Jump to content

Rick01

Member
  • Content Count

    4
  • Joined

  • Last visited

  • Medals

Posts posted by Rick01


  1. Sorry that I have not gotten back to you sooner

    Try this out it is a script that I posted under a dif name,(one for work and one for home).

    I have not tryed it but it should work

    // /////////////////////////////////////////////////////////////////////////////

    // / Random spawn Generator

    // This SQF Function created using Script Edit v0.7 on 2010-01-18 17:35:20Z

    //

    // OzeRick

    // RandomSpawnGen.sqf

    // version 1.0.

    //

    // this script allows you to spawn any side and number of unit in a random area around a central point

    // to use

    //1.} place a Functions Module onto map

    //2.) place a game logic/Objects/Game logic on map and name it i.e. t1

    //3.) You can place the below in the logic or a trigger its up to you

    //

    // parameters

    //nul = [position,area,Number,Distance,Side,] execvm"RandomSpawnGen.sqf";

    //nul = [t1,500,20,150,east] execvm "RandomSpawnGen.sqf";

    //

    // you can change _units = ........

    // to

    // ["MOL_Officer","MOL_Rifleman","MOL_Medic","MOL_Sold eir_AA","MOL_Soldier_AT","MOL_Soldier_MG"];

    // or any other units that you like

    // ////////////////////////////////////////////////////////////////////////////////////////////////

    _pos = _this select 0;

    _area = _this select 1;

    _Num = _this select 2;

    _dist = _this select 3;

    _side = _this select 4;;

    _skill = [0.6,1];

    _a = "SkeetDisk";// obj to use as spawn place.

    _b = “A10â€;// or what every plane you may won’t

    for [{_i = 0},{_i < _Num},{_i = _i + 1}] do

    {

    _newpos = GetPos _pos;

    _posX = _newpos select 0;

    _posY = _newpos select 1;

    if ( isNil "ob_u" ) then { ob_u = 0 };

    ob_u = ob_u+ 1;

    _mar = format["ob%1", ob_u ];

    _mar = _a createVehicle[(_posX + random _area)-_area/2, (_posY + random _area)-_area/2,0];

    _unit = [getpos _mar,0,_b,_side] call bis_func_spawnvehicle

    [_unit, ( getPos _mar), _dist] call BIS_fnc_taskPatrol;

    sleep 0.8;

    };

×