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mikey74

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Everything posted by mikey74

  1. mikey74

    JSRS3: DragonFyre

    Congrats LJ!!!! We've (my house hold) has been waiting for quite sometime. Thank you so much for your hard work. Cannot wait to try this out. I'm like a kid on christmas eve. lol I'm so sorry to read about your illness and you and yours will be in our thoughts and prayers. Again thanks so much for your efforts. :)
  2. SEEEE Testers found errors we all missed! AISS_FINAL_FIX Fixed Combatmode being stuck rpt error in Garrison script fixed.
  3. AISS final Release! AIM team is moving on from AISS2. We are starting a new mod. AISS2 will be updated only to fix bugs we may have missed. The fine toothed comb is wore down pretty good, but there is always a chance we missed something. SPECIAL thanks to all thats help me on this mod. Starting with xmdm, oda72nd airborne Niko flyinpengiun...., Dos Attorney, all the modders before me who has tuaght me so much, and most especially to my biggest and most fierce critics THE AIM TEAM!!!!!! Cosmic Sttosin Froggy, Redarmy, JC Ralph, and probably other I cant remember your name!!! sorry and thank you all for all the help tips and advice on this. Please give it a try its come a lonnnnnggggg way!!!!! lol Enjoy Changelog: changed suppression system added a check for routing and routed units *units now act more human like in combat and under dourest* fixed apc bug, but still under bis control when unit is routing skills will drop it takes longer to make them rout but when routed they lose more skills, and are turned back over to bis for fleeing some arty tweaks added throw smoke somewhere in between routing and routed when suppressed or running for cover. Added filter for units with suppressor on suppressed script so not recognized so easily. Extended finding cover or random position range. Few other minor tweaks and adjustments.... hey there has to be some surprises!!! :p
  4. Thanks putting together a fix, and hopefully tomorrow afternoon will be release.
  5. mikey74

    Speed Of Sound Pure

    JSRS there is addons in misson sqm u'll need to delete to play. Does Arma have subsonic ammo?
  6. Same with AISS... ;) HAppy NEW YeAR!!!! ;)
  7. Latest videos on upcoming AISS release. A lot has been improved sense video's but they do demonstrate the direction suppressed, and suppression is heading. ;)
  8. If memory serves, Cosmic figured this out. Right now he is working on cleaning up the script and making sure the new surprises are bug free and it should be ready for release.... no promises but we are trying for end of this week for AISS and possibly SAMO. Right now last few test have been out of this world with AISS, and the excitement is hard to hold down. lol
  9. Merry Christmas to all on BIS forums!!! :) AISS update will be pushed back. I've got things working I like but still not release ready as of yet. Should be soon though. :)
  10. yyyyuppp!!! ;)Well thats just in the version I sent you to test. Its not officially released. Same with tanks they will fire mainguns too. ssshhhhhh!!!! ;)
  11. Noted adding a distance modifier to balance that out and also RedArmy adding an if surfaceiswater modifier too. ;)
  12. yup it wasnt meant to be originally but I know whats causing this. Yes it is AISS and I have left it in there. It makes you watch your flanks way more intensely imho.
  13. Try something turn off AISS and all other AI mods try to put group in same situation and see what happens?
  14. in user configs set AISS_Module = 1; //// 1 tells AISS you want to use AISS2 Module to start AISS2. 0 AISS2 will start automatically. ;)
  15. @ LSD_Timewarp82 lol it would make for very short patrols @Fusion 1) shouldn't cause problems 2) tried that once got some bad feedBack. But may re add it in future. Module basically works same way.... I may use postition module instead of unit for next update. 3) may can pull that off. Thanks for the feedback. :)
  16. @ redarmy check your inbox. ;) @ fusioN ahhh Its not with Garrisoning, But I'll look into adding this next release. Patrol however is in your userConfigs which you will have to Download off BIS my 1st page or Armaholic. Copy and paste userconfig folder from RAR file and place it in you main Arma 3 directory. In your userConfigs you will see ///////////// Use these to set how far you want men, Vehicles suchs as tanks and car, and CAS to patrol\\\\\\\\\ AISS_P_Men = 200; AISS_P_Ground = 600; AISS_P_CAS = 1200; AISS_P_Men_Min = 50; AISS_P_Ground_Min = 100; AISS_P_CAS_Min = 200; Or you can place those in your mission init.sqf file after a sleep of about 7 seconds. Those should set your patrols how you like them. ;)
  17. When I finish up some of the big bugs I'm getting rid of for next release. I'll dl the spawning script and see what I can do. :)
  18. hmmmm maybe {AISS_Ex_Groups = [(group _x)];} forEach Thislist Maybe. In theory this should work, but its not tested. Make sure trigger is set to opfor or blufor present, May have to be a seperate trigger. set timer to 1, 1, 1
  19. Same as before except use trigger AISS_Ex_Groups = [groupname1,Groupname2.....]; Hope this helps. :)
  20. yeh thats a bis issues. I try not to change to much of that as different people have different taste. SO on my end I do this in my mission init.sqf {_x setskill ["spotDistance",0.7]} forEach allUnits; I may make this a user config. Cuase this drives me nuts as well especially while I'm testing and tweaking suppression and supressive fire.
  21. Sneak peak of what I'm currently working on with AISS.... YESSSSS that tank did fire at infantry with its main gun! Keep in mind this is still early development! ;)
  22. Thanks!! :) yes Suppression and cover still work. Even if excluded ;)
  23. mikey74

    Speed Of Sound Pure

    ohhh here is a video of a small rifle battle. Ignor the AI movement. I'm experimenting with suppression. lol
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