warghost20
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Posts posted by warghost20
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Hey,
I am working on a Coop mission and i wanted to do this :
You have to clear a village. In the village are around 20 insurgents. When you have killed the 20 insurgents. Then you got 5 min to create a defensive position. So what i want is as soon you have cleared the village, around 30 insurgents wil set of to the village to recapture it, this is the first wave, after that i want to give the player another 5 min, then the second wave will arive. So how can i trigger a group of units to set of to a location as soon you have completed an objective or killed a number of units that wil trigger other units?
Thanks!
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lol how do i turn things around and up and down in this editor?
and when i did my thing in the 3D editor and i go back to the normal 1 everything is gone?, how do i save it?
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it works thx very mutch!!!
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What you need to do to create an ammo crate with all weapons is either put a lot of code in the crate's Initialization box to "load" whatever weapons you want in it, or you can write a separate script that loads it. If you're just getting started with mission editing, you can Search around the boards here or at Armaholic for some scripts to do this kind of thing.You don't need to be a coder to do this; you can learn from scripts others have written and posted. Then you can start to see how they do it, and eventually, you can write your own.
But you need to search for this kind of thing, since the question has been asked many times and the answer is sitting on the forums waiting for you to find.
i found nothing on armaholic, and nothing with search, i need to know what codes i need to use, i already tried it with the OP codes but it doesent work on arma, did exactly how it was written
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i still dont understand how to do it
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Yesterday i played a downloaded Coop Mission and there was an ammobox were all weapons were in, all USMC + all Russian weapons, could someone tell me how to do this?
Thanks!
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You have to delete a few unused lines of code at the beginning of the script. atm cannot remember what they are.**edit**
in the script delete these
processInitCommands;
runInitScript;
finishMissionInit;
i have already removed these lines, like i sad in my first post
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I am still stuck with this.
I made a mission in the 3D editor and called it mission3.sqf
Then i made a mission in the 2D editor and called it mission.sqm
Then i copied the mission3.sqf file to the folder containing the mission from the 2D editor ''Mission.sqm''
Then i made a file named init.sqf with these lines :
execVM "mission3.sqf"
if (isserver) then {execVM "mission3.sqf";};
Then i opened mission3.sqf and removed the last 3 lines.
Then i started Arma 2 and started the 2D editor. I loaded the mission named test2 (name of the folder containing both 2D en 3D mission files)
It loads and when i am 1 sec in the mission the game chrashes.
Anyone Knows What I Am Doing Wrong?
Animation
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
Hey could someone tell me step by step how i can let enemy units do animations?