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sick1

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Everything posted by sick1

  1. sick1

    [CAMP] SEAL Team 6 DEVGRU

    UPDATE Vanilla http://www.gamefront.com/files/20507023/DevgruV2_0_7z Ace version http://www.gamefront.com/files/20508391/DevgruV2_0ACE_7z V 2.0 Changelog 1. Fixed no transport on FOB 4. 2. Added seal tags. 3. Removed old Air support script and added the Mando console which never breaks and kicks ass. 4. Changed some load outs. 5. Added the BAF and PMC weapons. 6. Added markers that appear on seals that die so you can rummage them for gear if needed. 7. Fixed more spelling errors;) 8. Made sure the pilot in M9 doesn't leave helo. 9. various other fixes I can't remember. The ACE version contains all of the updates from the current vanilla version.
  2. sick1

    Campaign

    Chesty puller, Blood on sand, anything by Zipper5. Kremator is right though you don't need to star a thread.
  3. sick1

    [CAMP] SEAL Team 6 DEVGRU

    @Tonci87, I will fix that. @Naserve, I've never played coop, so I have a few questions. How do you play a coop mission? Has anybody tried to play the campaign coop yet? Were there any bugs encountered while playing the campaign coop? I'll try to get a coop version out when I know I fixed any problems.
  4. sick1

    ArmA Ghost Recon II

    If you need any help let me know. If you aren't going to make a new campaign, I'm willing to take your recent work and make a campaign out of it. I could Remake GRAW 2 for the PC including all of the original voice overs and audio. Let me know. I would love to use your units and GUI to make this happen.
  5. sick1

    RH wip thread

    A compilation would be great in my opinion.
  6. sick1

    [CAMP] SEAL Team 6 DEVGRU

    Nice video ranger1979;) I noticed you are playing with radio disabled. You're missing alot of the story that way. @nettrucker, I fixed the hello in the next update.
  7. @Pimmelorus, try lowering the AI accuracy in the difficulty setting.
  8. sick1

    [CAMP] SEAL Team 6 DEVGRU

    Hey guys, I'm currently working on a update that will add some new features. I will also look into the problems you are having. Please tak in mind that the betas are not a goo option to run with my campaign, they may contain bugs not linked to it. I'll try to release a new version tonight.
  9. Hey ranger. Love the updates you've added. I will post any issues if i find them. What i got so far. Also If you need any help with SOV2 let me know. I can do you some cut-scenes if you like. Thanks bro!
  10. Hey ranger, Don't use any lose triggers. In my campaign, if specter is killed or an important objective is failed, I call on a script that fades to black and kills all playable characters after a 10 second hint. This way you can revert.
  11. sick1

    [CAMP] SEAL Team 6 DEVGRU

    @Tonci87 I will fix that buddy. @nettrucker, I'll check that. @lev, most of those weapons are already within ACE, so i didn't add them. @Baldman, I'm not sure what you are talking about. How does that effect a mission? If you mean does it break gameplay, the answer is no. thanks to all!!
  12. Thanks Ranger going to play it again and let you know if I find any bugs. If you need any help solving bugs let me know.
  13. sick1

    [CAMP] SEAL Team 6 DEVGRU

    zyri is your CO up to date with the latest patch? It appears that you are missing some BAF characters. This was included in a patch from BIS.
  14. sick1

    [CAMP] SEAL Team 6 DEVGRU

    @zyri, it's cool bro. Let's figure out what's going on with your setup. Can you see the mads listed in the main menu on the right of the screen? @ USRanger709 Yeah I guess i made that part a little too hard. It is very possible. You need to gain as much speed then slight pitch the plane up and keep it at the same angle, and slowly climb. You could just use the endmission cheat. After you go airborne the mission ends. I'll think about making it a little easier. @mant3z, use the m119 like a static turrent. Don't use the artillery computer. If you don't like it, it's not mandatory. Go grab some ATs and take them down. ---------- Post added at 12:19 PM ---------- Previous post was at 12:16 PM ---------- @zyri,search your computer for .rpt. You'll be looking for this file, arma2oa.rpt This is a report Arma generates which contains what went wrong. Copy all of the text and paste it here using a spoiler tag.
  15. sick1

    [CAMP] SEAL Team 6 DEVGRU

    UPDATE ACE version available. http://www.gamefront.com/files/20458502/DevgruV1_ACE_7z The ACE version contains all of the updates from the current vanilla version.
  16. sick1

    [CAMP] SEAL Team 6 DEVGRU

    @zyri, the error you are suggesting is 100% linked to this addon http://www.armaholic.com/page.php?id=13732 not installed properly. make sure it's within a addons folder. @nettrucker, I wont.
  17. sick1

    [CAMP] SEAL Team 6 DEVGRU

    @zyri your addon desert mercs for OA is installed wrong. It did not come with a addons folder.
  18. sick1

    [CAMP] SEAL Team 6 DEVGRU

    @NoRailgunner, i respect your opinion, but you don't have unlimited support. You earn support if you complete the side missions. Are you running the latest version of my campaign? I fixed the bugs you listed. In all honestly i created this campaign just the way I feel a spec ops campaign should play out. After making over 45 spec ops missions for Arma 2, I have learned that it's important to use force multipliers, such as support to make the missions more believable. You are the first one to say this campaign is easy. Alot of players have been saying it's too difficult and i was thinking about making it a little easier. P.s the only missions you get support in, even if you don't complete the C.I.A missions, are M4 and M7.
  19. sick1

    [CAMP] SEAL Team 6 DEVGRU

    @Baldman, what's an Ace engagement range? ---------- Post added at 03:35 AM ---------- Previous post was at 03:29 AM ---------- If you're asking if it works with Ace, the answer is yes. ;)
  20. sick1

    [CAMP] SEAL Team 6 DEVGRU

    Hey guys I'm uploading the ACE version now, but it won't be done for 30 mins and i need to take off. Here is the link to my gamefront files. Wait 30 mins then check it for the ace version. http://www.gamefront.com/files/user/luckybill13
  21. sick1

    [CAMP] SEAL Team 6 DEVGRU

    I'm testing the ACE version right now. Does anyone know if Warfx can run with ACE?
  22. sick1

    [CAMP] SEAL Team 6 DEVGRU

    Yes I'm sill going to do that, but I think it would be better in arma 3 due to the SDV teams in the screen shots. I'm actually going to update all of my old campaigns and bring them to OA standards. To make Socom 2, I need an oil rig and tanker.
  23. sick1

    [CAMP] SEAL Team 6 DEVGRU

    Thanks nettrucker! Glad you liked it. ---------- Post added at 05:59 PM ---------- Previous post was at 05:55 PM ---------- Oh no, not another update;( UPDATE V1.22 changelog 1. Fixed missing briefing in M7. 2. Removed accidental invulnerability from Specter M9. 3. Also some other bugs I can't seem to remember. http://www.gamefront.com/files/20455490/DevgruV1_22_7z ACE version will be done tonight;)
  24. sick1

    [CAMP] SEAL Team 6 DEVGRU

    I'll give you hint, if the enemy opens fire, the qrf will be triggered.
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