bigbigmek
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Posts posted by bigbigmek
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For the WP, I haven't take a look, but for the paraJump, try this ;)thx this was one of many erros.
but now my script is working.
tomorrow i will post it here. :)
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i want to write a script wich allow me to call parachute troopers with on click on the map.
but i have some problems
first here is my script
init sqs
callParaTroopers = compile preprocessFile "callParaTroop.sqf"; _vehicle = "C130J"; groupArray = ["USMC_Soldier", "USMC_Soldier", "USMC_Soldier", "USMC_Soldier"]; onMapSingleClick {hint 'onMapSingleClick'; paraGroup = [[1500,1500, 800], _pos, "C130J", groupArray] call callParaTroopers;}callParaTroop.sqf
_spawnPoint = _this select 0; _jumpPoint = _this select 1; _jumpPoint set [2,_spawnPoint select 2]; _vehicleType = format['%1', _this select 2]; _soldiers = _this select 3; _vehicle = createVehicle [_vehicleType, _spawnPoint, [], 0, "FLY"]; _vehicle setPos [getPos _vehicle select 0, getPos _vehicle select 1, _spawnPoint select 2]; _pilotes = createGroup west; _pilote = _pilotes createUnit ["USMC_Soldier_Pilot",_spawnPoint ,[], 0, "NONE"]; _pilote moveInDriver _vehicle; _waypoint = _pilotes addWaypoint[_jumpPoint,0]; [_pilotes,0] setWaypointType "MOVE"; [_pilotes,0] setWaypointSpeed "LIMITED"; _vehicle flyInHeight 800; _waypoint = _pilotes addWaypoint[[0, 0, 0],0]; [_pilotes,1] setWaypointType "SCRIPTED"; [_pilotes,1] setWaypointScript "ParaTroopsJump.sqs [this]"; _waypoint = _pilotes addWaypoint[_jumpPoint,0]; [_pilotes,2] setWaypointType "MOVE"; [_pilotes,2] setWaypointSpeed "FULL"; _waypoint = _pilotes addWaypoint[[0, 0, 0],0]; [_pilotes,3] setWaypointType "SCRIPTED"; [_pilotes,3] setWaypointScript "deleteVehicle this"; _newGroup = createGroup west; _spawnPoint = _this select 0; _jumpPoint = _this select 1; _jumpPoint set [2,_spawnPoint select 2]; _vehicleType = format['%1', _this select 2]; _soldiers = _this select 3; _vehicle = createVehicle [_vehicleType, _spawnPoint, [], 0, "FLY"]; _vehicle setPos [getPos _vehicle select 0, getPos _vehicle select 1, _spawnPoint select 2]; _pilotes = createGroup west; _pilote = _pilotes createUnit ["USMC_Soldier_Pilot",_spawnPoint ,[], 0, "NONE"]; _pilote moveInDriver _vehicle; _waypoint = _pilotes addWaypoint[_jumpPoint,0]; [_pilotes,0] setWaypointType "MOVE"; [_pilotes,0] setWaypointSpeed "LIMITED"; _vehicle flyInHeight 800; _waypoint = _pilotes addWaypoint[[0, 0, 0],0]; [_pilotes,1] setWaypointType "SCRIPTED"; [_pilotes,1] setWaypointScript "ParaTroopsJump.sqs [this]"; _waypoint = _pilotes addWaypoint[_jumpPoint,0]; [_pilotes,2] setWaypointType "MOVE"; [_pilotes,2] setWaypointSpeed "FULL"; _waypoint = _pilotes addWaypoint[[0, 0, 0],0]; [_pilotes,3] setWaypointType "SCRIPTED"; [_pilotes,3] setWaypointScript "deleteVehicle this"; _newGroup = createGroup west; for "_i" from 0 to count _soldiers do{_soldier = _newGroup createUnit ["USMC_Soldier",_jumpPoint ,[], 0, "NONE"]; _soldier moveInCargo _vehicle;}; player moveInCargo _vehicle; _newGroup;and ParaTroopsJump.sqs
_vehicle = _this select 0; _soldiers = _vehicle assignedCargo; for "_i" from 0 to count _soldiers do{ sleep random(1); _i leaveVehicle _vehicle;};my problem is that the C130J dont fly to waypoint 0
and the ParaTroopsJump.sqs dont work.
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add another magazine works but look not good.
in game the maverik launcher has 2 shots and another magazine
when i have shot the 2 rockets, i get another 2, but the problem is every time i shot an magazin empty the rockets jump around the weapon slots and this looks not good.
pufu: have you a link or can you say me how i can add a new magazine?
hamsi: where can i finde the class CfgMagazines?
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thanks.
i found this 2 lines
weapons[] = {GAU8, "MaverickLauncher", "SidewinderLaucher_AH1Z", "BombLauncherA10", "FFARLauncher_14"}; magazines[] = {"1350Rnd_30mmAP_A10", "2Rnd_Maverick_A10", "2Rnd_Sidewinder_AH1Z", "4Rnd_GBU12", "14Rnd_FFAR"};but how can raise the count of mavericks to 4 or more.
i have delete the entry for bombs and FFARLauncher
weapons[] = {GAU8, "MaverickLauncher", "SidewinderLaucher_AH1Z",}; magazines[] = {"1350Rnd_30mmAP_A10", "2Rnd_Maverick_A10", "2Rnd_Sidewinder_AH1Z"},and what should i do now.
can anyone help me?
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Hi, all
first my english is not very good.
i want to stard modding, just some small config changes.
example: i want to changes the weapons of the a10.
so i make
... class A10:plane{}; class MyA10:A10 { }but where can i find the orignal code of the a10,
because i can't change antyhing without knowing the orignal values.
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wow nice work.
can you also make this guns?
STEYR AUG A3

and
STEYR AUG A3 SF

parachute troopers
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
ok here is the script
http://uploaded.to/file/4sxc3z
docu:
ParaId must be set to 0 at the begining.
returnValue = is the group of soilders wich wil be dropped at position JumpPosition
spawnPosition = is the startingposition of the vehicle
JumpPosition = is the position where the soldiers where dropped.
vehicleName = classname of the vehicle
groupArray = array of classnames of the units wich will be dropped
example
ParaId=0; groupArray = ["USMC_Soldier", "USMC_Soldier", "USMC_Soldier"]; onMapSingleClick {paraGroup = [[1500,1500, 200], _pos, "C130J", groupArray] call callParaTroopers;}