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Posts posted by bktman
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Wasn't there a 'Zed' animation *cough* NeMeSiS *choke* in A1 that might be able to be ported over? Have no idea of the differences in A1 and A2 ani's besides IK inclusion.. Big enough diff there though. :oYes, the zombie animations work fine in ArmA 2.
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I'll release the script suite version of the nuke in a couple days, with it you can use any object, or array to set off the nuke.
The SCUD truck will probably be released at the same time, but it will only work client side for now, I have my hands full with other things at the moment.
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Can anyone make zombie civillians that will attack any faction?They should be unarmed.Im not sure if that is even possible but im just asking.I think the models could be used as dead bodies too.I would love to do it myself but i don't know how.Maybe you can help me out.I know it has been asked before but i havent seen any replies yet.Thanks
You mean like this?
Edit- As for a request, I would like a decent melee script or FSM.
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Thanks man, this will save me a lot of time.
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Ruudeness. We need some B61s to drop. Which warhead yield are you trying to recreate?Lots. I was looking for a B-52 Bomber, or B-1/2 but there are no models available so I might just use a default model and let the community decide if they want a custom model.
As for a release date, everything is done, just looking for some models to add, if there are none to be found I should expect it within a week or two.
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could you do one in a suitcase so a mission builder can make one as a dirty bomb missionbut love what i see so far
A nuke in a suitcase? Maybe something bigger...
I could however make a normal explosion from a suitcase, which would make more sense.
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Just out of interest, plan on getting GIGAN's 80kt Nuke in there?I downloaded that recently for Arma 1... man it's sweet... wipes out like half of Sahrani and changes the weather drastically not to mention the clouds being moved by the shockwave...
Yes, the 15kt and 80kt are both in there, if it alters the world as much as the orignial, it should, but I'm not completely sure.
Did you know that there is tomahawk included inside Arma 2?Maybe you could also integrate it with your mod. It's not working 100% and requires a little bit of work but it is easily solvable
Yes, I am aware of this. The Tomahawk will probably be modified, and changed to be launchable from a ship, or submarine.
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Testing was a blast... literally.Oh, here's that screenie from the movie :D
http://img504.imageshack.us/img504/9983/nukeh.png DO NOT HOTLINK PICTURES OVER BLAH BLAH BLAH. Dammit.
I talk too much =|
But seriously, it's a good mod, but I really wish there was a way for you to take out them annoying trees, that can SOMEHOW stand a nuclear blast.
Yes, the trees are annoying, some fall, some don't, not sure why.
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Hey,
I am currently working on a nuclear bomb mod for ArmA 2. I have been working on this project for a while and decided I would post some progress for you guys to look at.
The mod will hopefully byt the end feature:
- GIG SCUD from ArmA:Armed Assault ported to ArmA 2.
- Droppable Nukes from planes.
- Different Nukes to drop from planes and add to your bases for looks. (They will explode if damged.)
- Special Vehicles and Boats used to launch Nuclear Devices.
MEDIA
Videos
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=cQs3vTyQvAo&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=cQs3vTyQvAo&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Images
Credits
- Gigan for his SCUD
- Takko for his DSU Nuclear Device mod
- Myself for everything else
Nuclear Bomb Pack
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
I'm going to give the SCUD multiplayer support later on, I'm working on other things right now that I'd rather get done.