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jdmt

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Everything posted by jdmt

  1. jdmt

    MRAP - RG31 Mk5 (WIP)

    Hey, this: http://www.wimp.com/armoredvehicle/ might help with the Interior, it's not an RG-31, but it's really similar, they show the interior at various points, I don't know if it will help though. As for IED resistance, make the tires easily destroyed compared to the rest of the vehicle, and if possible, use the ACE2 Armour system to make it vulnerable to RPGs, tank rounds, EFPs, yet resistant to 7.62.
  2. http://store.bistudio.com :) By using Sprocket, you support BIS.
  3. jdmt

    MRAP - RG31 Mk5 (WIP)

    Awesome! Is the interior modelled yet?
  4. jdmt

    MRAP - RG31 Mk5

    I can't wait to use these for myself, at this rate, it can't be too long.
  5. jdmt

    MRAP - RG31 Mk5

    Is an M240 variant planned? Also, it's good to see it in O2 already.
  6. jdmt

    MRAP - RG31 Mk5

    The quality of this model is insane! Will it keep this level of detail when it goes into ArmA II? Or is it being modelled in such detail for ArmA III? Either way, I can't wait to do some Route Clearance missions in this!
  7. If the 6x6 is planned, hopefully these pictures can help: https://www.dropbox.com/gallery/25998437/1/RG-33L?h=cd1999
  8. jdmt

    MRAP - RG31 Mk5

    Finally! This is awesome!
  9. NZX, I have pictures of the interior of an RG-33L, do you think you could use them as a reference for the interior of that RG-31?
  10. What ever happened to these: I know the RG-31 is from ONS, what about the Buffalo, and the Cougar?
  11. The one guy had his command line all messed up, we fixed it.
  12. When I play Multiplayer, I can't hear other players shooting, I can hear the enemy, but I can't here the players on my team, no matter which weapons we used, at first we though it was because our A2 versions weren't the same, some had 1.10, and others had 1.09, but that only made the problem appear after time, at the start of the mission we could hear each other shoot, then we couldn't after like 5 minutes. There is nothing in the RPT about it either. Also, we're using ACE and ACRE, but I don't see why either of these would trigger it. We are able to shoot the M9 and hear it.
  13. jdmt

    Will you buy ARMAIII?

    8 Codemasters developers voted No. How do they afford to employ that many people? Anyways, of course I'm buying it.
  14. jdmt

    Steamworks, add it in or not?

    These features are for Arcade like games. I can't imagine any ArmA III player wanting to automatically go into a match like a console. Or have a spray. Achievements are a waste of time for a game like this. I use Steam on a daily basis, I just believe ArmA III should stay as far away from it as possible.
  15. jdmt

    ArmA3 Marketing

    I would shit myself if I seen the ArmA III trailer make it to TV.
  16. jdmt

    ArmA 3 on Steamworks?

    BIS makes more money per sale off of Sprocket, because they own it, why would they dump this?
  17. jdmt

    ArmA 3 on Steamworks?

    No. BIS shouldn't dump Sprocket, I love Sprocket. ArmA II + Steam is a joke, mods are a mess, updates are worse.
  18. Currently the AI in buildings is a joke. They stand there, and move really slow, the humans have the advantage when they clear the room.
  19. jdmt

    ArmA 2 site hacked

    That's how you get things done :D
  20. jdmt

    PhysX

    Just to be on the safe side, I'm switching to a GTX 560...
  21. jdmt

    Any planes or jets?

    I'm sure the F-35 will be making an appearance again. And the use of UAVs will be through the roof.
  22. jdmt

    ArmA 2 site hacked

    Read this: http://www.arma3.com/#story
  23. jdmt

    rivers in the mountains? (not pound)

    Imagine this: Blow up a dam, and flood the town below, this is the single greatest thing BIS could ever do.
  24. Bullet penetration! Body Armour.
  25. jdmt

    Ragdolls = In .... Realistic wounds ???

    If they do gore, I want it to be realistic, I don't want to shoot some guy in the leg, and his whole body explodes like in older versions of SLX.
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