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Posts posted by groslezard
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I'd like to see a regular support for freetrack in ArmA 2.
BIS it's not too late ! I want to be a legal user !!! ;)
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Merci groslezard :) You've added some very useful information.I have read the wiki and it's not very informative.
What we need is an application that suggests values after being given data by the user.
For example, if I tell said app that my download is 20 Mb, my upload is 768 Kb, I want to run 8 players in a fairly intensive coop such as domi, it should spit out the best values for me.
Am I asking too much?
You don't need an application for a "just one time" settings. Convert your upload bandwidth in bytes and put the value in maxbandwidth.
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Ok so I put the Server.Cfg file in the Arma2 directory. Now where do I put the Arma2.Cfg file?When I start up Arma 2, should I also start up the Arma 2 Server Console?
Also. Where do I get the game type I want to host? For example. I have played Cherno Life many times now. Isn't that file saved somewhere on my computer and do I need that file at all to alter the game at all?
Thanks again.
For ArmA2.cfg :
C:\Users\username\Documents\ArmA 2 (vista or seven)
or
C:\Documents and Settings\username\Documents\ArmA 2 (XP)
Start only server console.
Files are saved in :
C:\Users\username\AppData\Local\ArmA 2\MPMissionsCache (Vista)
---------- Post added at 10:09 AM ---------- Previous post was at 09:38 AM ----------
//ArmA2.cfg language="English"; adapter=-1; 3D_Performance=6000; Resolution_W=0; Resolution_H=0; Resolution_Bpp=16; MaxMsgSend=512; MaxSizeGuaranteed=512; MaxSizeNonGuaranteed=128; MinBandwidth=512000; MaxBandwidth=822000; MinErrortosend=0.003; maxCustomFileSize=350000;
At last! Someone who is prepared to actually post one of these. The biki is next to useless on this subject.
Can you tell us how you arrived at these figures so we can scale it for our own needs?
I give you these informations from memory (not sure at 100% :)), i worked on it for ArmA 1 after a lot of tries and search.
More info here.
The most important values are :
MaxBandwidth : maximum upload bandwidth (in bytes) that your server can give.
MinBandwidth : average upload bandwidth you can have.
MinErrortosend : less it is, better you play in game. My value is good for internet. Less lag effect in AI moves. You can reduce it for a lan configuration.
MaxSizeNonGuaranteed : 128 is good after tries, as they say in BIS wiki :
"Increasing this value may improve bandwidth requirement, but it may increase lag".
maxCustomFileSize : the max size for loading custom files (personnalized face.jpg for example).
I suggest you to try with my values for starting, just change "MaxBandwidth" for your server capacity and eventually "MinBandwidth".
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Put the file "server.cfg" in program files ArmA2 directory.
For the file "ArmA2.cfg", you can find it (by default) in :
C:\Users\username\Documents\ArmA 2 (vista or seven)
or
C:\Documents and Settings\username\Documents\ArmA 2 (XP)
The file is created the first time you launch arma 2.
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Hi,
For hidding markers, i put in init.sqf :
"markername" setMarkerAlpha 0;
When you want this to appear put in the trigger :
"markername" setMarkerAlpha 1;
Don't know if it's conventionnal but it works !
For hidden objectives, you have to create several briefing.sqf and call them in a trigger.
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Hi all,
For me, the best soundmod for Arma 1 was HIFI FX, you could hear the breech metallic sound when you fired. Vops isn't bad but HIFI was really great !
I hope XIII 'll have time to port it over Arma 2 one day. Sound is really important for immersion !
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There's a function "Disclose or Reveal Target" (not sure of the name, french version) in command options. You got to map it to a key (lateral mouse button is perfect). I use it with binocular for designating ennemies. Works well, but ennemies must be close enough.
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Hi,
I use my own home server, under windows for the moment.
You need to know your upload capacity, count around 10 ko/s per player.
You should find official informations here.
Copy Arma2 directory in the server; put the armaserver.exe. Then you have to create file server.cfg, i give you my own as example.
//server.cfgpasswordAdmin="yourpassword";
password="yourpassword";
hostname="Vieux Campeurs COOP FR";
maxPlayers=10;
motd[]=
{
"Bienvenue sur le serveur ARMA 2 des vieux campeurs",
"Campagne COOP 1-12 FR par Groslezard [LVC]",
"Windows 7 Server (test)",
"VoIP (on)",
"VOPS Sound Mod (on)",
};
motdInterval=3;
voteThreshold=0,33;
voteMissionPlayers=3;
reportingIP="armedass.master.gamespy.com";
logFile="server_console.log";
//checkfiles[]={"HWTL\dta\data3d.pbo","dta\data3d.pbo"};
equalModRequired=0;
kickDuplicate=0;
verifySignatures=0;
disableVoN=0;
vonCodecQuality=5;
3rdPersonView=1;
persistent=0;
Netstats=0;
BattlEye=0;
//Cheat detection
//checkfile=0; //1=slow 0=defult
//onHackedData = "ban (_this select 0)"; //auto ban hacked addons //
//onDifferentData = "kick (_this select 0)"; //auto kick modified files
//onUnsignedData = "kick (_this select 0)"; //auto kick Unsigned files
class Missions
{
class coop_01_secret_defense
{
template = 01-coo@12-secret_defense.Chernarus;
cadetMode = 1;
};
};
You also need to create in "My Documents/ Arma 2/" the file ArmA2.cfg. I give you my own as example for 7-8 players.
//ArmA2.cfglanguage="French";
adapter=-1;
3D_Performance=6000;
Resolution_W=0;
Resolution_H=0;
Resolution_Bpp=16;
MaxMsgSend=512;
MaxSizeGuaranteed=512;
MaxSizeNonGuaranteed=128;
MinBandwidth=512000;
MaxBandwidth=822000;
MinErrortosend=0.003;
maxCustomFileSize=350000;
Create a shortcut to armaserver.exe and put the extension "-mod=yourmods -config=server.cfg -cpuCount=numberofcores -port=2302".
Forward UDP ports 2302 to 2305 to the net.
Thats all ! (i hope, i don't forget something)
I was using a single core AMD 4000 + / 2 Go ram for arma 1. It was enough for small coop missions. Now (with the help of my team), i use an intel quadcore Q9650 / 4 Go ram for bigger missions. I think a dualcore is enough for a server, my quad has enough power for ArmA III. ;)
I hope this could help you.

JTD Fire And Smoke
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
Best virtual wishes to DMarkwick and his family... Life is so sad sometimes...
@JuggernautOfWar
Fire&Smoke works well with OA, maybe you've not loaded CBA in good priority in the shortcut. XEH is included in CBA, they change the name in CBA_Extended_Eventhandler.pbo recently. Try to put them in the same addon folder (JTD F&S + CBA) if you still have problems.
Thanks to DMarkwick for this wonderful immersive addon, a lot better than vanilla OA ball of fire !