Jump to content

Kovah85

Member
  • Content Count

    55
  • Joined

  • Last visited

  • Medals

Everything posted by Kovah85

  1. On my dedicated server in my .ArmA2Profile under activeKeys[] I have BIS_IAmBeingNaughty1 and BIS_IAmBeingNaughty2 listed... What are these? Is this FADE related? It better not be. I purchased this right around launch and haven't given my CD key out or anything stupid like that. The only thing I've done is installed the game on my other computer to use for dedicated server hosting. If this has tripped FADE I will be extremely pissed off. And if this is not FADE related... then what the hell is it? EDIT: I checked on my other computer, the one that I use to actually play ArmA2 and it's .ArmA2Profile does NOT have the BIS_IAmBeingNaughty things listed in the activeKeys... I don't know if this makes a difference.
  2. Kovah85

    ARMA 2: OA beta build 73116

    Ah very nice. Was trying to find out if other people noticed the same thing but was searching for the wrong terms. Also, voted.
  3. Kovah85

    ARMA 2: OA beta build 73116

    I was hoping one of these betas would fix the commanding mode cursor bug. Ever since OA the cursor has been locked to the center of the screen even if the player as some degree of aiming deadzone enabled in the options, which makes it extremely awkward to use the cursor when trying to command any of your units. In ArmA2 the cursor would move just like your crosshair, but now it is not the case.
  4. If you are using an aiming deadzone, the cursor that appears when you press spacebar is locked to the center of the screen, instead of where your gun is pointing like in pre OA ArmA2. This makes it very awkward to pick exact points with the space bar cursor. Sorry if this has been mentioned before. I tried doing a few searches for it but came up with nothing.
  5. I had this same problem awhile back... try setting a smaller interface size in the options menu, worked for me.
  6. Kovah85

    [OA SP CP] Operation Peacekeeper

    Ah sorry, I read it on the Armaholic page which clearly states: 'Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\Campaigns folder.', and didn't notice the 'notes'. EDIT: Putting the .pbo file in the /missions folder does nothing. It doesn't show up in the single mission listing.
  7. Kovah85

    [OA SP CP] Operation Peacekeeper

    hey, when I go into the campaign menu I get the error: 'campaigns\operation_peacekeeper\description.ext.Campaign' Then, your campaign is listed as a blank space on the menu. I click on it, hit start, choose a difficulty, then I'm greeted by: No entry '.Campaign'. Then it puts me back at the campaign menu.
  8. Kovah85

    co30 DominationA2! One Team

    Because Macgyver is their Squad Leader.
  9. Just played a pretty long game, it's a lot of fun playing as the unit that killed you when you die. I switched sides I don't know how many times, very interesting fighting on both sides like that. Thomsonb, awhile ago I made the suggestion of being able to join a squad as a subordinate? Have you given any thought to that? I thought that maybe being able to play as any unit after you die would let me take over a subordinate in a squad but it seems to remove you from any squads when you do that.
  10. Haha wow. I just got Arrowhead today and after installing it said: "I wish there was an OA version of flashpoint to screw around in." Good timing, and thanks a lot. EDIT: Well I've played it for about an hour now and I can say that I ran into no bugs while playing, and the mission was great as usual.
  11. I just reinstalled ArmA2, downloaded the 1.00 to 1.07 patch. It installed successfully, as evident from the main menu reading version 1.07.71750. Now singelplayer works just fine. But when I click on multiplayer and the server list loads, the game tells me to download the 1.07 patch from www.arma2.com. Then if I try to join a game, I am able to join, pick a slot, and load, but as soon as the loading finishes, I am kicked back to the server list with no explanation whatsoever. Version 1.05 and all the beta patches worked fine in the past. The only reason I had to reinstall was because of my old hard drive crashing and me buying a new one. Any help here? I have no idea why it is doing this.
  12. Why thank you. That was exactly my problem.
  13. Don't mean to be an ass by bumping but still nothing is working. I tried re-installing and it's doing the same thing. EDIT: Well let's see. I guess my next step is to uninstall everything. Then reinstall the game. Try to find a 1.05 patch, and patch 1.05 to 1.07.
  14. Kovah85

    [SP] Flashpoint: Chernarus

    Maybe the size of the explosion should be relative to how many kills you had before dying? I think that would be pretty cool. If you don't get any kills it would be like a grenade going off, but if you take out a few platoons you get nuclear.
  15. Kovah85

    [SP] Flashpoint: Chernarus

    Hmm what about the option of joining a nearby squad as a subordinate, and not always the leader? Maybe automatically by some rank thing, or manually like a Join and a Join and Lead command. I just like the idea of accompanying a random squad on their patrol rather than leading them.
  16. Kovah85

    [SP] Flashpoint: Chernarus

    This mission is fantastic, great job. Really shows off what the game is capable of if you ask me. I've only encountered one problem and it's been consistent with every version so far and I've finally decided to say something about it: I do not have a widescreen monitor and use a lower resolution, I assume this is why all the buttons are being cut off, maybe someone else not using a widescreen (I think there's 3 of us worldwide at this point) can confirm the problem as well? And maybe some compromise can be made with the positioning of the command buttons? But other than that, great mission. Keep it up, it keeps getting better and better. EDIT: The buttons display fine in 1280 x 1024. I usually play in 1024 x 768 in windowed mode and that's where I run into a problem. That is a rather low resolution that I'm sure not many people still use so I totally understand leaving it the way it is. All the commands are usable from the radio anyways. EDIT EDIT: Gah, setting the interface size to 'small' while in 1024 x 768 fixes the problem. Now I feel like an ass for even bringing it up. Disregard everything!
  17. There are a few in ACE.
  18. Kovah85

    WarFX Particles

    One thing I've noticed that I haven't seen anyone bring up yet... the dust that gets blown from a low flying chopper seems to start in a little ball of particles underneath the center of the chopper and then move outwards from there... starting all clumped up in the center just looks... wrong.
  19. Maybe someone could help me out here, I can't seem to make this work: {if (isnil (_x getVariable "handled")) then { _x setVariable ["handled", 1, true]; _x addEventHandler ["killed", "[_this select 0, _this select 1]execVM 'killed.sqf'"]; }} forEach allUnits; No errors or anything... just doesn't... do... anything. Even adding an ELSE doesn't do anything. EDIT: Take note, this is just a snippet that I hastily edited to make readable on the forum.
  20. EDIT: Disregard everything. Problem solved.
  21. Oh crap. I meant to post there. Sorry.
  22. Before I start I'd like to say that I've successfully retextured units before, this is not another HOW TO thread... I'm trying to retexture a Force Recon Grenadier, I've edited about 6 textures for it now, and STILL some of the original texture is showing on the model in game. It's obvious that there is a texture file or two that I'm missing, but I've gone through the fr_scout2.p3d with a hex editor I don't even know how many times and I can't figure out what is left to be changed. I have never run into this with any of the other units I've retex'd. They've all been pretty straightforward, but these FR units are being real bastards. Someone out there must have done this before, and maybe I can get some help here... EDIT: One of these things just doesn't belong...
  23. Is it possible to have an Event Handler on a unit spawned by the ACM? Looking through the ACM stuff I didn't see any place for any init code like there is for the Civilian one.
  24. Ahh that sounds very likely. Thank you, I'll look into this.
×