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sick1

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Everything posted by sick1

  1. sick1

    [CAMP] SEAL Team 6 DEVGRU

    @Sig, did you search the general's hideout. A marker will appear on the map when he is killed providing you with the location of the body. I have played this campaign many times and have never had this problem. Also thanks for the suggestion about adding a back up team, but honestly saving frequent will help avoid going in solo. @sweguy96, Any AI mods? I completed this mission a couple of times with out ever raising an alarm. The key is to not alert the base which causes a couple of helos to drop of a QRF that is equipped with nvg's. @EricFr, I will fix this. @seelix, I already fixed this in V1.2. You can take your squad before accepting the mission.Also added more time before convoy arrives. I'll fix the briefing on Seek and destroy. @Everyone, I know some of the mission might seem daunting at times, just understand that you can't just rush in and assault. You need to use stealth and explore all methods. If i made the campaign too easy, it would be a huge bore. The whole point is to provide a formidable challenge. Thanks for playing guys! I've completed this campaign multiple times, and feel it's pretty much polished and bug free, but if you see something let me know. Also don't use the end mission cheat, because you feel that something is wrong.
  2. sick1

    [CAMP] SEAL Team 6 DEVGRU

    UPDATE http://www.gamefront.com/files/20451617/DevgruV1_21_7z V1.21 changelog 1. Removed UAV from all side mission due to it breaking triggers. 2. Fixed spelling errors. 3. Made extraction helos invulnerable to enemy fire. 4. various other tweaks. Have fun and report any bugs. Ace version is almost done;)
  3. sick1

    [CAMP] SEAL Team 6 DEVGRU

    Hey tom3kb, do me a favor. When you start the mission, place the uav far to the south away from island, and let me know if it happens again. ---------- Post added at 02:19 PM ---------- Previous post was at 01:54 PM ---------- No matter how many times i replay the fob mission, I'm not having the problems reported. Are you guys using any AI mods? ---------- Post added at 03:01 PM ---------- Previous post was at 02:19 PM ---------- Yep it was the UAV. No UAV support for that mission I'm afraid. Sorry guys, I've decide to remove the UAV from all side missions. It's to lethal and interferes with the mission setup.
  4. sick1

    [CAMP] SEAL Team 6 DEVGRU

    I'll look into that, but I've never had that problem, although i do have a good system. There's not that many units during that time. Anybody else having this problem?
  5. sick1

    [CAMP] SEAL Team 6 DEVGRU

    Hey guys I will fix the fob problem right now. And I hoping to release an ACE version today as well. Stay tuned for another final update. lol;) ---------- Post added at 12:53 PM ---------- Previous post was at 12:47 PM ---------- Hey does the mission say complete when it ends, does the "mission complete" title appear? I think the UAV is killing the target with hellfires. lol
  6. sick1

    [CAMP] SEAL Team 6 DEVGRU

    Karatekid i didn't get any of that, but I'm glad you are liking my campaign. ;)
  7. sick1

    [CAMP] SEAL Team 6 DEVGRU

    UPDATE http://www.gamefront.com/files/20447502/DevgruV1_2_7z V1.2 changelog 1. Added NVGs to SEALs in all missions. 2. Fixed missing audio in a few missions. 3. Optimized Airstikes. 4. Fixed Reaver's character voice. 5. Changed SEALs in last mission so they can use OA backpacks. 6. Fixed missing c4 in M9. 7. Fixed random pilots walking around in mM2. 8. Added SAVEGAME to all FOB missions. 9. Fixed bug in M8 that cause the SEALs to engage specter after helo ride. 10. Fixed wrong texture files for signs at the prison in M8. 11. Fixed helicopter transport for M7. 12. Fixed HVT sometimes getting stuck in build in mission M7. 13. Added Molatian and Afrenian planes to all missions, along with attack choppers. 14. And a few other bugs I can't think of. Have fun. ACE version is going to take a little longer due to the editing i need to do in each mission for the music volume. Also coop will be after the ACE version.
  8. sick1

    [CAMP] SEAL Team 6 DEVGRU

    Thanks seelix! Just so you know those aren't the mission names, just captions for the pictures. The mission names can be found in the campaign menu.
  9. To me every aspect of making a mission takes up a considerable and equal amount of time. If you do it enough, you can streamline most of the process using a systematic approach. The key is to make sure you enjoy working on it. I like to watch war movies or military documentaries while I'm working on a mission. I get a lot of cool ideas that way and i don't become bored just messing with the editor.
  10. sick1

    [CAMP] SEAL Team 6 DEVGRU

    To all the players not having magazines for the RH pistol packs, you need delete your old arma 2 RH pack and download the new one for OA. Here is the link. http://www.armaholic.com/page.php?id=12800 @ gorilla100 that reminds me of an issue with ACE. The update will be out soon. Uploading now.
  11. sick1

    [CAMP] SEAL Team 6 DEVGRU

    Arma is a very strange game sometimes. I think maybe it craps out every once and awhile and stuff like that happens.
  12. sick1

    [CAMP] SEAL Team 6 DEVGRU

    You know what I did Sig, I just lowered the enemy AI difficulty in the options menu. This made my seals act more efficient. I don't use any AI mods, but you should wait for the Ace version and play that. Ace make single-player pretty amazing. Also I'm thinking about replacing the tier one units with Dave Garry's rangers, because they have Boonie hat guys that don't loose their head gear when using NVGs. What do you guys think?
  13. sick1

    [CAMP] SEAL Team 6 DEVGRU

    Hey guys, I will be releasing what should be a final patch either early this morning or afternoon. The patch will fix a bunch of things I noticed on my second play. Please understand that the current version does not contain any game breaking bugs, so please keep playing;) Also the Ace version will be released with the update. p.s. using WARFX makes this campaign pretty damn awesome. The jdams look amazing.
  14. sick1

    [CAMP] SEAL Team 6 DEVGRU

    @ gorilla100, are you sure you are nor running ACE? @ Sig, yeah I don't no why, but after awhile sometimes it won't let you place a maker for the CAS. I'll look into a work around to this or ask the creator of the script. Also you might want to try a AI mod to enhance your soldier. There's no way to make them smarter than they currently are. @Sokka, sounds like your desert mercs addon for OA is either not installed properly or not there at all. Double check that all mods are installed. You should see them running on the menu screen. @seelix, Thanks for the bug report. I will look into each of them. Most of the problems you listed seem to be BIS issues that I have had in others missions. Also that ammo crate is put there just in-case you failed to take out the chopper pilots and need some aa. @ Agamennone, hopefully thi will be fixed in the next update. @ everyone, thanks so much for playing and providing me with feed back. I will take everyone's suggestions into consideration. You should know that no game-breaking bugs have been found yet, so you should have an enjoyable gaming experience.
  15. sick1

    [CAMP] SEAL Team 6 DEVGRU

    No, you're right. I'll add them to the crates in the next update thanks! I do think that the Javelin is a one shot deal when using ACE, so no ammo.
  16. sick1

    [CAMP] SEAL Team 6 DEVGRU

    That's pretty weird tom3kb, are you using Ace or SLX? Thanks for the suggestions. The reason why you only have one objective, is that each side mission has 4 possible locations to add replayability. If i added other objective, it would have taken forever to create.
  17. sick1

    [CAMP] SEAL Team 6 DEVGRU

    Thanks guys! I'd love to know how far you have gotten, what you like/dislike, and what you would like me to change.
  18. sick1

    [CAMP] SEAL Team 6 DEVGRU

    Are you sure tom3kb? I double checked and the RH pistols have mags. Lets figure out what happening here. Is their a weapon limit in the description.ext? And yes I will make an ACE version to be out soon. You can play the game with ace, just turn the music down a little.
  19. sick1

    [CAMP] SEAL Team 6 DEVGRU

    thanks Agamennone. I love the TF86 seals, but they are not OA compatible.
  20. sick1

    [CAMP] SEAL Team 6 DEVGRU

    @Muahaha, you can play it with ACE, but the music volume will be screwed up in some parts. The fadesound command does not work in ACE, since the ACE Devs don't want it to be single player compatible. Not game breaking, but it kinda kills the atmosphere I created.
  21. Is their any way to use fade sound in ACE. I'm trying to make my ST6 campaign compatible, but this creates alot of work for me.
  22. sick1

    [CAMP] SEAL Team 6 DEVGRU

    UPDATE http://www.gamefront.com/files/20436629/DevgruV1_1_7z V1.1 changelog 1. Removed nill errors for players using CBA. 2. Fixed side missions not rewarding players.
  23. sick1

    [CAMP] SEAL Team 6 DEVGRU

    UPDATE http://www.gamefront.com/files/20436629/DevgruV1_1_7z V1.1 changelog 1. Removed nill errors for players using CBA. 2. Fixed side missions not rewarding players.
  24. sick1

    [CAMP] SEAL Team 6 DEVGRU

    what mission are you on sweguy96? You get the support via action menu. Sometimes the support is available at mission start, other times it is available at certain checkpoint within the mission. ---------- Post added at 04:05 PM ---------- Previous post was at 04:02 PM ---------- Damn I'm sorry guys the side missions are ass backwards. If you skip the mission you get the support, if you do it you get nothing. i will release an update within the hour which fixes this and a few other problems.
  25. sick1

    [CAMP] SEAL Team 6 DEVGRU

    Yeah MacScottie, I have not updated the campaign to feature coop yet, so you might see wired things happen. Also those bombs were intentionally dropped to clear the trees so you can observe the town. It happens while you are in the chopper.
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