N757QQ
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Everything posted by N757QQ
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First off, Hello everyone. I am a FNG, but I am reading as much as I can to learn about mission building. I have played OFP, ArmA, ArmA 2 / OA & now ArmA 3 but never really got into mission building unless it was just to practice very basic stuff & try out basic tactics. I am changing that currently, and simply designing missions for myself currently to get better, then perhaps I will release a few if I think they are up to snuff. Anyway, to the point. I have a small S&D mission set up currently with a rudimentary ambush and a crude IED style start to the fight. I have my OpFor hidden in a small set of buildings and I want them to not attack until the secondary explosion when the enemy is in close. The issue I am having is that the AI is moving around randomly & will occasionally be spotted before the secondary explosion, causing them to take incoming fire from the attacking force, but not returning fire due to the parameter I have set in the form of a trigger synced to a movement point (the only way I currently know to change their behavior based on a rule). So I want to know it there is a way to configure their trigger (or even a better way) to change them to fire at will once the Blufor enters the 150m distance, OR they begin taking fire. Also, while I am at it, is there a way to force them to spawn in a building? That might solve the entire issue if I can make them spawn inside instead of moving them in, because only a portion move in & the rest run about outside. Thanks N
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Do not engage unless X or Y possible?
N757QQ replied to N757QQ's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you very much. N -
[Resolved] Just patched OA/BAF with steam & cannot launch now.
N757QQ posted a topic in ARMA 2 & OA - TROUBLESHOOTING
Hey all, I have AMRA2 retail boxed version. I have OA & BAF as the steam version. I just tried to launch after the patch was complete & am getting the following error: data file too short 'baf\addons\air_d_baf.pbo'. expected 59687873 B, got 4587520 B I tried to go into steam & 'validate' both the OA & BAF installs, without success. I am not sure what to do, and really do not want to reinstall, unless its a last resort. Any ideas, or help would be much appreciated. -
[Resolved] Just patched OA/BAF with steam & cannot launch now.
N757QQ replied to N757QQ's topic in ARMA 2 & OA - TROUBLESHOOTING
Problem solved. I deleted the file (well really I just moved it) & when I tried to start OA, it started an install of BAF & now all is well.