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Everything posted by CyclonicTuna
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Blastcore: Phoenix 2
CyclonicTuna replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's kinda the purpose of a smokegrenade :P -
[WIP] USAF Air Asset MOD
CyclonicTuna replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Congrats with your promotion! And great work so far with the mod, really impressive. -
Blastcore: Phoenix 2
CyclonicTuna replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Lol, I thought you meant aircraft flares. I wasn't even aware of this. -
Blastcore: Phoenix 2
CyclonicTuna replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's not Blastcore, that's on your end. Make sure you have particles set to "high", in the options menu. -
The crosshair action has changed to seagull fast forward under the development controls tab.
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OS and I sorta talked about this, the thing that still needs to be fixed is the fact that OS used cutom classes for some of the particle fx, these have to be integrated with the regular classes for explosions, bullet impacts etc in Arma 3, so they load the balstcore effect properly. That doesn't happen right now, they're seperate. That's why you always get an error message when firing something in the editor using blastcore. And its also the reason why the blastcore fx don't look right when used in conjunction with another mod. However, OS said that he'd most likely fix that in the next update, which than would probably aslo be the last update.
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F/A-18 Super Hornet and Su-35S Flanker E
CyclonicTuna replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
After seeing this I think we can savely presume that BI have sort of lost the way when it comes to coming up with vehicles of war. I mean if you're gonna grant yourself the creative freedom to come up with some strike aircraft on your own instead of moddeling real life aircraft, come up with something awesome, menacing and mean looking. This, this looks like something both the F-18 and the SU-35 would eat alive, without a glass of milk. Why is so small and stumpy looking? A strike aircraft should be ugly and bulky, like the A10. Or sleek and mean like the SU-35. This is just.... whimpy. Thank goodness for people like John Spartan, Saul and Peral :). -
What are your system specs? Because I use JSRS and Blastcore aswell but I don't have issues with FPS drop when firing the Gau 8.
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Combat Space Enhancement Modification
CyclonicTuna replied to glowbal's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well I'm just saying. This looks pretty promesing. And I have had a really hard time playing Arma 3 without any of the functions of Ace. So if this sort of accomplishes the same that is great. -
People have requested similair things on this thread. I think for now what Peral wants to focus on is just finishing the A10. I'm not saying he won't do that, but he probably has other things on his mind right now.
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Great going Peral!
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Doesn't this slaughter your framerate?
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Blastcore: Phoenix 2
CyclonicTuna replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nope, as far as I know really the only GPU heavy factor is the amount of AI. I've had contact with OS thrue PM's, multiple times. And he has said there will be at least one more update. I guess your experience with other modding scenes doesn't apply to Arma, because Arma is unlike any modding scene. Because the Arma modding scene grants the author all the time in the world, and doesn't mind if they show up several months or even several years later. Because most of the community members here understand that the people that make these mods have regular lives too. Unlike many of the other community's I've seen: TES, FALLOUT. OS will be back, if only for a short while but he will be back. I don't know why, and I don't know for how long but I take his word for it. As for pushing the concept forwards, unless BI implements somekind of particle editor, that's very unlikely to happen. The only reason why there's only 1 community member who has taken it upon himself to start modding particles in the first place, is because its a pain in the ass to do. -
U.S.A.V (Unmaned Sniper Arial Vehicle)
CyclonicTuna replied to alexboy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Pretty cool concept. Is it an actual military drone/project or did you come up with it yourself? -
[WIP] USAF Air Asset MOD
CyclonicTuna replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
They will be released in exactly, mark my words, exactly in the span of time that it takes for them to be released by the author. You have my word. In other words, I can absolutlely 100% garuantee, that they will be done on the precise exact same moment, that they're done. I'll tell you something else, you can expect this mod to be ready, precisely when its has reached the point of being done. Or to put it simply, these aircraft, this mod. Will infact be ready for download at the very moment, that they, you can, yeah.... -
I sort of agree with you, but I think your'e overreacting a littlebit, this guy or gal just wants to help out. Maybe he/she is new with texturing, than its great he's/she's trying to bet started somehow.
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I see, but than I'd still say that now that Peral is aware of the problem, it could be fixed in the next version. So why even bother making 2 configs now?
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What would be the added significance of having two versions, one of which is less incomplete than the other? Peral is working on it, he's aware of the bugs and things that need to be straightend out. And those will get fixed when they gef fixed. Having two versions only implies more work for the author without any use for the second version. The latest update is always going to be the most complete and patched up version, why do you need one that is incomplete, and on that is less incomplete?
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F/A-18 Super Hornet and Su-35S Flanker E
CyclonicTuna replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Neptune, Great work! Nice that you've taken the time to write this manuel. But I'm still sceptical about the accuracy of the physics though. That doesn't mean you're manual is incorrect, because most likely the bombs in Arma behave according to RV laws and measurements which makes sense. But like you said youreself, bombs dropped at low speeds behave weird. And this is the core of the problem. Because Arma doesn't simulate lifting bodies accurately, this problem resinates through the entire range of speeds and altitudes bombs are dropped at. Eventhough at higher speeds and altitudes that might be harder to confirm, or could even be regarded as abscent: http://forums.bistudio.com/showthread.php?171179-Bomb-physics/page3 -
Preview release: Nimitz for Arma3 (0.103)
CyclonicTuna replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is that still a thing? I thought those plans were scrapped. -
Preview release: Nimitz for Arma3 (0.103)
CyclonicTuna replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Have you guys seen this? Might be cool to have on the Nimitz: -
Keep it up peral :D!!
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Its literally two posts above you, like, literally move your vision 2 inches and its right there. I mean seriously. Where do people learn to read these days? How can you have problems with a mod if you haven't even taken the time to look up some basic shit. How can you come here, and just start asking for a solution that posted 2 posts earlier its beyond me. I mean you don't even have to read really, even if you were to just scan for some key words you would find it.
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[WIP] USAF Air Asset MOD
CyclonicTuna replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm not sure I speak for everyone, but I know its been said before. I don't mind waiting 5 or 6 months on a mod if it means both the developers is happy, and the community is happy with the release. Honestly the beautifull thing about modding is that you can take all the time you want and don't have any major obligaltions. -
Hey Peral, Another idea popped up into my head :P. Would it be possible to impelement nvg's similair to those in Falcon BMS: http://3.bp.blogspot.com/-8p0QWl0xToI/UptRH6p1iCI/AAAAAAAAKz8/4tAZvUcB2Yw/s1600/2013-11-30_155353.jpg I believe real pilots use a system where they either have an NVG covering one eye, or just a portion of their sight so they can still read lid up instruments. Here's another example in Blackshark: http://www.youtube.com/watch?v=Ldoef9ePw-4