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Reiko

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About Reiko

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  1. Reiko

    Real Quick Question: Hold to Aim

    Ah damn I was worried about that. Ill get over it I suppose. Thanks for the input!
  2. This didnt appear to fall under troubleshooting so Ill bomb it here. I have searched Google and the BIS forums many times yesterday and today for terms including Hold to aim, toggle aim, etc. I cannot, for the life of me, find out how to make it so that the player aims while the aim key is pressed then stops when the key is released. Basically, for most movement, I do not want the weapon and optic blocking most of my screen so I keep it at the shoulder. I would like to get rid of the current toggle (click for irons/optics, click again to shoulder) and replace it with a hold to aim. I think I may be able to do this brute force in the config files but I thought *maybe* ARMA has this offered in a more clean way like many other shooters. Cheers! ETA - Guess this could have gone into the Q&A section. Id like to add that I have tried the Hold Sec Mouse but all that does is make it so that, rather than click for the irons, I have to hold for the irons. It does not make it so a release gets rid of the irons. What a silly problem to have in an intense game!
  3. Thanks! So Im not crazy... Haha.
  4. Hey folks. This is a little thing that has been frustrating myself and a buddy lately. In Superpowers and Civil war, the player has the ability to buy units and weapons. ARMAs warfare had a button that would allow the user to buy an empty vehicle - is there anything in these game modes that is similar? Im at a point where I have to purchase the vehicles (plus the crew) and then tell them to disembark and disband. Often, they'll get back in the vehicle. Ive done some extensive searching and played with some things ingame. I eventually got to a point where I edited the code to make it such that people dont spawn with the vehicles (nulled some lines) but that just left us with too many vehicles. Any ideas? Cheers.
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