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michielr

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About michielr

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  1. Sorry for the late reply, but it seems CBA just exposed a flaw in my original mission :) Thanks for the help though!!
  2. Hi, I'm having a few issues with CBA and a mission I'm working on. Basically the mission init.sqf runs a loop and calls createUnit about 500 times (battalion sized force). Vanilla ARMA2, no problems (near-instant generation). ARMA2 + CBA 0.3.1, loop stops roughly halfway, and after about 10-15 seconds I see the rest of the units appear one by one. Right now I'm thinking it might be the event handlers kicking in at some point and slowing things down, but I really don't know. Any thoughts would be really appreciated!
  3. Hi, This is something I wrote the other day to fix two issues I have with the ARMA 2 C-130J, a) the number of troopers that fit in the cargo hold (25) and b) the nose wheel steering on the ground. The code below will allow you to transport 64 paras (as per the real life specs) and will enable taxiing (at least on the Utes strip). Soldiers 26-64 will hover somewhere in the hold as there are no cargo positions (probably impossible to fix without the model). class CfgVehicles { class Plane; // External class reference class C130J; // External class reference class C130J_PARA : C130J { displayName = "C130J Para"; transportSoldier = 64; wheelSteeringSensitivity = 5; }; }; Hope this is helpful for anybody!
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