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chaddcarr

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Posts posted by chaddcarr


  1. Not sure if this is the correct thread however the task would seem to be more of a config issue over a modeling one. I was curious if any knew of a way to create a type of surveillance camera functionality. Players would click a control panel then the view would change to match that of the cameras line of sight. Players could pan up and down, zoom in and out, etc.


  2. I modeled a basic Cerberus Surveillance System and need to add the Camera functionality (think camera on top of 60 foot expandable pole). Does anyone know how I can add a camera entity at the top of the mast? I'm using O2.

    Players will access the view by selecting the control panel on the trailer. Also, I cant find decent .cfg or .cpp files to work from so if anyone can point me in that direction I'd appreciate it. Thanks!


  3. This has probably been asked 1000 times.. here's 1001.

    I exported my model from 3ds Max and imported it into O2 as a .3ds. My texures (.tga) do not appear in the view. I checked the path which seem fine but got no lovin. I tried exporting it again with .paa's as textures but ended with the same result.

    Did I miss a step? Something other than simply importing?

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