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Everything posted by jdmt
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Hey, this: http://www.wimp.com/armoredvehicle/ might help with the Interior, it's not an RG-31, but it's really similar, they show the interior at various points, I don't know if it will help though. As for IED resistance, make the tires easily destroyed compared to the rest of the vehicle, and if possible, use the ACE2 Armour system to make it vulnerable to RPGs, tank rounds, EFPs, yet resistant to 7.62.
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Steam - Download Better, Stronger, Faster
jdmt replied to .kju's topic in BOHEMIA INTERACTIVE - GENERAL
http://store.bistudio.com :) By using Sprocket, you support BIS. -
Awesome! Is the interior modelled yet?
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I can't wait to use these for myself, at this rate, it can't be too long.
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Is an M240 variant planned? Also, it's good to see it in O2 already.
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The quality of this model is insane! Will it keep this level of detail when it goes into ArmA II? Or is it being modelled in such detail for ArmA III? Either way, I can't wait to do some Route Clearance missions in this!
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Combat! Addons - WIP Discussion
jdmt replied to Rudedog's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
If the 6x6 is planned, hopefully these pictures can help: https://www.dropbox.com/gallery/25998437/1/RG-33L?h=cd1999 -
Finally! This is awesome!
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-=/UP-ARMORED Vehicles\=-
jdmt replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
NZX, I have pictures of the interior of an RG-33L, do you think you could use them as a reference for the interior of that RG-31? -
-=/UP-ARMORED Vehicles\=-
jdmt replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
What ever happened to these: I know the RG-31 is from ONS, what about the Buffalo, and the Cougar? -
The one guy had his command line all messed up, we fixed it.
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When I play Multiplayer, I can't hear other players shooting, I can hear the enemy, but I can't here the players on my team, no matter which weapons we used, at first we though it was because our A2 versions weren't the same, some had 1.10, and others had 1.09, but that only made the problem appear after time, at the start of the mission we could hear each other shoot, then we couldn't after like 5 minutes. There is nothing in the RPT about it either. Also, we're using ACE and ACRE, but I don't see why either of these would trigger it. We are able to shoot the M9 and hear it.
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8 Codemasters developers voted No. How do they afford to employ that many people? Anyways, of course I'm buying it.
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These features are for Arcade like games. I can't imagine any ArmA III player wanting to automatically go into a match like a console. Or have a spray. Achievements are a waste of time for a game like this. I use Steam on a daily basis, I just believe ArmA III should stay as far away from it as possible.
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I would shit myself if I seen the ArmA III trailer make it to TV.
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BIS makes more money per sale off of Sprocket, because they own it, why would they dump this?
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No. BIS shouldn't dump Sprocket, I love Sprocket. ArmA II + Steam is a joke, mods are a mess, updates are worse.
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I hope AI will at least be able to placed in buildings!
jdmt replied to guiltyspark's topic in ARMA 3 - GENERAL
Currently the AI in buildings is a joke. They stand there, and move really slow, the humans have the advantage when they clear the room. -
That's how you get things done :D
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Just to be on the safe side, I'm switching to a GTX 560...
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I'm sure the F-35 will be making an appearance again. And the use of UAVs will be through the roof.
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Read this: http://www.arma3.com/#story
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Imagine this: Blow up a dam, and flood the town below, this is the single greatest thing BIS could ever do.
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Bullet penetration! Body Armour.
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If they do gore, I want it to be realistic, I don't want to shoot some guy in the leg, and his whole body explodes like in older versions of SLX.