Jump to content

Kartamm

Member
  • Content Count

    3
  • Joined

  • Last visited

  • Medals

Posts posted by Kartamm


  1. waitUntil {!isNil {BIS_ACM getVariable "initDone"}};

    waitUntil {BIS_ACM getVariable "initDone"};

    //Sets frequency and number of patrols (0-1). BIS_ACM is module name

    [1, BIS_ACM] call BIS_ACM_setIntensityFunc;

    //min max spawn distance

    [bIS_ACM, 200, 600] call BIS_ACM_setSpawnDistanceFunc;

    //factions to be spawned

    [["USMC", "RU"], BIS_ACM] call BIS_ACM_setFactionsFunc;

    //Skill range for spawned units

    [0, 0.5, BIS_ACM] call BIS_ACM_setSkillFunc;

    //Amount of ammo spawned units possess

    [0.2, 0.5, BIS_ACM] call BIS_ACM_setAmmoFunc;

    //Type of patrol. With 0 meaning no chance of appearing, and 1 meaning 100% chance. -1 removes patrol type completely.

    ["ground_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc;

    ["air_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc;

    I used this and after 2 minutes i was killed by T-90

×