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sarge4267

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Everything posted by sarge4267

  1. sarge4267

    ArmA3 Wishlist and Ideas

    he probably means stability. Anywhore.. look at this video: watch it till the end I would love it if BI would be able to make something (similar) like this for the tanks.
  2. uhu..and when you think you've found alot of songs..then there's more just trying to help you out ;)
  3. I usually go to http://www.audionetwork.com from there I select the song I like (there are alot of songs ;) )
  4. sarge4267

    DoTarget

    thanks for posting it!
  5. Hello arma community, I have a little question concerning the DoTarget command. Now before you start bashing me with comments like 'look in the forums', or , 'google is your friend'. I've been there and done that..litterally. I've searched the arma forums and all of google. Now for the question: I want to make a person (barbie) with a rifle aim at another person (ken). Now I've tried to do the following in a trigger in the on act field: barbie doTarget ken; now Barbie does aim at Ken for a second or so but then lowers her I want her to keep aiming at Ken. Is there a way to do this? Thanks in advance. (ps: names are used as an example..feel free to use your own names ;) )
  6. sarge4267

    DoTarget

    indeed..this can't be used if you want for example 4 men to target 4 other men who are moving When I use addrating -9000 then they all pick one target, when it's dead the second one and so on...not each one target. With dotarget this would be possible. Do you know how the ticketing system works to post bugs?/do you know if it's already been reported?
  7. sarge4267

    DoTarget

    I indeed forgot to say it was moving. It's also why I said to make sure the shooter is facing the target first. I read it but had forgotten about it :) thanks mate ;)
  8. sarge4267

    DoTarget

    ok so far the best result I got was by placing a hold waypoint with never fire. After the waypoint I used a trigger with addrating -9000. This makes the characters target the supposed target. The laser bit: {_x spawn {sleep (random 10); _this enableIRLasers true}} forEach [barbie, Midge, Christine, Steffi]; works perfectly thanks for that! then this one: shootername disableAI "ANIM"; shootername playMove "AmovPercMstpSrasWrflDnon"; shootername doTarget targetname; since you disable the anim, the character isn't ableto move anymore. Therefore dotarget doesn't work anymore--> tested this by turning the shooter away from the target. Thanks everyone for all your help! much appreciated! (and thanks for the fast replies)
  9. sarge4267

    WarFX : Blastcore

    or maybe we should just drop it, let OS have a nice holiday, and keep this thread ontopic? :) mmkay?
  10. sarge4267

    DoTarget

    can't use the dofire command as it isn't certain that will work because it's a bug Thanks anyway will have to work around it. thanks will try it :)
  11. sarge4267

    DoTarget

    looks like it worked indeed..do you know if they have a ticket for this? I don't know how to make a ticket/bugtracker so that's why i'm asking. Well you still end with using "doTarget Ken"--> same issue; the rifle is lowered thanks anyway :) Well I tried this code before: barbie dotarget ken;disableAI "Anim" somehow it didn't work, I guess it only works when you actually say playmove... uhu but thanks for the info anyway ;)
  12. sarge4267

    DoTarget

    uhu been playing around with it and it has the desired effect. Now you've already answered my question but do you happen to know the following: I enable the lasers of my men who are targeting the civilian by using triggers, each with a different timeout. Now when I activate the trigger they still turn on together (no matter if I choose timeout or countdown. You don't have to answer it you've already helped me alot. Thanks :)
  13. sarge4267

    DoTarget

    ok I understand, but wouldn't giving it positive rating just turn everything back to like it was before (as in the soldiers not aiming at the target)? anyway demonized and celery thanks already for the info
  14. sarge4267

    DoTarget

    I don't think you got it: so let's say we have a couple of blufor guys and one civilian. The civilian isn't an enemy to the blufor guys but still I want them to target the civilian without firing. Sorry if i'm being difficult..
  15. sarge4267

    DoTarget

    well..the reason I didn't make ken an enemy is that my barbies who are approacing Ken shouldn't run away to cover because they think it's the enemy. (Ken is actually friendly)
  16. sarge4267

    WarFX : Blastcore

    appreaciate your work OS! little question: is the six updater up-to-date?
  17. sarge4267

    J.S.R.S. 1.5

    k thanks for your effort. LJ for president I say ;) (soundmod president that is :D)
  18. sarge4267

    J.S.R.S. 1.5

    well there not getting louder but just the opposite: softer. Anyway not really an urgent problem. About the update: just copy paste will do?
  19. sarge4267

    J.S.R.S. 1.5

    hey a little question and maybe it has already been answered but: the environment sounds sound really soft. When I go into my audio settings and go back ingame then it resets but it fades over time. Any idea? also for the patch (1.33): can I just copy/paste it over the original version?
  20. Hey I have a question and maybe I already have the answer but: If I have a custom soundmod, does this mean that it inherits this system while using its own sound or will just be the soundmod without the system? maybe the answer?: And then last question: Does this mean that the soundmodmaker needs to make some script of some kind? or is it something other people can do?
  21. sarge4267

    [CAMP] SEAL Team 6 DEVGRU

    hmm'kay I'll try to restart the mission and i'll report back later EDIT: ok it worked :)
  22. sarge4267

    [CAMP] SEAL Team 6 DEVGRU

    well I just overwrote the previous PBO file so maybe that's the problem. Is there a way to maintain your progress without needing to overwrite your previous file?
  23. sarge4267

    [CAMP] SEAL Team 6 DEVGRU

    the mma console doesn't work. (in the mission where you need to find the general in zargabad) You made a wrong reference in a config/script or something else. For the rest I'm loving your campaign so far!
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