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strike3314

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Posts posted by strike3314


  1. I hope this is in the right place. I've been searching for hours and cannot find a working solution. What code do I need to have a camera attached to and move with a Halo unit ? This is what I'm using now, but the camera does not even come on. I have it in a game logic with the [] exec "tfkwcam.sqs" in the init. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0">

    <tr><td>Code Sample </td></tr><tr><td id="CODE">useCamera = true

    _c = "camera" camCreate getPos u1

    _c cameraEffect ["internal","front"]

    _c camSetTarget u1

    _c camSetFov 0.7

    _c camCommit 0

    #loop

    _c camSetRelPos [0, 9, -0.5]

    _c camCommit 0

    ? useCamera : goto "loop"

    _c cameraEffect ["terminate","front"]

    camDestroy _c


  2. I hope this is in the right place. I've been searching for hours and cannot find a working solution. What code do I need to have a camera attached to and move with a Halo unit ? This is what I'm using now, but the camera does not even come on. I have it in a game logic with the [] exec "tfkwcam.sqs" in the init. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0">

    <tr><td>Code Sample </td></tr><tr><td id="CODE">useCamera = true

    _c = "camera" camCreate getPos u1

    _c cameraEffect ["internal","front"]

    _c camSetTarget u1

    _c camSetFov 0.7

    _c camCommit 0

    #loop

    _c camSetRelPos [0, 9, -0.5]

    _c camCommit 0

    ? useCamera : goto "loop"

    _c cameraEffect ["terminate","front"]

    camDestroy _c

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