sarge4267
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Medals
Posts posted by sarge4267
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@someguywho:
the very last picture:the head..was it part of a mod?..if so which mod?
great pics btw!
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Oh dear it took me a while until i had the time to check back on this, but BIG UP BIG DAWG. you little fox. that worked like a charm. just came back to say thanks!as for this:
i don't really have more knowledge than you do but i know i use a different code to activate the unitplay. try putting this in your trigger:
rec = [] spawn Mypath; rec = [] spawn Mypath2;
anyways, i'm not even sure of what i'm saying but this seemed suspiscious.
i guess you have already seen the video in the previous pages, but i'd want to stress if you do everything like hypnotoad does in
and follow bigdawgs advice, you should end up with some pretty sweet realization of your idea. check the second video too for firing data, also works perfectly.i guess you have already seen the video in the previous pages, but i'd want to stress if you do everything like hypnotoad does in this video and follow bigdawgs advice, you should end up with some pretty sweet realization of your idea. check the second video too for firing data, also works perfectly.Will test it when I have time.
Thanks for the info--> looks easier ;)
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Nice vid mate! Cool map aswell. wonder wich it is? :)Those of u who has dl todays update, does it work well?
the map is Isola di Capraïa
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Ok I found out how to download it (six updater)
and I must say this is an awesome soundmod mate!
very well done!
made a little video with your soundmod(not really showing of all your sounds only the A-10)
DtFafm4esJw&hd=1
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Testing out scripted AI.
DtFafm4esJw&hd=1
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I tried to download the mod both from armaholic as from the forums here..but when I get the poput to download I click download, i get redirected and nothing happens.
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@Acelondonor:
I tried it and now it works..but not in the way I would think it would work.
My init file looks like this, the way you suggested:
MyPath = compile preprocessFile "path.sqf";
MyPath2 = compile preprocessFile "path2.sqf";
In my mission folder I have the init.sqf, path.sqf and path2.sqf
Ingame in order for it to work, I thought i had to call both paths in a trigger so it would look something like this:
result = [] call MyPath;result = [] call MyPath2;
It doesn't work when I put it that way
Now the strange thing is when I only put this in the trigger:
result = [] call MyPath2;
My both recordings play even though I've only called path2.
Can anyone or you clarify this please?
Thanks in advance!
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Found some addons BTW.sarge4267, love the artistic rendition. I'm an artist and interested in what engines can do with landscapes. This one really caught my eye.
thanks for the nice comment.
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Well you should have something similar to this in your init.sqf atm:path1_1 = compile preprocessfile "path1.sqf";
Just make another one and put the code in init.sqf like this:
path1_1 = compile preprocessfile "path1.sqf"; path2_2 = compile preprocessfile "path2.sqf";
So you have two seperate paths.
NOTE: Your names will be different to mine. Not path 1_1, path1.sqf etc.
ah ok will try it when I have the time..thanks in advance!
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Just have them each start from a trigger (or the same one). If all triggers fire at the same time then all captures will be played together aslong as you recorded them all in sync.Have you ever recorded something?
What does your init.sqf file look like?
Because as I said before..the init file that I have is for recording one aircraft only.
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use a similar approach for formations: Record the lead aircraft, then play it back and record yourself in the next aircraft following it. Just make sure you get the timing right when you play them all back.Well my question is: How do i play them all back at the same time??
What does the init.sqf file need to look like?
As far as I know the init.sqf in the example mission (desert) is for capturing one unit.:confused:
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hey sorry to break into this but..does anyone know how to get multiple recordings to play at once...for example formation flying?
I've read this
I usualy do to record multiple, sequential captures is to record the first, play it back on the unit, and when it finishes record the second.But I don't think that's what I'm looking for
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can't download the mod or the readme anymore
This is an updated version of the previous SLX version right?
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when you're surprized you have to move your hands when turning the steering wheel
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Pardon me if this is a stupid question, but does this change the gun sounds in the game to sound more realistic?I am looking for a mod that makes the gun sounds more realistic and powerful. Some of the gun sounds are alright, but it would be nice to have the echoes, crack-bang, and so forth.
Ever played that game Medal of Honor? I was thinking of sounds that could match that quality.
try the soundmod from lordjarhead
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sorry to hear LJ!
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Some quality footage of explosions and such maybe for the ACCN dc?
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got it..thanks!
great gamemode
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Hi,
does anyone still play this?
I'm running CO and when I type 'berzerk' in the filter, no servers show up.
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--wrong post--
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Ya the C130 (and AN2) has an jet flyby wind sound because of being a placeholder and its already fixed to more fitting propeller plane and C130 distance sound.Thanks for looking into it.
Looking forward to your next release of ACCN!



ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
in ARMA 2 & OA - GENERAL
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