sarge4267
-
Content Count
405 -
Joined
-
Last visited
-
Medals
Posts posted by sarge4267
-
-
Well, several projects I guess. Or two trainees are really good and learning fast. I guess you'll be able to see some of the cool stuff we made together, or what they did at all.Project Zero is at the moment on a good status for a first release maybe. Some small fixes and we're good to go with it. First, a Video should show some of the work, which is probaly still in progress^^
So, stay tuned everyone.
Jarhead
sounds nice...but please don't rush it.
I'd rather wait long and have quality work then you rushing things just because people want it to go fast.
-
I did have exactly the same issue. Try disabling WarFX Sunlight. It did the trick for mewhile running HDR on very high. Are you on an ATI card ?
Yeh I have ATI.
But I disabled all of warfx and still those dots are there
-
no but now I have...and it's still there so not a blastcore issue.
But the lights do appear as huge dots in NVG..is this also in real life or a game/engine limitation?
-
I have a little something.
I've got fallujah 1.2 on a night mission.
I see a huge amount of flickering lights with my nvg on
Is this blastcore or not? anyway not a major problem.
Great mod!
-
congratulations and good luck!
I've seen Konrad's work and it's awesome! so this team is getting better and better I see :D
-
Got mine herehttp://www.gamefront.com/files/17682939/WarFX-BlastcoreR1.rar/
I dont recomend the WarFXSun_light, it completly mangels the flare effect (granade flares)
k thanks mate
-
In the previous release you got more folders, the core blascore (what this new addition replaces) the sun glare/lighting and tracers ... so keep the other folders active and replace the core warfx with this addon.I seem to have lost those folders do you perhaps know where I can still get them?
BTW: OS great update i've played around with it and the arty and mortars looks very impressive
-
nice OS! thanks for your work
-
JSRS 1.3, davegary's Rangers, Fallujah 1.2, and now Blastcore with a possible release? This has been a great weekyou forgot the announcement of ARMA3.
BTW OS thanks for your dedication. looking forward to the release
-
Well, than you're not well informed. All the environment sounds of J.S.R.S. are already in Stereo mates. They are working fine without any trouble! Stereo WSS! Forest.wss for example is an 44100 Hz, 16Bit Stereo soundfile!Well you're the pro here :D keep it up jarhead!
-
From my experience, stereo sounds are not supportedsame here..mono ogg files
-
I must say I played the missions wich came with this mod...very nice work there!
really amazing on how arma2(OA) evolved just with the mods of the community.
You are one of those mod makers who make a big difference in gameplay.
Much appreciated!
-
jk ;)
this one's better I think:
---------- Post added at 07:09 PM ---------- Previous post was at 07:08 PM ----------
ok nvm just saw your post...kep it up jarhead! you're doing a great job and i'm looking forawrd to 1.3 (don't rush it)
-
so any word on this?
-
Looks amazing work.
Little question..i've probably already asked on youtube:
I was wondering if you could also make a new animation for when you do a paradrop-> the landing.
Now the player/AI only 'falls' to prone position but normally it's different.
Could you take a look at this vid: /watch?v=cdE0JmVWJqA#t=2m19s
I've set it at the time of the move it normally has to be.
If you don't want to do it then that's no problem. :)
-
Jarheaad!!!

-
amen betsalel
-
ok somehow it started working
-
Ok tried to connect to the russian server.
I have no addons running at all, I got to the receiving file part and after that it just brings me back to the server list with no warning/error message at all.
-
ok thanks guys..
-
hey everyone,
I would love to join the following server:
81.88.208.166:2310 but when I try to join it it says "bad version server rejected"
Still, I 've updated my CO to the latest version and still nothing.
Does anybody know a good AAS server for CO?
-
shell casings are indeed great.
But what I was thinking was this:
the casings spawn on the ground when you shoot.
But I was wondering if it's possible to let them actually fall from the gun to the ground and stay there, no spawning.
Like when the t-72 gets destroyed, the main gun is seperated and falls on the ground.
Can this same principal be used for bullets? When you shoot them, they use some kind of physics system to fall on the ground.
Sorry if i'm being a bit unclear but I hope you get what I'm saying.
-
sounds better then I expected!
very very nice!
-
kill him..it's probably the best thing to do.
No what I suggest is exactly what Purepassion said...try to make him admit he's using your sounds
Fr3quenciEs Audio Productions WIP thread
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
ok good to hear! :)