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Gazmtk

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Posts posted by Gazmtk


  1. Hi, follow these steps if you want to add a helicopter extraction to your mission in the editor.

    1. First go to nonplayable, empty, objects, and insert a visible or invisible H (helipad) where you want to the helicopter to land.

    2. Place a transport helicopter on the map where you want it to start flying from, I used a MH-60S seahawk. Name it as: Helicopter

    3. Type Helicopter flyinheight 85 in the initialization. You can put any height number in.

    4. Place a MOVE waypoint next (very close) to the helicopter.

    5. Synchronize the first MOVE waypoint to whatever trigger you made (such as destroying an objective) that will cause the extraction to take place.

    6. Next connect the MOVE waypoint to a LOAD waypoint placed on the helipad. In the ON ACT for the LOAD waypoint type:

    dostop Helicopter;Helicopter land "land"

    this forces the Helicopter to land on the helipad and turn off the engine.

    7. Now place another MOVE waypoint right next to the LOAD waypoint (place it practically on top of it) In the condition for the MOVE waypoint type:

    ((!alive unit1) OR (unit1 in helicopter)) AND ((!alive unit2) OR (unit2 in helicopter)) AND ((!alive unit3) OR (unit3 in helicopter)) AND ((!alive unit4) OR unit4 in helicopter) AND ((!alive unit5) OR (unit5 in helicopter)) AND ((!alive unit6) OR (unit6 in helicopter)) AND ((!alive unit7) OR (unit7 in helicopter)) AND ((!alive unit8) OR (unit8 in helicopter))

    What this condition does is it asks: Is the unite alive or dead? If he is dead then don't wait for him. If he is alive, is he in the chopper? If not then wait for him. Basically it checks to see if everyone is in the chopper before leaving to the next waypoints. You may need to adjust the condition to fit the number of units in the group for your mission. Also you should go to the group of infantry that you want to transport and individually name each one of them unit1, unit2, etc... so the Helicopter knows who you're referring to.

    8. Now place the remaining MOVE waypoints that you want the helicopter to travel through.

    9. Put a UNLOAD waypoint where you want the Helicopter to land. And an invisible helipad as well. For the waypoint under On Act type :

    dostop Helicopter;Helicopter land "land"

    to force the helicoper to land at the drop off point.

    This Script either has errors or it does not work, thanx but please put in the rest.


  2. Ok I forgot that part, I did have it on switch already but the hold waypoint worked a charm! thanx so much!

    Next problem, the SU 34's when taking off they ignore my move waypoints when taking off and bank left right after take off, I have used the "this flyinheight 400" and put move markers forward from the runway, but they continue to go left right away then crash into the trees.

    I have just played with it for 40min's and Nothing I have done so far has worked?

    Any Idea on why they are ignoring move orders and going right for the Seek and Destroy?

    ---------- Post added at 07:10 PM ---------- Previous post was at 05:45 PM ----------

    well I was hoping to have it so if you wanted to get creative you could take out the air assets before going for the main base, thats the plan anyway.

    I am just working out the issues atm, like all 6 jets hitting the same tree :(

    but so far everything else seems to be going well, I have Blackhawks bringing the teams in, then then ground assets waiting for Radio contact to begin assaults and I think I have the artillery under control, but I haven't tested that yet, just getting these jets worked now I have the Helis working well :)


  3. Hi, I have looked every where, I have searched the forums here and Armaholics, I have read the Armed Assault Editor Guide Deluxe and I still cant work it out, so I am asking for help. :o

    I have a Mission setup already, units are where they are meant to be, and I have 6 SU-34's in the top airfield on Chernarus and 3 Mi-24's in the lower left Airfield ( with "Bolota" I couldn't get planes to take off there without exploding at the end of the runway?!) plus multiple units around the place that I have synced to a Trigger that when the BlueForce is detected by the Opfor they will come to the area and seek and destroy.

    I have the trigger set and then I have the Seek and Destroy way points synced to the Trigger.

    But The aircrafts are taking off right away and so are the Helis, I have then tried having Pilots next to Empty Vehicles and syncing the Get In waypoint, but then they wont get into the Vehicles. any help would really be appreciated. :D

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