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mikey74

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Everything posted by mikey74

  1. mikey74

    Throwable Satchel Charge!

    Make sure its the Explosive expert, demolitions expert, or engineer in men category of NATO. I've not worked on Recon, special forces, or any other faction/side as of yet. @ Egg NICE!!!
  2. mikey74

    Throwable Satchel Charge!

    So far no I cant make them run. I think Bis has something hard coded in preventing us from forcing run. I did however improve it. Last few test of the new one Ive been working on no one dies.
  3. mikey74

    Throwable Satchel Charge!

    RHS compatible now! ;) cant believe I missed that. ---------- Post added at 12:40 AM ---------- Previous post was at 12:01 AM ---------- Smarter AI with Throwing Satchel Charge. They are smart in fix update, but tweaked it a bit and so far testing they are slightly better. No one blows up out of 5 test.
  4. mikey74

    Throwable Satchel Charge!

    Release .02Wip ChangeLog: Added remote detonation Added timer edited EOD team Added EOD squad Added backpacks Added cluster grenade to launcher Added cluster grenade and Throwable Satchel to ammo crates few other things Future Updates: Work on Opfor and Independent units Make Suicide bombers Few other things depending on time and accesability
  5. mikey74

    Zombies & Demons 5.0

    Hi Soulis I believe you have to have the module and the logic. At least this is how I got it to work. BTW Jumping Zombies!!!!! loved it I jumped when they did. lol
  6. Yup I've had several guys who run servers say it works flawlessly ;) Enjoy
  7. Fixed in message sent. ;)
  8. mikey74

    Throwable Satchel Charge!

    Hi Egg thanks. I have it set up that way already. Except fuse time is 7 seconds. Reduced because AI would throw it then run to it. lol Yeh was thinking of doing demo and mines as well down the road.
  9. mikey74

    Throwable Satchel Charge!

    Ur welcome. The only thing in vid thats been released is the satchel. So far no can do on timers and remote det. I may have to do some heavy scripting for that. Trying to find easy way out has lost me a day or 2. lol Deffo next release will have new eod squad and edited eod team. With throwable satchles and cluster grenades for launchers. I may release those before I start the heavy scripting. Unless someone has 2 cents to throw in? ;)
  10. mikey74

    Throwable Satchel Charge!

    Ace would be nice. Timer. Not to my knowledge. Remote. That I think can be done. Been fooling with the cluster grenade,AI handling, EOD teams, EOD squads, Ammo boxes, and forgot I was going to experiment with that. The problem with setting the timer is you have to be right on it to set it. If you throw it you have to run to it to set. At the moment I do not know how to change the range of setting the timer. If I figure it out or someone points me were to look. I'll do it. ;)
  11. WOW yes it is thanks Foxhound! Front page updated.
  12. mikey74

    Throwable Satchel Charge!

    lol yes AI does use the satchel. They do not use cluster grenade. So that may not get released. I'm gonna work on AI running after they throw the satchel. About 1/2 the time they run and the other 1/2 they just stand looking and get blown up. lol
  13. mikey74

    Throwable Satchel Charge!

    now a cluster grenade!!!
  14. Send me the mission pm and let me have a look. Then I'll know. Cosmic and Sttosin had same probs. it was spaces in the mission name. this may be something else. idk. Best way i can tell is to have a look. Instructions txt was just instructions. I have instructions now in script itself for script users.
  15. 1) Right you can use them as you see fit. I'm sure there have been stealth recon type missions during a large scale battle. That being said. Yes there are deffo plenty of missions that do not need ambient background combat. Its just another tool in your tool box for making missions. ;) 2) yes syncing to triggers works. Say you wont it quiet at 1st you go in raid a town. other groups do the same set an ambs module down around the time it all happens. Name it Skirm1.Sync it to a blufor detected trigger. Then make the settings ummm says 100 50 500 false true 5 5. That would set ambs to small skirmish with no distant explosions just fire fight. Set up another trigger after a few minutes to delete skirm1 in init type in deletevehicle Skirm1. Have that trigger or another synced to another AMBS module call it SKirmohsh&t. Set it to lets say 1 1 3000 true true 7 3. Which would set it to basically a major battle because ohsh&t we peed someone off. ;) 3) read 2 but yes I like the idea. ;) @Smill Thanks :)
  16. I don't like those as much. I do have my original version that uses those still on the 1st page. Much smaller file too. And you have more options to make more immersive.;)
  17. @ Fox,and Kecharles thanks @Jigsor Try my original AMBS its all stock sounds. @ gienkov What do you mean?
  18. The new and improved AMBS. changes: Edited distant explosions added Categories for: Volume Pitch and Battle radius
  19. @diehardfc Make sure when you name your mission do not use spaces. example West to East change to West_to_east. Filenames doesnt like spaces. ;) Try that n let me know. :)
  20. @ The Hebrew Hammer ahhh yes I'll add a selection to the module and script by next release script maybe release after. There is no ambient air though. Just firearms and artillery and rockets sorta. Another W2E with AMBS Gameply by Cosmic. This is without my goofy sound mod only ambs and whatever mods he is using.
  21. Got a vid from Sttosin. With all new sounds on it. Have another uploading that will be several hours before complete. Low frames though becuase of the vid capture.
  22. Thanks guys glad you enjoy it. :) Added some new sounds You can hear them best towards the end. Well a couple of them. Also editing the pitch of explosions.
  23. Found a few errors in sp_respawn script. Here is newer version
  24. Thanks man. Glad you like it. :) This vid has 3 different mods Im working on. 1) obviously AMBS 2) an experimental sound mod lol prob will never be released I'm not the coder or modder Jarhead is on sounds just bored. lol 3) Greener Vanilla uniforms. enjoy
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