sarge4267
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Posts posted by sarge4267
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thank you both but..how do I edit this mission?
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Gnat;1596389']Thanks Loyalguard ...... bugger me' date=' it works!DL link, updated for ArmA2
[url']http://members.iinet.net.au/~nrspence/ArmAII/stra_timeparadox.Chernarus.pbo[/url]
thanks trying it now
---------- Post added at 04:56 PM ---------- Previous post was at 04:45 PM ----------
This was reported for A1 but maybe still exists in A2:Time Paradox originally posted by Gaia.
thanks indeed!!
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Gnat;1594622']My educated guess .... impossible.ok..thanks for the effort anyway.
If anyone else thinks he/she knows a solution..post it up.
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Gnat;1594092']?setAccTime 0.001
is near enough to freezing time.
But after this you can only use a Cam script to move the view about
So no idea then how I can freeze it and still move around?
there was this mission in arma1 where you could free roam...everything was frozen.
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is there maybe a possibility to link a distant shot sound to when an AI or person fires at long range.
If you played socom then you could here wich shots where close and wich where distant.
What I mean is that the distant combat isn't really caused by a loop but by actual men firing.
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<object width="873" height="525"><param name="movie" value="http://www.youtube.com/watch?v=7BGMa_l5FVI&hl=en_US&fs=1&rel=0&color1=0x3a3a3a&color2=0x999999&hd=1&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=7BGMa_l5FVI&hl=en_US&fs=1&rel=0&color1=0x3a3a3a&color2=0x999999&hd=1&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="873" height="525"></embed></object>
my debut video -
hello guys i've searched the forums and didn't really find an answer on the following question:
Is it possible to freeze time in arma2 but still be able to walk around?
And if that's possible..is it then still possible to do a cam script.
I'll tell you what I mean.
I have this cam script that goes around an exploding vehicle..but I want the time to freeze and the camera flying around.
Help is much appreciated.
Sarge
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You named them "dash"...the \ i mean, remove them also from the other texture path.See stage 7, there you see it is also absent. I guess you copied this from a BIS rvmat.
well that's it you helped me:p..thanks man.
Now do you know how to create a scratched texture like the F-35B?
Edit:nvm thanks for your help!
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Make sure you remove also the other dashs below...other than that, i can't see an error. Only explenation for me would be misspelled folder and/or filename but as you say you've checked that....i'm out of ideas, sorry.what dashs do you mean?
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Check if the file is named correctly.Check if folder is named correctly.
Check twice if path is correct.
texture="\warrior\detail texture\detail_dt.paa";
Does this folder really have a white space? Preferably do not use spaces in folder or in filename. Don't know if it's related here, just a general advice.
yups..but I wrote it as detail_texture in the rvmat just not in this example so that's not the problem.
:(
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texture="warrior\normal\body_nohq.paa";
Thats how i have it and it works.
so you say without the dash?
well i did that and still same error
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hello,
I'm trying to make a static object for arma2 with a texture
my folder is in the P: drive.
I'm constantly getting this error in bulldozer: "cannot load texture warrior\normal\body_nohq.paa"
this is the rvmat:
ambient[] = {1.0, 1.0, 1.0, 1.0}; diffuse[] = {1.0, 1.0, 1.0, 1.0}; forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0}; emmisive[] = {0.0, 0.0, 0.0, 0.0}; specular[] = {1.0, 1.0, 1.0, 0.0}; specularPower = 90.0; class stage1 { texture="\warrior\normal\body_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1.000000,0.000000,0.000000}; up[]={0.000000,1.000000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; }; class Stage2 { texture="\warrior\detail texture\detail_dt.paa"; uvSource="tex"; class uvTransform { aside[]={8.000000,0.000000,0.000000}; up[]={0.000000,8.000000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; class uvTransform { aside[]={1.000000,0.000000,0.000000}; up[]={0.000000,1.000000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; }; class Stage5 { texture="\warrior\specular\bodytop_smdi.paa"; uvSource="tex"; class uvTransform { aside[]={1.000000,0.000000,0.000000}; up[]={0.000000,1.000000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; }; class Stage6 { texture = "#(ai,64,64,1)fresnel(0.92,0.95)"; uvSource = "tex"; class uvTransform { aside[] = {1.0, 0.0, 0.0}; up[] = {0.0, 1.0, 0.0}; dir[] = {0.0, 0.0, 0.0}; pos[] = {0.0, 0.0, 0.0}; }; }; class Stage7 { texture = "ca\data\env_land_co.paa"; uvSource="none"; };please help.
Thanks in advance
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awesome job there!
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I like it very much...but when i try to do the ambient shadow map...i get this error: error creating bitmap
please send a PM or a mail to flamebale93@hotmail.com if you know a solution
thanks
UPDATE:: nvm i found it...i need to set the image size to 512 instead if 1024.
Stupid me
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I guess it's to hard?
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erm SS for max should be there ... just no 'files' yet ..ah ok...any idea on when releasing it?
I really appreciate your work!
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Well I tried to open a texture in photoshop with the correct plugin aswel as in texview and neither of them show the picture
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Nice...2 questions: Could you please put on some config hints/tutorials for a helicopter (aswel as the model config) or maybe a basic structure for a heli config? What about the supershader for max?
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ok thanks!check new sticky and if you still have questions , feel free to askwhere do I need to put my request(s) for additional info?
(http://forums.bistudio.com/showthread.php?t=86018 here it says that i can request things)
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Hello,
I've searched the forums and didn't realy find what I was looking for.
I'm looking for a good tutorial or and explanation on how to make a config for a custom helicopter.
I'm working on this heli RAH66 comanche and I've set it all up in oxygen2 (like the geometry,memory,cargo view,pilot view,etc...) but I don't know how I can get a good basic config to get my chopper ingame.
Also I need help with the model config.
Please help
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Gnat;1430696']Best to reference a full Config like found herehttp://www.ofpec.com/forum/index.php?topic=33429.0
Then look at "Air" cfgvehicle class definition' date=' then look at "Plane", then look at definition for each aircraft.
There is no shortcut way to learn there. The parameter names are in english, what each parameter does is generally related to the name meaning.
Some can be related back to the old ArmA1 definitions.
[url']http://community.bistudio.com/wiki/CfgVehicles_Config_Reference[/url]
ok thanks...I've looked at it and it seems that I'll need to begin with the basics...I just can't get my chopper ingame
would it help if I posted the pbo file here?
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by searching/looking through examplessorry if I sound like a noob but when i extract a PBO for example "air2.pbo" or "air" and I want to open the config from the AH-1Z then it's notvery clear what's it all about.
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Ok I now have my model set up in oxygen( geo,hitpoint,landcontact etc.) how do i set up the config for my chopper?
Belgian Army
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
nice looking really good!
België !!