Jump to content

sarge4267

Member
  • Content Count

    405
  • Joined

  • Last visited

  • Medals

Posts posted by sarge4267


  1. Gnat;1596389']Thanks Loyalguard ...... bugger me' date=' it works!

    DL link, updated for ArmA2

    [url']http://members.iinet.net.au/~nrspence/ArmAII/stra_timeparadox.Chernarus.pbo[/url]

    thanks trying it now

    ---------- Post added at 04:56 PM ---------- Previous post was at 04:45 PM ----------

    This was reported for A1 but maybe still exists in A2:

    Time Paradox originally posted by Gaia.

    thanks indeed!!


  2. <object width="873" height="525"><param name="movie" value="http://www.youtube.com/watch?v=7BGMa_l5FVI&hl=en_US&fs=1&rel=0&color1=0x3a3a3a&color2=0x999999&hd=1&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=7BGMa_l5FVI&hl=en_US&fs=1&rel=0&color1=0x3a3a3a&color2=0x999999&hd=1&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="873" height="525"></embed></object>


    my debut video

  3. hello guys i've searched the forums and didn't really find an answer on the following question:

    Is it possible to freeze time in arma2 but still be able to walk around?

    And if that's possible..is it then still possible to do a cam script.

    I'll tell you what I mean.

    I have this cam script that goes around an exploding vehicle..but I want the time to freeze and the camera flying around.

    Help is much appreciated.

    Sarge


  4. Check if the file is named correctly.

    Check if folder is named correctly.

    Check twice if path is correct.

    texture="\warrior\detail texture\detail_dt.paa";
    

    Does this folder really have a white space? Preferably do not use spaces in folder or in filename. Don't know if it's related here, just a general advice.

    yups..but I wrote it as detail_texture in the rvmat just not in this example so that's not the problem.

    :(


  5. hello,

    I'm trying to make a static object for arma2 with a texture

    my folder is in the P: drive.

    I'm constantly getting this error in bulldozer: "cannot load texture warrior\normal\body_nohq.paa"

    this is the rvmat:

    ambient[] = {1.0, 1.0, 1.0, 1.0};
    diffuse[] = {1.0, 1.0, 1.0, 1.0};
    forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
    emmisive[] = {0.0, 0.0, 0.0, 0.0};
    specular[] = {1.0, 1.0, 1.0, 0.0};
    specularPower = 90.0;
    class stage1
    {
    texture="\warrior\normal\body_nohq.paa";
    uvSource="tex";
    class uvTransform
    {
    	aside[]={1.000000,0.000000,0.000000};
    	up[]={0.000000,1.000000,0.000000};
    	dir[]={0.000000,0.000000,0.000000};
    	pos[]={0.000000,0.000000,0.000000};
    };
    };
    class Stage2
    {
    texture="\warrior\detail texture\detail_dt.paa";
    uvSource="tex";
    class uvTransform
    {
    	aside[]={8.000000,0.000000,0.000000};
    	up[]={0.000000,8.000000,0.000000};
    	dir[]={0.000000,0.000000,0.000000};
    	pos[]={0.000000,0.000000,0.000000};
    };
    };
    class Stage3
    {
    texture="#(argb,8,8,3)color(0,0,0,0,MC)";
    uvSource="tex";
    class uvTransform
    {
    	aside[]={1.000000,0.000000,0.000000};
    	up[]={0.000000,1.000000,0.000000};
    	dir[]={0.000000,0.000000,0.000000};
    	pos[]={0.000000,0.000000,0.000000};
    };
    };
    class Stage5
    {
    texture="\warrior\specular\bodytop_smdi.paa";
    uvSource="tex";
    class uvTransform
    {
    	aside[]={1.000000,0.000000,0.000000};
    	up[]={0.000000,1.000000,0.000000};
    	dir[]={0.000000,0.000000,0.000000};
    	pos[]={0.000000,0.000000,0.000000};
    };
    };
    class Stage6 {
    texture = "#(ai,64,64,1)fresnel(0.92,0.95)";
    uvSource = "tex";
    
    class uvTransform {
    	aside[] = {1.0, 0.0, 0.0};
    	up[] = {0.0, 1.0, 0.0};
    	dir[] = {0.0, 0.0, 0.0};
    	pos[] = {0.0, 0.0, 0.0};
    };
    };
    class Stage7
    {
    texture = "ca\data\env_land_co.paa";
    uvSource="none";
    };

    please help.

    Thanks in advance


  6. Hello,

    I've searched the forums and didn't realy find what I was looking for.

    I'm looking for a good tutorial or and explanation on how to make a config for a custom helicopter.

    I'm working on this heli RAH66 comanche and I've set it all up in oxygen2 (like the geometry,memory,cargo view,pilot view,etc...) but I don't know how I can get a good basic config to get my chopper ingame.

    Also I need help with the model config.

    Please help


  7. Gnat;1430696']Best to reference a full Config like found here

    http://www.ofpec.com/forum/index.php?topic=33429.0

    Then look at "Air" cfgvehicle class definition' date=' then look at "Plane", then look at definition for each aircraft.

    There is no shortcut way to learn there. The parameter names are in english, what each parameter does is generally related to the name meaning.

    Some can be related back to the old ArmA1 definitions.

    [url']http://community.bistudio.com/wiki/CfgVehicles_Config_Reference[/url]

    ok thanks...I've looked at it and it seems that I'll need to begin with the basics...I just can't get my chopper ingame

    would it help if I posted the pbo file here?

×