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Everything posted by 33BO11OF00
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ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
33BO11OF00 replied to wraith_v's topic in ARMA 2 & OA - GENERAL
I have tried this ARMA2:OA as a demo. Here is my impressions about this game: Helicopter control are too sensitive. Graphics are great. Realism is great also. I don't want to see this happen: Bohemia will develop as realistic combat simulator as Tom Clancys Ghost recon. Ouch. That game is for realism seekers only. I got a ARMA2:OA benchmark mission score as FPS 5. Is it bad or is it enough to play the whole game? -
BronzeEagle: I guess you are making an American Code Blue campaign. right? I'm going to make Code blue Taliban campaign.
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Taviana Island for ArmA 2!
33BO11OF00 replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What is that green stuff in pictures? -
Martin: Don't leave OFP completely. Remember me and my missions. Also I'm going to make some addons for OFP. UNFAIR TO COMMUNITY TO PLAY SO OLD GAME. This community won't disappear even then both games still exist here. Harsh words here. Sheesh.
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CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
33BO11OF00 replied to Undeceived's topic in OFFTOPIC
73 pages and going. This is something. I guess CM makes shitty war games. Is there anywhere OFP DR demo available for download? -
Why don't just edit Bohemia's basic default units/addons? No permissions needed. I think.
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I'm making new version of MM-1 grenade launcher by BIS. I added some more ammo in clip. I can't get this config working right. What is problem here? Here is that config: // - config.cpp---------------------------------------------- // // This file was created using Binview version 1.0 // ----------------------------------------------------------- // Created by Confucius for the Chain of Command. // Visit us at: www.thechainofcommand.com // ----------------------------------------------------------- // Class definitions class CfgPatches { class MM6 { units[]={"HeavyGW"}; weapons[]={"Mm6"}; requiredVersion=1.22; }; }; class CfgWeapons { class Default { }; class GrenadeLauncher:Default { }; class Mm6Base:GrenadeLauncher { scopeWeapon=1; scopeMagazine=1; weaponType="1 + 16"; magazineType="8 * 256"; displayName="$STR_DN_MM6"; displayNameMagazine="$STR_DN_MM6"; shortNameMagazine="$STR_DN_MM6"; count=50; reloadTime=0.5; magazineReloadTime=12; model="\MM-6\MM-1"; modelOptics="\MM-6\optika_MM-1"; picture="\MM-6\mm-1.paa"; revolving="buben"; revolvingAxis="osa_buben"; }; class MM1Magazine:Mm1Base { scopeMagazine=2; picture="\MM-6\m_mm1.paa"; }; class MM1:Mm1Base { scopeWeapon=2; magazines[]={"MM1Magazine"}; }; }; class CfgVehicles { class All { }; class AllVehicles:All { }; class Land:AllVehicles { }; class Man:Land { }; class Soldier:Man { }; class SoldierWB:Soldier { }; class HeavyGW:SoldierWB { displayName="$STR_DN_HEAVYGRENW"; weapons[]={"Mm6","Binocular","Throw","Put"}; magazines[]={"MM1Magazine","SmokeShell","SmokeShell"}; }; }; I always get some errors here. Like class Mm1Base doesn't exit or something like that. How do I change this to make it work?
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Thanks. I will try this advice. There was other reason for this thread: This is good tutorial for weapon configs. Other question: HOW to add pistol for this soldier(Like Glock). ---------- Post added at 05:39 PM ---------- Previous post was at 05:29 PM ---------- Weapon problems solved. Thanks Rellikki. Now BIG question: How to release this addon?
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Other problem: Now the names are correct but now my grenadier has zero ammo. What's problem here? // - config.cpp---------------------------------------------- // // This file was created using Binview version 1.0 // ----------------------------------------------------------- // Created by Confucius for the Chain of Command. // Visit us at: www.thechainofcommand.com // ----------------------------------------------------------- // Class definitions class CfgPatches { class MM6 { units[]={"LMPHeavyGW"}; weapons[]={"Mm6"}; requiredVersion=1.22; }; }; class CfgWeapons { class Default { }; class GrenadeLauncher:Default { }; class Mm6Base:GrenadeLauncher { scopeWeapon=1; scopeMagazine=1; weaponType="1 + 16"; magazineType="8 * 256"; displayName="$STR_DN_MM6"; displayNameMagazine="$STR_DN_MM6"; shortNameMagazine="$STR_DN_MM6"; count=50; reloadTime=0.5; magazineReloadTime=12; model="\MM-6\MM-1"; modelOptics="\MM-6\optika_MM-1"; picture="\MM-6\mm-1.paa"; revolving="buben"; revolvingAxis="osa_buben"; }; class MM6Magazine:Mm6Base { scopeMagazine=2; picture="\MM-6\m_mm1.paa"; }; class MM6:Mm6Base { scopeWeapon=2; magazines[]={"MM6Magazine"}; }; }; class CfgVehicles { class All { }; class AllVehicles:All { }; class Land:AllVehicles { }; class Man:Land { }; class Soldier:Man { }; class SoldierWB:Soldier { }; class LMPHeavyGW:SoldierWB { displayName="$STR_DN_LMPHEAVYGRENW"; weapons[]={"Mm6","Binocular","Throw","Put"}; magazines[]={"MM1Magazine","SmokeShell","SmokeShell"}; }; }; Look at red number. It should be 50 not zero.
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Sanctuary: You again. you rule.
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Can I leave texture names same? Is that OK? ---------- Post added at 05:46 PM ---------- Previous post was at 05:37 PM ---------- Your advice did a conflict. I removed those lines but now I get a weapon Mm-1 instead of Mm-6 for that soldier. What now?
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Another problem appeared. I fixed the configuration but now it also overwrites original weapon and soldier. What's going on here? HERE IS MY CONFIG: // - config.cpp---------------------------------------------- // // This file was created using Binview version 1.0 // ----------------------------------------------------------- // Created by Confucius for the Chain of Command. // Visit us at: www.thechainofcommand.com // ----------------------------------------------------------- // Class definitions class CfgPatches { class MM6 { units[]={"LMPHeavyGW"}; weapons[]={"Mm6"}; requiredVersion=1.22; }; }; class CfgWeapons { class Default { }; class GrenadeLauncher:Default { }; class Mm6Base:GrenadeLauncher { scopeWeapon=1; scopeMagazine=1; weaponType="1 + 16"; magazineType="8 * 256"; displayName="$STR_DN_MM6"; displayNameMagazine="$STR_DN_MM6"; shortNameMagazine="$STR_DN_MM6"; count=50; reloadTime=0.5; magazineReloadTime=12; model="\MM-6\MM-1"; modelOptics="\MM-6\optika_MM-1"; picture="\MM-6\mm-1.paa"; revolving="buben"; revolvingAxis="osa_buben"; }; class MM1Magazine:Mm6Base { scopeMagazine=2; picture="\MM-6\m_mm1.paa"; }; class MM6:Mm6Base { scopeWeapon=2; magazines[]={"MM1Magazine"}; }; }; class CfgVehicles { class All { }; class AllVehicles:All { }; class Land:AllVehicles { }; class Man:Land { }; class Soldier:Man { }; class SoldierWB:Soldier { }; class LMPHeavyGW:SoldierWB { displayName="$STR_DN_LMPHEAVYGRENW"; weapons[]={"Mm6","Binocular","Throw","Put"}; magazines[]={"MM1Magazine","SmokeShell","SmokeShell"}; }; }; HERE IS THAT STRINGTABLE FILE: LANGUAGE,English,French,Italian,Spanish,German,Czech STR_DN_LMPHEAVYGRENW,Heavy Grenadier2,Heavy Grenadier2,Heavy Grenadier2,Heavy Grenadier2,Heavy Grenadier2,Heavy Grenadier2 STR_DN_MM6, MM-6, MM-6, MM-6, MM-6, MM-6, MM-6
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Thanks. I will try that later. School is open. Got to study. Huge exams/writings coming in next month. Sheesh.
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INFO TO EVERYBODY HERE! My mission/addon making will be random and delayed. School is open again and I need to study. Huge exam writings in next month.
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I have pack up addon file and see what error i get. ---------- Post added at 05:19 PM ---------- Previous post was at 05:11 PM ---------- Another Error: In map editor I get only one Heavy Grenadier Soldier. How do i change that so I get new name in unit list? ---------- Post added at 05:22 PM ---------- Previous post was at 05:19 PM ---------- HERE IS UPDATED CONFIG FILE: // - config.cpp---------------------------------------------- // // This file was created using Binview version 1.0 // ----------------------------------------------------------- // Created by Confucius for the Chain of Command. // Visit us at: www.thechainofcommand.com // ----------------------------------------------------------- // Class definitions class CfgPatches { class MM6 { units[]={"HeavyGW"}; weapons[]={"Mm6"}; requiredVersion=1.22; }; }; class CfgWeapons { class Default { }; class GrenadeLauncher:Default { }; class Mm6Base:GrenadeLauncher { scopeWeapon=1; scopeMagazine=1; weaponType="1 + 16"; magazineType="8 * 256"; displayName="$STR_DN_MM6"; displayNameMagazine="$STR_DN_MM6"; shortNameMagazine="$STR_DN_MM6"; count=50; reloadTime=0.5; magazineReloadTime=12; model="\MM-6\MM-1"; modelOptics="\MM-6\optika_MM-1"; picture="\MM-6\mm-1.paa"; revolving="buben"; revolvingAxis="osa_buben"; }; class MM1Magazine:Mm6Base { scopeMagazine=2; picture="\MM-6\m_mm1.paa"; }; class MM6:Mm6Base { scopeWeapon=2; magazines[]={"MM1Magazine"}; }; }; class CfgVehicles { class All { }; class AllVehicles:All { }; class Land:AllVehicles { }; class Man:Land { }; class Soldier:Man { }; class SoldierWB:Soldier { }; class HeavyGW:SoldierWB { displayName="$STR_DN_HEAVYGRENW"; weapons[]={"Mm6","Binocular","Throw","Put"}; magazines[]={"MM1Magazine","SmokeShell","SmokeShell"}; }; };
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To BronzeEagle: Good point you made. I want also make a announcement here: I have registered a OFPEC TAG. I am going to publish some addons later. Check my latest mission in my own thread. You see the link here.
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CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
33BO11OF00 replied to Undeceived's topic in OFFTOPIC
To Nickos: Oh that. I think they published that game with company called Team17 -
CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
33BO11OF00 replied to Undeceived's topic in OFFTOPIC
My opinion to this matter is: Code Masters should stay on the games they know best. Like Worms series. Those are funny games. Sometimes it is also fun to throw realism out of the window. -
Use the link in post #286. Write all feedback in that thread.
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:coop: :681: :pistols: Here it is. The link file for addons needed: http://www.mediafire.com/file/j1omziazmzd/Weapon Links.rtf It is so long. It's in text file. I hope it doesn't overload your addon folders None of these missions need these addons but they are important for other missions. 01 http://www.mediafire.com/file/1mh55m0mgw3/Base.rar You need Kegetys Red Weapons Pack for this mission. Link is: http://www.kegetys.net/ofp/index.php?p=addon_ruswe 02 http://www.mediafire.com/file/nnm0onotzzv/Drive.rar Drive around Lipany 03 http://www.mediafire.com/file/ytm2mtnmizj/Ange2.rar New mission Angelina Escape v2.0 04 http://www.mediafire.com/file/5irkmwxmujw/Armor.rar Armor Combat Mission You need Kegetys Red Weapons Pack for this mission. Link is: http://www.kegetys.net/ofp/index.php?p=addon_ruswe 05 http://www.mediafire.com/file/ojaumnzuwzn/Parti.rar Partisan Mission 06 http://www.mediafire.com/file/zdjmvekkynx/Ange3.rar Angelina Escape v3.0 07 http://www.mediafire.com/file/drzdzoynznm/BUSRIDE.eden.rar Bus Riders 08 http://www.mediafire.com/file/2zjf1fzq1ym/DTK.noe.rar Surprise mission here. 09 http://www.mediafire.com/file/dyz2knmmddn/PLDT.noe.rar Read text first before playing this mission. 10 http://www.mediafire.com/file/2m5wmzwyid2/Vdka.rar VDKA. No more description 11 http://www.mediafire.com/file/2y4mgogwjmm/Runn.rar THE RUNNING MAN SHOW 12 http://www.mediafire.com/file/mz5fjjyymnf/Ebrig.rar EAST BRIDGE ASSAULT. Vita Pc Addon needed. 13 http://www.mediafire.com/file/mmmyjzyn2z2/Spez.rar Spez Naz special mission Addon needed: Winter Nogova. Blow up truck and kill officer 14 http://www.mediafire.com/file/dmktwozmzfw/Spetruck.rar Here are the first FOURTEEN missions Made by ME. I will update all my links in this first post so check it always when you are viewing this thread. ADVICE :Subscribe to this thread to get the latest mission news.
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http://forums.bistudio.com/showthread.php?t=104878 Here is link to my Code Blue missions thread. Instead of trolling try to give some CONSTRUCTIVE feedback.
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G44: I have tried music in missions. It spoils the aiming there. I think armor transports are good for soldiers. What do you mean in 3th thing? Tell me this.
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Here is new mission. It's unpacked and with more atmosphere. No tanks there ;) Link active no more. Units needed Lost Brothers Arab pack: ftp://ftp.ofpr.info/ofpd/unofaddons2/LoBo_Arab_Pack.rar
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What thread name says? Here are first two FDF MOD missions. More will come :681: :coop: Here it is. The link file for addons needed: http://www.mediafire.com/file/j1omziazmzd/Weapon Links.rtf It is so long. It's in text file. I hope it doesn't overload your addon folders Mission :Escaping General http://www.mediafire.com/file/4cantzjyqx2/GNRE.rar Hint: There is a custom sound in this mission. Let the Russians kill you. You will hear the sound. Mission :Police patrol http://www.mediafire.com/file/dn5mqqnwtv2/PPAT.rar Mission :Money to bank. Quite funny ;) http://www.mediafire.com/file/beydvcnmkyj/FDBK.rar Mission :Gazin rebellion. Kick some police ass here :) http://www.mediafire.com/file/tzvtzwmzttn/GZRE.rar Mission :Karttula AA Guard http://www.mediafire.com/file/4ywjdmjmyt2/KARTAA.rar Karttula bank robbery: http://www.mediafire.com/file/nmjxznrtuxa/KARTBANK.rar NO DESCRIPTION HERE. try it yourself. No pictures here. Only one "funny" mission. http://www.mediafire.com/file/ojom2dxzcay/FDFNG16.rar
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ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
33BO11OF00 replied to wraith_v's topic in ARMA 2 & OA - GENERAL
I think my CPU is one core. Celerons are cut down versions of Intels. One thing is good: Old OFP game runs well in my computer. So does the full version of ARMA1.