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jirkaelda

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Posts posted by jirkaelda


  1. Well, last version working for me was 1.3. Version 1.4 just crashed everytime i tried to connect.

    In the latest version I get this error if I try to connect to the Linux server:

    Invalid memory access

    Code:-1073741819

    Code Address: $771120CB

    TargetAddress: $0

    SourceCode line: 1180

    Windows 7 pro, tried run it as adminisrator too.

    Could you help me please?

    Well, it is working now. The problem was solved by setting "windows XP SP3 compatibility mode".


  2. You need to remove the BAF folder from your linux server. The server doesn't need it (BAF lite will suffice for the server, and it's included already with ArmA 2 OA), and it can't even read the BAF pbos (that's why you're getting the error message Data file too short 'baf\addons\tracked_w_baf.pbo'. Expected 11158172 B, got 4170832 B)

    Thanks, it worked for me. Did not realize it can help.....


  3. Hi,

    have a problem with running 1.55 on my linux server.

    All pathes installed on the windows dedi server and running.

    All data was copied into linux again.

    If I try to run the server (doesnt matter if it is 1.54 latest od 1.55 beta), it says:

    WATCHDOG (31424): [Tue Nov 23 11:48:58 CET 2010] Starting server (port 2302)...
    Item str_disp_server_control listed twice
    Data file too short 'baf\addons\tracked_w_baf.pbo'. Expected 11158172 B, got 4170832 B
    Critical:Destroying running thread!
    Critical:Destroying running thread!
    Critical:Destroying running thread!
    WATCHDOG (31424): [Tue Nov 23 11:48:58 CET 2010] Server died, waiting to restart
    

    Data is copy of my game and there is BAF Full version bought.

    Checked repeatedly filesize on Windows and Linux and it is a right file (or it seems cause it works on Windows dedi server).

    Could anybody help me? I saw something about not running BAF full on the dedi server or something....


  4. well if I have more time later, I can do more detailed guide.

    Now:

    If you need to start BETA server, you need to start the EXE from the BETA folder and add param -mod=beta

    If you have a shortcut for it, you need to specify where to run it FROM (start folder) - you need to let it to the Game folder.

    Not to the BETA.

    Well in the shortcut:

    Target: Path to the EXE in the beta folder (example: d:\arma\beta\armaoaserver.exe -port 2302 -mod=beta)

    Start in: Path to the root of the game forlder (example: d:\arma)

    I guess this settings needs the config files placed inside game folder directly. Do not remember, but I suppose so.


  5. well,

    i recommecd you to run the exe with params like the path to the EXE, path to the config.

    I guess it is better to specify all of the params paths exactly not relatively to the EXE.

    But I do not use beta versions of server.

    I use the final version placed in the main folder.

    arma2oaserver.exe -port=2302 -config=EldaServer\Server.cfg -cfg=EldaServer\Arma2.cfg -profiles=EldaServer

    where Eldaserver is the folder inside main arma folder containing all of my configs.


  6. well, do you have arma2.cfg configured?

    You need to have arma2.cfg and server.cfg.

    Errors displayed in your watchdog shows unconfigured lines from arma2.cfg.

    here is my arma2.cfg

    language="English";
    adapter=-1;
    3D_Performance=1;
    Resolution_Bpp=32;
    Resolution_W=160;
    Resolution_H=120;
    viewDistance=2500;
    terrainGrid=40;
    MinBandwidth=8192000;
    MaxBandwidth=16384000;
    MaxMsgSend=1024;
    MaxSizeGuaranteed=1024;
    MaxSizeNonguaranteed=64;
    MinErrorToSend=0.0024999999;
    MaxCustomFileSize=0;
    Windowed=0;


  7. Well, as I sad, I tried it this way.

    Here is my difficulty settings in player.arma2oaprofile:

    class Regular
    {
    	class Flags
    	{
    		3rdPersonView=1;
    		armor=0;
    		autoAim=0;
    		autoGuideAT=0;
    		autoSpot=0;
    		cameraShake=0;
    		clockIndicator=1;
    		deathMessages=1;
    		enemyTag=0;
    		friendlyTag=0;
    		hud=1;
    		hudGroupInfo=1;
    		hudPerm=1;
    		hudWp=1;
    		hudWpPerm=1;
    		map=1;
    		netStats=1;
    		tracers=1;
    		ultraAI=0;
    		unlimitedSaves=1;
    		vonId=1;
    		weaponCursor=0;
    	};
    

    I can still see spotted enemy.

    Am I overlook anything?

    [PH] Eldo


  8. Hi,

    Everyone told me it must be there but I have been searching for the settings for long time and need help.

    I managed dedicated server for Arma2 OA, modified difficulty settings like in the Arma2 earlier, but everytime I see the soldier ingame, I can track his moves on the map. It happens for allies and enemies.

    I am not sure which parameetr in the config it is.

    Can enybody tell me where to disable it?

    Thank you for whole our comunity. We try to set the server to the high difficulty and this this feature lowering the game...

    [PH] Eldo

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