RoninJr
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Everything posted by RoninJr
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How's the work going?
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Are there any updates?
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I hope those guys don't end up speaking German or Russian only... that type of thing always bugged me. How are those BlackOps going BTW?
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Wish there was a BlackOps version of this... but one thing at a time, I guess. Looking forward to the mod's release.
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Yep, just like that. I just saw mercs with MTVs everywhere in the original mod and got a bit worried, is all. I'd go with the first helmet too.
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I know I sound a little demanding, but all of the BlackOps in the screens look like they're wearing MTVs (the ones with the groin guards), and the other mercs don't. Is it possible to create BlackOps that don't have those vests, like the other mercs?
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Damn it, when will this be released? I can't wait to use them in my missions... especially those BlackOps. Is it also possible to release units that look like they're off-duty? (No gear, like the unarmed USMC soldier)
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Could you add some units with balaclavas like your original BlackOps units? Or maybe even female mercs? How realistic that is I don't know (I know nothing at all about female mercs), but it'd be great to see this addition to the mod.
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MGS4 Praying Mantis PMCs Release
RoninJr replied to ardvarkdb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What I meant was that they speak in Chernarussian. It's frigging annoying... -
MGS4 Praying Mantis PMCs Release
RoninJr replied to ardvarkdb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I know this is a seriously old thread, but is the config file for these guys on the BLUFOR side ever going to be released? -
Shadow Company Units Addon. WIP! Recruiting!
RoninJr replied to Col.'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I was worried it was dead. Sorry I can't help much. -
Shadow Company Units Addon. WIP! Recruiting!
RoninJr replied to Col.'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Is this still in progress? -
Arma 2 Addon request thread
RoninJr replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yeah, you do. -
Shadow Company Units Addon. WIP! Recruiting!
RoninJr replied to Col.'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Well, truth be told, you could just release the FR models now and then the OA ones later, so that we can have some variety - the FR and Deltas don't exactly look the same. The Deltas are more detailed and have more gear, but the FR guys can work too. I know Schnapsdrosel's desert mercs addon has balaclavas, as well as the Praying Mantis PMCs. -
Shadow Company Units Addon. WIP! Recruiting!
RoninJr replied to Col.'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The OA Deltas seem more detailed. This'll probably be a major setback, but if you don't mind... -
Arma 2 Addon request thread
RoninJr replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You could just use the already existing soldiers and this: http://forums.bistudio.com/showthread.php?t=83789 Except replace the 'G36' stuff with whatever you want. The classlists can be found here (some of this is ACE stuff which won't work unless you have ACE though, but what you're looking for can still be found here): http://browser.dev-heaven.net/cfg_weapons/classlist For example: Name your unit 'test'. removeallweapons test; {test addmagazine "30Rnd_545x39_AK";} forEach [1,2,3,4,5,6];; test addweapon "AKS_74_pso"; Hope that helps. -
Shadow Company Units Addon. WIP! Recruiting!
RoninJr replied to Col.'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You could just copy the configs from the existing units, such as names and items used. Heck, some of us might even want units with no weapons so that we can add our own through the init files. And which models are you using? The Force Recon or the Deltas from OA? Whether or not you do take the 'no weapons' route with the SC (some of us can add the weapons in in-game through the init file), this might come in handy anyway: http://forums.bistudio.com/showthread.php?t=83789 I'm still trying to find tutorials on the rest of the scripting, but it's a little hard at the moment (maybe I'm looking in the wrong place) and I honestly have no idea what else to do. And what's with the black lines on the texture anyway? -
One thing though - the Haunter and Fox guys are on the independent side and thus speak Chernarussian or whatever the hell it is. It's frigging annoying...
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Col's post proves my point about the Shadow Company... How's progress going BTW?
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Arma 2 Addon request thread
RoninJr replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I've made this request before, but is anyone interested in doing MW2 Shadow Company units? Here's a reference picture: http://img24.imageshack.us/img24/5737/000ii.jpg I've looked all over the place and it appears other people are hunting for these units, or even lookalikes. -
Alright, thanks for the help. I'll go post in the request thread again, although it really does seem like nobody is interested in the SC guys (I've lost count how many times I've requested these guys).
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I've downloaded the PMCs already. The one thing that really bugged me was that they spoke in Chernarussian. For the other one, I guess so, although it's still an idea that Schnaps could use. Quite a few people are hunting for Shadow Company units.
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Is it possible to add in units that look like the Shadow Company from MW2? They kind of do look like mercs. http://img24.imageshack.us/img24/5737/000ii.jpg Or maybe even this: http://images4.wikia.nocookie.net/__cb20100115231211/callofduty/images/0/00/Rookat4.png You could even throw in OA versions of your BlackOps mercs. I'm just throwing ideas around - you're the modder here, not me. I know some people really want those Shadow Company guys though.
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The mod looks good enough as it is, shame I can't use it right now because of computer problems...
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As I said, no need to rush - you're the modder here. At the moment, my main PC is busted anyway.