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bracer

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Posts posted by bracer


  1. Only crit I could find so far are that I think your use of the blue hotel from ArmA1 looks a liitle odd. I'd suggest making them the complete half circle as they were placed on Sahrani, having the main stair landing and baulastrades canteliever out the way they are is a little disturbing.But still great to see them again.

    Thanks for the info.

    I'll have a look at that!

    Never tried A1 so I'm not familiar with how they used the buildings there,

    but it sounds cool!

    @ .Taffy: Thanks for the ideas, will see how I can imrpove the map!

    @ Darkhorse: Hehe, that C-130 is actually meent to look like it smashed through the church! :)

    I'll have a look at it again and polish it!

    There were also a few things that seemed kinda weird to me,the whole bunch of International Hotels all around the city and the Small Persia area.

    Yeah, it's the lack of similar buildings that made me reuse the hotel alot.

    Little Persia might be inspired by Chinatown in Manhattan maybe?

    A reason to get the OA buildings into Emita, some variation,

    otherwise there would just be more international hotels and other buildings I used alot.

    I can imagine it's hard to get the AI to travel around the city exactly as you want,

    but let me know if there is some serious issues.

    I'll check what you wrote Metalcraze.

    Satellite image is still WIP. Alot of improvement needed.

    But I hope the map is still playable and that you enjoy it in it's current state!

    I will get to work with version 1.1, and the main improvement will probably be the look of the map!

    Cheers!


  2. @Victim913, thanks for your feedback!

    yes, I will consider removing the ships in next release.

    Will see what the majority thinks about it.

    With some imagination, the ships might aswell belong to opfor.

    I kept the warzone area in one edge, so hopefully there's enough city for more civil missions aswell.

    @Gut, thanks mate! Will respond asap!


  3. Thanks for all the nice comments, constructive ideas and thought!

    And a big thank you Jeza, Foxhound, Sickboy and Old Bear for the mirrors and adding them to your webpages!

    I will take time to go through all your comments and ideas during next week when I return from my trip.

    But I'm very happy to hear that he map works well in many aspects!

    Fore most I'm happy that there's no problems performance wise,

    which leaves me alot of room to increase the overall detail level of the map!!

    Awesome!!

    Thanks again for all the responses, I'm glad you enjoy the map!

    And I will answer to specific questions and ideas when I get home to my own computer with the game at hand.

    Cheers!!

    ---------- Post added at 02:41 PM ---------- Previous post was at 02:38 PM ----------

    Edit; Oh, and I hope to find some nice missions for me to play when I get home from vacation! :)

    I'm not very skilled with the editor myself.


  4. Thanks for the feedback!

    Needs much more grass (chernarussian level coverage I'd say). Right now it's like playing with grass detail on very low.

    Needs bushes, bushes and again bushes (almost none in and around the city). And more trees (also rotate them because some trees are facing the same direction and it looks artificial)

    Yes it does.

    But I also want it to be playable, therefor being careful when adding too much plants for the first release.

    I'm guessing that it performs well for you then?


  5. Emita City version 1.12

    I'm now releasing Emita City v1.12

    Emita City is a 5x5km island.

    It started out as a project intended as a training ground for MOUT.

    But as I learned how to use the mod tools, I wanted to create a full island instead.

    It contains a city that is approximatly twice the size of Zargabad.

    The city is surrounded by a long coast to the north and flat agricultural areas to the south.

    In the middle of the map there is a small civilian airfield.

    There's been alot of polishing of the map.

    Unfortunatly I have very limited time for Arma2,

    so there's not as many fixes and improvements as I would have liked to see.

    But, it's not the last update to come!

    Some of the changes:

    v1.12

    -Fixed missing textures.

    -Removed some stray buildings.

    v1.1

    -Improved support for the Ambient Combat Module.

    -Improved the airfield.

    -Added some proper textures to parkinglots and inside the warehouses.

    -Fixed the cutsom objects so you can't shoot through them.

    -Remade some of the city center.

    -Added more highrises in the southwest city.

    -Added new village, Kirseberg.

    -Added a new custom highrise.

    -Improved config-file, thanks PvPscene!

    -Added more vegetation to the city.

    Known bugs:

    -AI can't use the hotel and custom highrise.

    -At some places the beton and forest groundtextures mix up.

    -You can fall through the carrier in the east harbour.

    I haven't managed to get the AI paths to work inside my custom buildings yet,

    but as sonn as I manage there will be a hotfix or an update.

    Then there will probably also be more custom buildings!

    123azh.jpg

    223ay.jpg

    Credits:

    Pathetic_Berserker: for letting me include his fantastic stadium in Emita! Awesome!

    Leimboy: for textures on billboards and shops! Thanks mate!!

    332 Viking Squad: testing! Salute!

    PvPscene: Help with configuration file.

    I appreciate all feedback I can get to make Emita as awesome as possible!

    There shouldn't be any performance issues, but let me know if there is.

    Enjoy guys!

    Download: http://www.gamefront.com/files/21288920/emita_v1_12.rar

    • Like 1

  6. Here's some photos showing the atmosphere of the citycenter.

    Small harbour with restaurants along the pier:

    33439730.th.jpg

    My favourite spot. A backalley with a hot swinging club (Thanks Leimboy!):

    35132021.th.jpg

    Central square with the best beer:

    45951910.th.jpg

    One of the walkways with markets and restaurants:

    5a2g.th.jpg

    A park:

    82130065.th.jpg

    South-east area of the city:

    38204408.th.jpg

    I plan to make the first public release (finally!!) at some point during the coming 2 weeks!

    +/- a few days.

    Cheers!


  7. Emita is a west european city.

    The inspiration is taken from different places, mostly southern Swedish towns and landscape.

    Of course the architecture of the ArmaII buildings makes it look more eastern,

    but I tried my best to make the cityplanning look west european.

    The map is as good as ready for a public beta release, it's defenitly not finished yet, but very releaseable.

    But some testing with my squadmates and cleaning up the configs is still needed before I will put up a download link.

    Cheers!


  8. i've seen a thread where someone is making a huge city map full of buiding, skycraper and stuff ( cook. american city ).

    so i'll say, why isn't a lot of people making more maps like that ( i know martin has made a full island of 20x20 with a big city ), it will be great to have more maps like that, with some landscape around it, or a national parc inside

    I'm working on this one:

    http://forums.bistudio.com/showpost.php?p=2027081&postcount=170

    Sure takes alot of time, and I'm not even modelling buildings.


  9. And here's some photos from the ground:

    28aq.jpg

    One of the squares in the city center.

    27ali.jpg

    Main street.

    23apu.jpg

    More country.

    19acx.jpg

    ---------- Post added at 03:46 AM ---------- Previous post was at 03:43 AM ----------

    The war torn Old Town:

    58830571.jpg

    93177366.jpg

    79318682.jpg

    And lastly a big factory seen from the eastern harbor.

    88580334.jpg

    I'll do my best to keep you updated until the release!

    Just small work and some testing needed before I can release a public beta.

    Cheers!

    ---------- Post added at 03:49 AM ---------- Previous post was at 03:46 AM ----------

    awesome' date=' the ground texture is a bit too saturated in relation to the trees imo but other than that it really has progressed.[/quote']

    Thanks Fox!

    I'm having a hard time getting the SatMap to look good, but I will keep working on it.

    Need to work on my PS skills.


  10. Hey guys!

    As Raserisk said, I've been away all of the summer and havn't had any time for Arma.

    So please excuse the lack of updates.

    Now I'm back at work with Emita, but it will still be in a slow pace due to some new IRL commitments.

    There's not much work left to do until I can release a beta.

    Just a few areas where I need to place structures, and then add some forests and hills.

    Then I'll add some more details to the city and countryside.

    I will keep the details and forests sparse for the beta, and depending on the feedback I get I will increase/decrease the thickness of forests and detail.

    Probably increase, since I have no performance issues at all with my old rig. :bounce3:

    Next update will hopefully be the last one before beta-release.

    I also hope to be able to estimate a release date by then.

    Cheers!


  11. If all this was for a vehicle then it will be the shittiest thing to release like this. Hopefully it is Carrier Command.

    What are you saying dude!?

    If BIS create a DLC or expansion out of these hints,

    then earlier experiences witness that it's gonna be more than just a single vehicle.

    You've gotten a new map + a bunch of units in every buyable expansion, right?

    If they give us free content with the patch if only a single vehicle, like they did with the EW campaign and AH-64,

    then it's really stupid to complain.

    Very few companies would do that for their community.

    Personally I apprecitate anything BIS does to improve and expand this great game!

    edit; and secondly, I really appreciate BIS close interaction with their community, I can't think of a single company that would fool around with their community like this.

    I love these kind of games!

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