Jelliz
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Everything posted by Jelliz
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Arma 2:OA crashes when 3d res is high
Jelliz replied to Flubadoo's topic in ARMA 2 & OA - TROUBLESHOOTING
OK, i would suggest if you havent, try the latest beta which can be found in the beta patch testing forum section. If that doesnt stop the crashing, try a older GPU driver (Pre OA release). If these steps dont work, it would be helpful for the BI staff if you could follow these instructions to report the crashes. -
And check your difficulty settings...
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Arma 2:OA crashes when 3d res is high
Jelliz replied to Flubadoo's topic in ARMA 2 & OA - TROUBLESHOOTING
Would be nice to know if you get a error message or not and if so, what does it say? And the video memory thingy goes something like this: LOW = 256MB MEDIUM = 512MB HIGH = 1024MB (You should use this setting or Default) VERY HIGH = 2048MB Error message? Specs? Same driver as OP? Error message? Question to all: Which Arma 2 patch build are you guys on? Beta? -
Hey dude, im having problems getting this to work. I have downloaded and installed these addons: And also the f88 addon since i got an error message stating that it needed it. But i keep getting the same error message.(you cannot play edit this mission since it is dependent on deleted content.AAwinf,f88) Did you make the mission with the same versions as the ones that are hosted? (I am using the hotfix btw) EDIT: just noticed, thanks for the mention in the credits!
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the new file size in ARMA2: OA BETA 72787 zip is still 915KB
Jelliz replied to msy's topic in ARMA 2 & OA - BETA PATCH TESTING
http://forums.bistudio.com/showpost.php?p=1723203&postcount=22 -
ARMA 2: OA Beta 72716 is up
Jelliz replied to =kct=blackmamba's topic in ARMA 2 & OA - BETA PATCH TESTING
The repair at helipad thingy is a domination script, if it doesnt work with the latest beta its something conflicting with the script. Its not a BIS mission so i dont think BIS will look into it.. -
Loved this mission, small scale and quickly done, but the attention to detail (examples: postprocess effect, the scout guiding you to the vantage point, "put out the fire before we go") makes it really stand out. Nice job!
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unit engineOn true/false unit action ["EngineOn", vehicle] unit action ["EngineOff", vehicle]
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Convoy stop/proceed-scripting
Jelliz replied to mcnools's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://www.filefront.com/17215692/convescort.Takistan.7z was making a mission like that myself, got it working, but as usual i got bored of it. But everything you need to use is in there, two triggers and two scripts. -
addScore for first aid and negative for killing civvies in MP
Jelliz replied to rekrul's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Eventhandler HandleHeal AISFinishHeal lifeState A start, but as i dont have any clue about MP scripting i dont think i can help further. -
Rock on road. How to delete?
Jelliz replied to RazorX's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
weird, ive had it working before while deleting all the ruins and clutter in Kumyrna and replacing them with intact buildings. Are you on the latest Arma 2 beta? -
Rock on road. How to delete?
Jelliz replied to RazorX's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
place a gamelogic called stupidrock near the rock. Paste the following in the init.sqf: -
British Troops DLC released & Official 1.01 Update
Jelliz replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
Here, use this ---> -
Cracking Review of Operation Arrowhead...er..I think.
Jelliz replied to bascule42's topic in ARMA 2 & OA - GENERAL
Pure awesomeness, he deserves a medal! -
ARMA 2: OA Beta 72716 is up
Jelliz replied to =kct=blackmamba's topic in ARMA 2 & OA - BETA PATCH TESTING
This. -
Suggestions that would make Arma II / AO more popular
Jelliz replied to polar bear's topic in ARMA 2 & OA - SUGGESTIONS
How i see it, the achievements found in the game(not implemented), looks more like test achievements. I cant possibly imagine that they would have a achievement involving seagulls in a mil-sim. It seems that they have just tested it and decided to leave it out for now. -
"My stick is longer than urs!!11!!11!!!" Think of the MP lulz to be had, see the potential????
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Does the Czech version of Arrowhead also have English language?
Jelliz replied to jerryhopper's topic in ARMA 2 & OA - TROUBLESHOOTING
As far as i know, only the Russian and Polish versions of the game are language locked. Czech version should have english as well. -
Guest invitation for 'Top Notch', a TV-infotainment show for ArmedAssault
Jelliz replied to jerryhopper's topic in ARMA 2 & OA - GENERAL
Zipper5's got my vote! -
backpackspacefor (anyone got this working?)
Jelliz replied to rejenorst's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
From the comref: -
Setting enemy accuracy in editor ?
Jelliz replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I really dont notice any difference with the skill slider, but using the aimingaccuracy setting you can remove their KORD machinegun sniping. 0.1 or 0.15 is great when you want bullets going all around you, while there still is some risk of being shot! -
Setting enemy accuracy in editor ?
Jelliz replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
setSkill array -
Fishing trip most likely. Give him some time ;) EDIT: there are also other moderators here, Wolle for example, but im not sure if they can help you with a cd key issue.
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Are you running it as an sqf or sqs? If you run it as an sqf you have to place a ";" at the end of each command. Example: If you run it as an sqs then you shouldnt use the ";".
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BIS needs labcoats, and crazy haircuts.