yellowmosquito
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Post your broken Multiplayer Coop Campaign Experiences here!
yellowmosquito replied to yellowmosquito's topic in ARMA 2 & OA - MULTIPLAYER
Yes, the non-campaign multiplayer is very fun, but come on! Have you tried the multiplayer coop campaign yet? It would only work if the music they chose was yakety saks. -
Post your broken Multiplayer Coop Campaign Experiences here!
yellowmosquito replied to yellowmosquito's topic in ARMA 2 & OA - MULTIPLAYER
Update: When i couldn't escape the room, I just alt-tabbed ARMA2, and launched the next game we were playing instead. Honestly, I forgot it was running. Four hours later, after we were calling it a night, I realized that ARMA2 was still running! I went back into the program, and much to my suprise: I had completed the first mission!! And I never even left the briefing room (or played the mission for that matter) ! Simply amazing....I couldn't make this stuff up if I wanted to. -
Post your broken Multiplayer Coop Campaign Experiences here!
yellowmosquito posted a topic in ARMA 2 & OA - MULTIPLAYER
Since the devs don't seem to be giving the mulitplayer coop campaign any attention, I thought we could all tell our stories of how our multiplayer coop campaigns with our friends broke. For those of you who don't yet know, any type of saving or resuming of a mission while in Multiplayer coop campaign will render the game unplayable and cause all sorts of absurd errors...not unlike a bad acid trip in Las Vegas. So post your stories here! ---------- Post added at 03:12 AM ---------- Previous post was at 03:09 AM ---------- I'll go first... We upgraded to patch v1.04 in hopes that the multiplayer coop campaing had been fixed. Nope! Patch v1.04 seemed to actually increase the hilarity. A) unlike patch 1.03, patch 1.04 erased all current campaign missions - We issued a collective moan as we realized that we would be suffering through all of the heli-crashing, desynching fun again. B) Being forced to restart, we attempted the starting carrier mission three times, all unsuccessfully. This is what happened each time. 1) We were unable to talk to the commander to proceed. Oh well, decided to try again. 2) Same issue as before, no guy to talk to. We ended up shooting each other out of pure frustration and we were forced to start over. 3) During the masterfully annoying turn out the lights cutscene, my character got up and decided to walk directly at the screen....on his own. He became disloged in the corner, and when I got him out, the main door to the room wouldn't open. My friend managed to get the back door open, and while he couldn't talk to the bridge guard, he was able to put his hands behind his head uncomfortably close to his face. We've decided to shelve this game indefinitely...such a shame. -
Back in the day? You mean "the day" as in august of this year? This game came out a little over a month ago?
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Does the Patch 1.04 repair the coop in the main campaign?
yellowmosquito replied to rome's topic in ARMA 2 & OA - MULTIPLAYER
No, it turns it into a evil fun house of terror. We couldn't even get off of the damn aircraft carrier. At one point my character became possessed and started walking around uncontrollably. -
MP Co-Op Campaign - Saving Issues
yellowmosquito replied to nmrih's topic in ARMA 2 & OA - MULTIPLAYER
OH MY GOD! Patch v1.04 turned this awful game into pure comedy, and then quickly into absolute frustration. A friend and mine tried to play the campaign tonight, and this is what transpired. A) patch 1.04 erased all current campaign missions - We issued a collective moan as we realized that we would be suffering through all of the heli-crashing, desynching fun again. B) Being forced to restart, we attempted the starting carrier mission three times, all unsuccessfully. This is what happened each time. 1) We were unable to talk to the commander to proceed. Oh well, decided to try again. 2) Same issue as before, no guy to talk to. We ended up shooting each other out of pure frustration and we were forced to start over. 3) During the masterfully annoying turn out the lights cutscene, my character got up and decided to walk directly at the screen....on his own. He became disloged in the corner, and when I got him out, the main door to the room wouldn't open. My friend managed to get the back door open, and while he couldn't talk to the bridge guard, he was able to put his hands behind his head uncomfortably close to his face. Oh well, at least getting stuck right at the beginning saved us some time in the long run. I feel bad having bought two retail copies. I should've saved up for duke nukem forever. -
MP Co-Op Campaign - Saving Issues
yellowmosquito replied to nmrih's topic in ARMA 2 & OA - MULTIPLAYER
Is this fixed in the beta patches yet? -
MP Co-Op Campaign - Saving Issues
yellowmosquito replied to nmrih's topic in ARMA 2 & OA - MULTIPLAYER
Same issue here. A friend and I have completely given up trying the coop campaign. Unfortunately, this is the entire reason we bought the game, and we are both extremely disappointed in the quality. Why did we pay $50 to beta test this thing? I can understand small bugs, but did nobody bother trying one of their most publicized features? Not being able to load a save in a game that has more fatalities from bad pilots than enemy gunfire is a bad thing. Please fix the loading issue. I can live with bugs if we can actually resume when the game kills us with a said bug.