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Andy455

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Posts posted by Andy455


  1. Here: http://rapidshare.com/files/334161099/IEDTest.utes.zip, I made a mission with the several ways I personnally use when creating IEDs

    What they do:

    • The first one (from the left) is one that will create a bomb on the car when the engine is turned on.
    • The second is a combo of two ARTY shells and one LGB, it is activated by blufor with some timers.
    • The third is a simple spawn 1 LGB on the car as soon as a bluefor unit gets within 10m.
    • The last one is like IceBreakr described, if you kill the Russian guy before the blufor man gets within 10m of the car, it will not explode.

    All I can think of at the moment :), PM me if you have any questions about it


  2. A bit offtopic now but I meant that for IceBreakr :P

    For OP: firstly create an object that you would like to become an IED such as a car, bucket or some other thing & name it "IED1". Then create a trigger on the car (with a radius of 10) so that it activates from your faction of choice (Blurfor, Opfor etc), then in the activation box you can put this:

    _IED = "Bo_GBU12_LGB" createVehicle (getPos IED1);

    This means that once the trigger is activated by your chosen side it will create an LGB in the car causing it to explode and killing whoever set it off. You can change the size of the explosion by changing the classname of the bomb to:

    • (Huge) - "BO_GBU12_LGB"
    • (Large) - "Sh_105_HE"
    • (Medium) - "R_57mm_HE"
    • (Small) - "G_40mm_HE"

    You can also add some other options such as timers like IceBreakr said for some extra realism.


  3. Hi there,

    I am trying to create a dialog that sets the direction of a specified object, I would like to know whether I could get a circular 'compass' like the one when creating a unit to appear in my dialog. I have tried to rip open 'addons\ui\config.bin' and find it in there but all I can see is the actual compass model object for dialogs. Can anyone help me?

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