Exarch_Belisarius
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Posts posted by Exarch_Belisarius
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@ethne
Ok, I'll have to settle for a normal viewdistance with my current technology. The fact that the cpu limits performance for that parameter makes sense to me. However, if I drop viewdistance to 3000 and up my settings from low to very high, performance is still lacklustre. In town, and in the wilds, I can only expect between 20-30fps, which is happily playable, but it's not close to smooth like some other hardware configurations are getting - texture loading in particular is very sluggish.
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Aye, prior to 190.62, I was getting about 4fps on the main menu when I had quad SLI enabled. I've gotten to play the game up to now by only enabling a single chip.
I experienced flashing black, white and blocky textures followed promptly by a CTD intermittently during my time with 186.18, but back then I was much less aware of all the proposed solutions, so I didn't use -winxp, for example. At present, I'm pretty sure that none of the command line parameters make the performance better or more reliable for me.
At least SLI for me with 190.62 means performance is not worse than with a single GPU enabled. I suspect that fix was achieved by Nvidia disabling any GTX 295 SLI in-game outright while they looked for the real solution.
Fortunately for us, it was another driver update / game patch a few months ago that made GTA IV's performance in Quad SLI on Windows 7 brilliant.
I understand it's a fair read, but if there are any other Quad SLI users out there with or without issues, it'd be great to have your experience backing up or contradicting my bug submission: http://dev-heaven.net/issues/show/3936 - they're likely to find the fix faster I guess, the more complete the information we supply them with.
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@skypine27
Lamentably I've only caught your discussion today, so I didn't get to let you know that my Quad SLI setup's not performing optimally, before you went out and purchased the second card. I've two GTX 295s and an i7 940, and despite varying driver versions, command line parameters, disabling HT, and using certain SLI profiles, I can't seem to get the second card to contribute to the game's performance at all. Prior to Forceware 190.62 I was dubious that more than one of my cores was working as required.
I've submitted a bug report on the Community Issue Tracker, and now eagerly await some form of address from BIS. Maybe you could add to it what you're experiencing.
That said, I don't think you'll be disappointed in your purchase, both for other games, and when Arma2's performance bugs are ironed out in the glorious future.
How to: Custom Voiceover
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
This might be the page JDog was referring to, a good start if you are prepared to follow the links to learn how to script each part. Make sure the sound files are in .ogg format.
http://community.bistudio.com/wiki/Description.ext#Sounds