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sarge4267

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Posts posted by sarge4267


  1. Oh dear it took me a while until i had the time to check back on this, but BIG UP BIG DAWG. you little fox. that worked like a charm. just came back to say thanks!

    as for this:

    i don't really have more knowledge than you do but i know i use a different code to activate the unitplay. try putting this in your trigger:

    rec = [] spawn Mypath; rec = [] spawn Mypath2;

    anyways, i'm not even sure of what i'm saying but this seemed suspiscious.

    i guess you have already seen the video in the previous pages, but i'd want to stress if you do everything like hypnotoad does in

    and follow bigdawgs advice, you should end up with some pretty sweet realization of your idea. check the second video too for firing data, also works perfectly.
    i guess you have already seen the video in the previous pages, but i'd want to stress if you do everything like hypnotoad does in this video and follow bigdawgs advice, you should end up with some pretty sweet realization of your idea. check the second video too for firing data, also works perfectly.

    Will test it when I have time.

    Thanks for the info--> looks easier ;)


  2. @Acelondonor:

    I tried it and now it works..but not in the way I would think it would work.

    My init file looks like this, the way you suggested:

    MyPath = compile preprocessFile "path.sqf";

    MyPath2 = compile preprocessFile "path2.sqf";

    In my mission folder I have the init.sqf, path.sqf and path2.sqf

    Ingame in order for it to work, I thought i had to call both paths in a trigger so it would look something like this:

    result = [] call MyPath;result = [] call MyPath2;

    It doesn't work when I put it that way

    Now the strange thing is when I only put this in the trigger:

    result = [] call MyPath2;

    My both recordings play even though I've only called path2.

    Can anyone or you clarify this please?

    Thanks in advance!


  3. Well you should have something similar to this in your init.sqf atm:

    path1_1 = compile preprocessfile "path1.sqf";

    Just make another one and put the code in init.sqf like this:

    path1_1 = compile preprocessfile "path1.sqf";
    path2_2 = compile preprocessfile "path2.sqf";

    So you have two seperate paths.

    NOTE: Your names will be different to mine. Not path 1_1, path1.sqf etc.

    ah ok will try it when I have the time..thanks in advance!


  4. use a similar approach for formations: Record the lead aircraft, then play it back and record yourself in the next aircraft following it. Just make sure you get the timing right when you play them all back.

    Well my question is: How do i play them all back at the same time??

    What does the init.sqf file need to look like?

    As far as I know the init.sqf in the example mission (desert) is for capturing one unit.:confused:


  5. Pardon me if this is a stupid question, but does this change the gun sounds in the game to sound more realistic?

    I am looking for a mod that makes the gun sounds more realistic and powerful. Some of the gun sounds are alright, but it would be nice to have the echoes, crack-bang, and so forth.

    Ever played that game Medal of Honor? I was thinking of sounds that could match that quality.

    try the soundmod from lordjarhead

    http://forums.bistudio.com/showthread.php?t=104514

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