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Everything posted by CyclonicTuna
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United States Air Force
CyclonicTuna replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Found this on 9gag the other day :P http://9gag.com/gag/aNeGo8r#comment -
United States Air Force
CyclonicTuna replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I did some more research on the Gau12. I didn't know it was this big holy hell, and the Spooky has 2 of them? But then how much larger is the Gau8 Avenger in comparison, because those rounds look about as large as the 30mm ammo of the A10: -
United States Air Force
CyclonicTuna replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Okay good to hear :) One more thing about the AC-130 though. Isn't it then possible to set the occupied gunner positions as playable for all occupants as long as those places aren't taken by other players yet? Right now you can switch to any gunner seat from the pilot seat, but you can't switch to any of the other seats when you're a gunner. This way, if a single occupant is in the aircraft, only one gun is available for tasking, seems a little unpratical to me. Also, I forgot to mention. It would be nice to have somekind of waypoint system for the AI to follow when you're in a gunner seat, otherwise any method to control the position of the center of the target area. Perhaps also the width of the target area and altitude. Keep up the good work! -
United States Air Force
CyclonicTuna replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Fuller, I've got some feedback for you. Issues: - I get an error message whenever I try to place the C5 in the editor, and it prevents me from placing it at all: Bad vehicle type USAF_SFS_Officer_Tan - I also get two error messages from the AC-130, although I am able to place it in the editor and fly it: Cannot load texture ca\air_e\c130j\data\c130j_body_ti_ca.paa and No entry 'bin\config.bin/RcsTitles/Default.duration'. - There seems to be a weird graphical glitch when firing the Gau 12 from the AC-130, where it seems that the explosions caused by the bullets create a seperate set of dustclouds besides them. Its the best way I can explain it but I also have screenshots of it. Note that I do use Blastcore A3, but I saw in your shocase video of the AC-130 on youtube that you use that mod aswell, have you found this problem? - When turning on the lights at night in the KC-135, the entire cockpit gets flooded with light and there's so much glare on the canopy windows that its almost impossible to see what's happening in front of you. But maybe that's they way it is in the real thing aswell, you're the expert here ;). Remarks: - The balance of the weapons on the Ac-130 in terms of damage seems a little off. The Gau12 seems awfully powerfull, destroying buildings with a couple of hits, whilst the 40mm and the 105mm seem a little weak. Maybe I'm just a really bad shot but I couldn't make a platoon of CSAT artillery vehicle go up in flames using the 105. Even with a direct hit I could only disable its turret and its tracks. It seems to me that you should be able to destroy heavily armored targets with 1 or 2 hits of the 105, and perhaps 6 or 7 well placed shots of the 40mm. Also, the explosions of the Gau12 seem a little excessive in my opinion, they're about as big as the explosions of the 40mm (again note that I am using blastcore). Which ammo classes did you assign to the weaponry on the AC-130? - The engine exhaust of the B1B is very dim at night, it should be a lot brighter in my opinion, even with the afterburner on, is it barely visible. (Future)Suggestions: - Maybe it would be a good idea to implement somekind of feature for the B1B where the gunner/pilot is able to program certain dropsequences of the B1B. So instead of having to spam the fire button you could say: "I want 12 bombs to drop simultaneously from bombbay 1, and 8 to drop from bombbay 2 in succession with 0.5 seconds delay between them", something like that. Perhaps accompanied by a sweet MFD? - I like the way the afterburners look on the B1B, some of the best shaders I've seen in Arma for a while, same goes for the ex. But do you think you could make them animated? In the sence of the afterburners spooling up just like the real thing instead of just appearing? - Its cool that you gave the AC-130 a gunner seat for each gun, but Isn't there a single crewman the controls all the weapons on the real AC-130? I could be wrong, again, you served with the airforce so you probably know better than me. But regardless of its authenticity, wouldn't it be better if the player were able to switch between weapons themselves? - I believe that some of the AC-130's guns don't have a muzzle flash yet. Don't know if that's on you're to do list or not, thought I'd metion it anyway. Also, I think I mentioned this before but aren't sure. Could you implement somekind of fixed aim/camera feature fo the AC-130? I'd try to ask LurchiDerLurch (LDL), if he is willing to help out he made some great scripts for the AC-130 in Arma 2. Maybe some could be ported over easily with his permission. Other than that I must congratulate you, the aircraft have nice animations, and good looking models. Also I really enjoyed how good they handeled, each aircraft felt like the real deal flying it. Especially the B1B, which felt like a big figher aircraft, which it is essentially. Really looking forward to how this mod is going to advance. Finally I made an imgur gallery of some screenshots with the issues I experienced that I explained above: http://imgur.com/a/xHJK5#0 -
F/A-18 Super Hornet and Su-35S Flanker E
CyclonicTuna replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you don't mind me asking, why would you put an F-18 in the sea? -
United States Air Force
CyclonicTuna replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good work Fuller! I'll see to testing the living daylights out of it ;) -
Blastcore: Phoenix 2
CyclonicTuna replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's most likely intentional. Either the BIS core code doesn't allow for long missle trails, or OS did it to improve preformance. -
[WIP] USAF Air Asset MOD
CyclonicTuna replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I think what he's trying to say is that the raptor doesn't look like its finished yet, and if you plan on making it look better, adding better texture etc. Except he used the word "accurate" which could arise confusion. -
Blastcore: Phoenix 2
CyclonicTuna replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well that's probably just because they're not A3 weapons. They have diffrent configs and classnames. You shouldn't expect an A3 addon to work with A2 content, regardless in which stage of development it is. -
[WIP] USAF Air Asset MOD
CyclonicTuna replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
An ambitious project to say the least. I will try to contribute as much as possible to alpha testing. -
Preview release: Nimitz for Arma3 (0.103)
CyclonicTuna replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would this be cool to have on the Nimitz instead of a Cheetah in case of air attack? http://forums.bistudio.com/showthread.php?173501-C-RAM-for-Arma-3!!!! -
That would be simulated by creating a custom magazine with vanilla 40mm HEI and API rounds, the same ammoclass the Marshall fires. Only at a much higher fire rate. In the real A10 its calles CM, Combat Mix. The A10 usually has 2 diffrent loadouts consiting of CM and API rounds only. I don't know what Peral uses, but I do know that the A164 Wipeout has a diffrent magazine. Because its cannon feels way to whimpy in my opinion. It takes way to many rounds to kill a car with it, whilst you should be able to shred true it like a hot knife true butter.
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Keep in mind that Arma isn't a flightsim. Infact, many of those features would be pretty useless in Arma, let alone the fact that most people don't really care to much.
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F/A-18 Super Hornet and Su-35S Flanker E
CyclonicTuna replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You guys think you could implement this? http://youtu.be/PNjDHH7Gi_s?t=31m31s -
[WIP] USAF Air Asset MOD
CyclonicTuna replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Good to know you guys keep challenging yourself. That's one of the most important thing to do on a project like this, make sure that at the end of the day everything gets your approval. Good luck ;) -
Blastcore: Phoenix 2
CyclonicTuna replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I didn't know you were such a grease monkey :P. -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
CyclonicTuna replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Okay yeah that fixed it. I was able to update. Thanks for the help you guys. -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
CyclonicTuna replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Can't i reinstall it over the current folder? -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
CyclonicTuna replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
I tried that already, didn't work. -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
CyclonicTuna replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Version 1.2 udpdate 5. Edit: When I run the Arma3Sync-Updater Executable Jar File manually, it says:"An error occured. Can't write files on disk. Update process aborted." I don't know why it can't write files to disk, it certainly hasn't got anything to do with disk space because I have over 30 gigs of free space on that drive. -
F/A-18 Super Hornet and Su-35S Flanker E
CyclonicTuna replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow! I like :D. Wasn't aware of this program at all. Its kinda the F-18 equivellant to the F-15 SE. That would be really neat to have one day. -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
CyclonicTuna replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
It says there's an update available, I click "ok" to update, it closes and nothing happens. Anyone else having this problem? -
[WIP] USAF Air Asset MOD
CyclonicTuna replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Please don't hype it, it won't help anyone. -
Blastcore: Phoenix 2
CyclonicTuna replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Perhaps, but I don't know wether its possible to make a particle effect transform into a shader. And if so, if that would conflict with the shaders and particles that are already in place. -
[WIP] USAF Air Asset MOD
CyclonicTuna replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ehm... no. About 2 billion people have internet acces. A third of which only daily. The rest barely have running water.