rip31st The update looks great! Better than the vanilla unit pictures haha. -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have the Steam version also. The init.sqf will be in your user mission folder. When you save a mission in editor you will save it usually as a user mission,export to MP,export to SP and so on. If you save it as a user mission, it will save in your my documents folder. Inside my documents right now, I have something called ARMA2 other profiles. Under that folder I have a folder called B17gunner98th, in that I have a folder called missions. In that folder you should see the custom mission name you are making in editor. For example I made a mission called test.Chernarus. In there you have to make a text file called init.sqf. I have Vista so this is how mine turns out C:\Users\Billeter family\Documents\ArmA 2 Other Profiles\B17gunner98th\missions\Test.Chernarus For XP it should be under C:\Documents and Settings\(*USER NAME*)\My Documents\ArmA 2 Other Profiles\(*PROFILE NAME*)\missions\(*YOUR MISSION NAME*) I hope I made it at least a bit clearer. -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
As of right now, the AI can't use the Mortars. That will be in the 1.00 release. He just recently posted a video of that about a page back. -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The init.sqf file will be in your C:\Users\USERNAME\Documents\ArmA 2 Other Profiles\ARMA2PROFILENAME/missions Then, under the mission you are creating for example my mission is CO-13_Black_out.bet_hurtgen In there you will find init.sqf This is what the inside of my init.sqf looks like -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice! This will make D-day.......*shudders* realistic. -
AC130 script from LurchiDerLurch
B17gunner98th replied to kremator's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Strange...when I press the DL link it times out. EDIT:That's DSL for ya. Can't connect to a German site. -
The Undead Mod
B17gunner98th replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh Nagova virus.....I do miss you. -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
A little feedback is 1000 times better than none. Nice to see you guys are not running into too many problems. -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ah, gotcha. Well it should be a matter of time ya know? -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That is on the front page. -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Like a WWII mod. ;) -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Changelog: v0.99b -added cool US ww2 style calendars ( for mission editors to use in missions) in aqu_misc.pbo. German style calendar comes later -
Help, I deleted addons folder!
B17gunner98th replied to Halt's topic in ARMA 2 & OA - TROUBLESHOOTING
He's right, that's how a lot of criminals have gotten caught.:p -
If you try even the vanilla units in ARMA II they can't hear you beeping the horn. I think it is strictly clientside.
-
A few good single player missions that involve base building?
B17gunner98th replied to jpinard's topic in ARMA 2 & OA - USER MISSIONS
I recommend Warfare. I like Benny's to be honest. It's really fun and at the end you can nuke stuff if it's enabled. ;D -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hmmm, ah I see now thanks a bunch! -
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
So how would you go about aiming it? Would you use the arty module? -
Invasion 1944 - D-Day
B17gunner98th replied to JdB's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
All I have to say is, It looks great! and the longer you take the more work put in! -
What is the longest distance you ever walked in arma2 ?
B17gunner98th replied to code-red's topic in ARMA 2 & OA - GENERAL
7000 meters lol. I was playing a halo mission, when me and my friend were racing around and it turns out we were too far from the obj....lol -
I was just about to ask if you were putting B17's in there lmfao.
-
31st Normandy mod for ArmA2: WW2
B17gunner98th replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes. There is a readme in one of the patches. I think it's patch B. It's a code you post in the init.sqf.