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Nikolov

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Posts posted by Nikolov


  1. Well there is only one part wich really changes the A.I. behaviour.

    "Skill Array Types"

    But i don't think that it's the fault of GL4 becouse it need some much more to make A.I. ignor player made orders.

    Go to "UserConfig\GL4\GL4_Global.sqf"

    Find and remove the "//" in front of the variable.

        // GL4 Enemy A.I. Difficult Level:
       // ==============================================================
       // Choose False to disable this feature completly.
       // True / False, default is True
          GL4_Global set [38, False];

    Thank you, SNKMan.


  2. I've been running into some problems since using GL4.

    Using Zeus AI while running GL4 conflicts each other. When AI units are told to "hold fire" through user commands or by waypoints they don't. This makes ambushes impossible because once the AI sees an enemy unit it automatically starts firing. I want the enemy to get into a certain spot and then have the AI units open fire.

    Once I stopped using Zeus AI units were now following commands but I ran into the problem again once I updated to the newst GL4. I have a feeling this has something to do with ACE 2 now.

    Is there a way to turn off GL4's AI enhancements? I love GL4 and want to continue using this addon but AI problem is driving me crazy.


  3. I do find the "the editor is easy to use" line a little non truthful. I really wish it was simpler. Scripting is a problem that I think needs to be fixed. Even the BI wiki isn't that helpful. They just tell you to write it down. They never tell you where to put it. I've spent maybe 80% of my time with ArmA 2 taking user made missions, dissecting them and learning how they run. If I find a line of code I need to remember I just paste it in a note pad.

    I love BI, I love their games, and their community, but mod making and mission editing is a pain in the ass.

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