Jelliz
Member-
Content Count
506 -
Joined
-
Last visited
-
Medals
Everything posted by Jelliz
-
put down a game logic and put this in the init field: Should work:shine: EDIT: DISREGARD PREVIOUS! previous doesnt work in arma and beyond(oh the things i remember from ofp:shine:) Place a game logic near the pile of logs(important) then call deletevehicle greenpeace
-
ArmA II: Operation Arrowhead discussion thread
Jelliz replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Isnt that fixed in one of the latest beta's? Some users have reported improvements on this subject in one of the beta patch threads. -
ArmA II: Operation Arrowhead discussion thread
Jelliz replied to Tonci87's topic in ARMA 2 & OA - GENERAL
which is better? crappy voice acting or no voice acting at all? Some people that complain about the voice acting sounds like they would like there to be no voice acting at all instead of the current ones(not in this thread AFAIK, but in others not to mention any names) I myself think of the "crappy" voice acting as a part of the charm. It has been crappy voice acting since OPF CWC, and people still play the games. I think it must be the digital drug that was mentioned here somewhere on the forums:shine: -
Cold War Rearmed² Discussion
Jelliz replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
its gastovski being called away from his vacation on sahrani to blow some shit up in CWR2!- 1308 replies
-
- cold war rearmed
- cwr2
-
(and 1 more)
Tagged with:
-
Prevent a Unit From Moving.
Jelliz replied to Halt's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
this forcespeed 0 works for your sniper idea, ive used it myself tons of times. You do however have to use the setpos command to set the height. -
FA module bug workaround script help
Jelliz posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So, one of the bugs i have encountered with the First Aid module is that the when you carry a person, and then drop him in uneven terrain, he sinks into the ground. So to work around this i am trying to work in a loop that checks the height of the unit. but as i am not a advanced scripter i dont seem to be able to make it work. Script follows: What am i doing wrong? -
FA module bug workaround script help
Jelliz replied to Jelliz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It's the latter, ill post something if i find anything. I am really hoping to find a way around this bug. -
patch 1.05 changed many things, which unfortunately broke some official scenarios. What you can try to do is to put your viewdistance down to 500 in video options at the start of the mission, and when you have disembarked from the heli, crank it back up again. Not the most elegant solution, but its the first one that popped into my head. Hope it works!;)
-
FA module bug workaround script help
Jelliz replied to Jelliz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
doesnt work, but thanks for trying:shine: Yeah, i am making a mission wich is kind of kind centered around that module. It is incredibly buggy, but if i can fix this problem, the mission wont be that much of a nightmare to complete.:rolleyes: -
Beta 70951, AI AT+CQB engage problems
Jelliz replied to fabrizio_t's topic in ARMA 2 & OA - BETA PATCH TESTING
i remember this worked very good in the demo, rockets were flying over my head all the time in the warfare mission supplied with the demo. But havent seen things like that in the full version since 1.01., especially not in CQC. -
FINISHED!! My god, this was a fantastic experience. And the last mission definately had that good old OFP feel to it:shine: Best campaign release to this date, and hopefully there will be more to come?^_^ EDIT: btw the latest beta fixed the crash issues i had with the campaign^_^
-
So the beep sound is ingame, not part of the .ogg file? Jeez im stupid:j:
-
Yeah i know, went through the PBO with pboview and found nothing that should conflict, neither by filename or anything in the description.ext. Must be something weird on my end. I've gotten to mission six, running without mods i get a crash when: I'm not getting any error message except for "Arma.exe has stopped working". Again i went through the pbo to find anything that could cause the crash, but i havent found anything so far. Must be my computer that cant handle it. That said, the campaign is brilliant! And do you mind if i steal the radio.ogg(the radiobeep sound) file to use in my campaign? It looks much better when i use sideradio or directSay, instead of the "CAPSLOCKDIALOGUE" i get when using sidechat.
-
Starting the campaign as we speak! EDIT: Operation Cobalt actually conflicted with Bardosys PIROG campaign:p Removing PIROG worked, just in case anyone else has the same problem. Now imma off to teh fr0ntlines to blow some sh!t up!
-
ArmA II: Operation Arrowhead discussion thread
Jelliz replied to Tonci87's topic in ARMA 2 & OA - GENERAL
You mean these? These are nothing compared to what Farma 2 will bring im sure! Back on topic: Brits will be cool, shows yet again that BIS listens to the community. And i bet the devs are very proud of their product now:yay: -
ArmA II: Operation Arrowhead discussion thread
Jelliz replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Myself, i am hoping for Farma 2 as the DLC. Been waiting for ages now!! -
Dont know, i am trying to work around some bugs caused by the first aid modules(They are a significant part of the 1st mission).
-
Darwinian Evolution of AI skills
Jelliz replied to TRexian's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
-
it will be BLUFOR, might make some OPFOR missions later
-
Put your name here if you have completed Dogs of War without getting Bugged!
Jelliz replied to pravinrocks4u's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Let me quote you from another thread mr. pravinrocks4u: Your negativity is a pain for my eyes, and feedback can be posted constructively. -
works good when your prone, the MK 48 and the Pecheneg is quite a "marksman-machinegun" when you lie down and fire. Machineguns wont be very accurate when you are crouched or standing up. Dont know for sure, but the reason for using red dots or magnifying scopes on machineguns might be because it will be easier to concentrate the fire over long distances, which again is useful in desert combat where cover is sparse.
-
Scrapping my last campaign idea, see last post, ive mostly finished the missions for my new two-part campaign(Edit: I still got bugs to get rid of or find workarounds for). Here's is some promo pics, more details to come. Getting away from the crash site: Invasion Elektrozavodsk:
-
Spawning missile to hit laser target
Jelliz posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ahoy! In a mission im trying to make, i have a segment where the player is the copilot of a uh-1y. The objective is to laserpaint a moving ural for a cruisemissile(or hellfire) to wreak havoc upon. Ive searched for scripts like these in the forum, but all i could find was for lasering artillery, or to let the AI use the laser designator. So i found the scripts for the "Into the storm" campaign mission, where there is a segment like what i am trying to achieve. But as i look upon it i cant make sense of how to call it, nor how to modify it to work in my mission(I am still a noob). Let me show you the script: Now, i can see that a part of the script is mission specific to "Into the storm", but i cant figure out what "BIS_missionScope" is. All i am trying to find out is how to call it, and how to make it applicable in selfmade missions.:confused: Can anyone help? -
MoveInDriver units do not transport unload :(
Jelliz replied to Xen0tech's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
And if he(the driver) is in your group(player group) you need to use the "get out" waypoint me thinks. -
Join & Lead? And spawning script?
Jelliz replied to konyo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
use the join waypoint for the tanks, and join and lead or the player. then synchronise the two waypoints and it should work