warghost20
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Posts posted by warghost20
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King Nothing thx for the song but the one im using right now is 2,75 mb, so i dont think its that, well i am giving up on this, spent way too many hours on this, i only wanted a stationary chopper were my own music was comming out, too bad it doesent works
1 more time the script, i have already cranked up the db, but still no
class CfgMusic
{
tracks[]={};
class Musictrack1
{
name = "Music_1";
sound[] = {"\sound\filename1.ogg", db+15, 1.0};
};
};
////////////////////////////////////////////////////////////////////////////
class CfgSounds
{
sounds[] = { MyNamMusic };
class MyNamMusic
{
name = "MyNamMusic";
sound[] = {\sound\MyNamMusic.ogg, db+15, 1.0};
titles[] = {};
};
};
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still negative, i have tried 10 diffrent songs, but still nothing playing,
could you perhaps make a misson with a chopper or tank in it, that is not moving and were your own music is comming out?, i realy want this to work and i dont understand wye it wont work, i have already spent so many hours trying to get this work.
Thanks!
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it still doesent works,
as soon as i start the mission, there is no music playing, the chopper flys over and there is no music comming out of it, then i removed the chopper, created a trigger area, placed myself into it, then when i start the mission, the trigger should be activated but still no music
i have changed what i want to have, i want to have a chopper on the airfield, were my own music is comming out, then everyone has to board the chopper and the music should be like there are real speakers in the chopper it self. could you please help me out?, i dont understand wye its not working
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still no on this one, it doesent say filename1.ogg not found but there is no music playing in the background
i have uploaded the mission again, could you perhaps download it again and help me out?, i have tried to create both things, so music that plays in the chopper from a distance, and the one that was already in it.
Much appreciated
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it still doesent work, i have changed the folders name to sound, but it keeps saying Sound filename.ogg not found, i have uploaded my complete mission, perhaps you could load my mission and help me out?
http://www.megaupload.com/?d=1LMPQWW0
http://www.2shared.com/file/10862669/7f415e3d/musicutes.html
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i have checked and its description.ext , i used Xilisoft Video Converter Ultimate, the change of capital letter also dident work. I am realy looking forward to your demo mission, because i am working on this already a few days. I copied the script, named the music files as told, and put the right commands in the trigger, so i realy dont know wye it keeps saying ''Not Found''
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Try this one:_unit = _this select 0; _animation = _this select 1; _noWeapons = _this select 2; _switchMove = _this select 3; _unit allowDamage false; _unit setDamage 0; _unit setVariable ["BIS_noCoreConversations", true]; if (_noWeapons) then {removeAllWeapons _unit}; if (_switchMove) then { while {true} do { _unit switchMove _animation; waitUntil {animationState _unit != _animation}; }; } else { while {true} do { _unit playMove _animation; waitUntil {animationState _unit != _animation}; }; };Execute it via:
nil = [pete,"animation",true,true] execVM "animationLoop.sqf";
thank you very mutch,
1 more question,
were do i change the animation in the script? so if my animation is ''AidlPpneMstpSnonWnonDnon_SleepC_standUp'' were do i put it in the script?,
And if i want to add more scripts i just copy the whole thing?, and do i have to give the unit a name wich i put in the config?, because in the script i see no name for the soldier?
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i have set the triggers activations to repeatedly but he only does the animation 1 time, i want to use a script, what name do i have to give to the script and what do i have to typ into the script?
Thanks!
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and it stil wont work,


There are apperently 2 ways to do this, one with selecting the song in the effects section in the trigger, wich doesent work for me, and to set the effects to no music and puting in the trigger the command 'PlaySound 'Filename1' , i have replaced the name 'Filename1' with Music_1 , Music, etc stil it keeps saying sound not found
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Use the "condition" field in a trigger.i typ in the same command what i use for completing an objective?
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i want to trigger something when a objective is completed how do i do that?
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1.) In your Mission-Folder create a folder named "music".2.) The Name (Music_1; Music_2)is just the name shown in the editor.
3.) The Classname is just the name given, must be unique and maybe no blanks in the name.
4.) You have to convert MP3-Files to *.OGG-Files
5.) Place these OGG-Files into the created music-folder.
6.) Filename1.ogg / Filename2.ogg have to be the names of the ogg-files you have converted.
7.) In the editor, use a trigger, go to advanced, set Music onto the file(s) you have implemented.
Voila. ;)
oke this thing is driving me crazy,
i did
i made a folder inside the mission folder named music, placed a ogg file named Filename1.
then i made a trigger and in effects i chose music_1
started the mission nothing happens,
then i did no music at effects and typed in the init line of the trigger 'PlaySound 'Filename1', then i sad song filename1 not found, this is realy getting me mad
but i dont understand what you mean with class?, what do i have to do for that?
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class CfgMusic{
tracks[]={};
class Musictrack1
{
name = "Music_1"; //The Name seen in the Editor
sound[] = {"\music\filename1.ogg", db+0, 1.0};
};
class Musictrack2
{
name = "Music_2"; //The Name seen in the Editor
sound[] = {"\music\filename2.ogg", db+10, 1.0};
};
};
Change the bold stuff. The filename(s)/Directory need to be like the ones you use ;-).
If its too quiet, turn up the DB just like in Class2. do not alter the pitch ;-)
stil not clear,
what name do i have to use for the music folder? CfgMusic or Musictrack1? and what name i give to the music files, the mp3 etc?, and were do i put these files, in the mission folder or somewhere else?
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oke so i have a mission folder. Where do i need to place the music file?. i have to create a folder named Sounds, but do i place that in the mission folder or somewhere else?,
Edit
got music working in a chopper, i gave the choppers waypoints music effects, but i stil dont have my own music in it?
Edit
I have placed my music file almost everywhere but it keeps saying Song Not FOund?
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Hey,
I have found many things about this but after reading it all it still wont work, and its not realy clear what i have to do.
I want to play a song in chopper, the missions starts in a chopper and as soon as the mission starts and want to play the music.
What i got sofar,
in my mission folder a description with this:
class CfgMusic
{
// List of sounds (.ogg files without the .ogg? extension)
tracks[] = {song};
// Definition for each track
class track
{
name = "song"; // Name for mission editor
sound[] = {\sound\song.ogg, 1, 1.0};
titles[] = {};
};
};
i only want to use 1 song,
What sound folders do i have to create and what more do i have to do so the music starts in the chopper?
Many Thanks!
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i got it working now, i placed a trigger on the unit i want to preform an animation, and as soon as the mission starts he preforms that animation, but if i want a unit to keep doing the animation, is that possible?
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what wil i have to typ into the trigger?, and what do i have to sync?
Thx!
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hey thx for your message, but the codeline doesent work, if copied it into a unit but the unit doesent do anything?
soldier switchMove "NavigationDriverReverse" ;soldier playMove "NavigationDriverReverse"
thats what i got in the init line
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Hi warghost20,Have you considered spawning/calling/running a script that as soon as it knows that all enemy units are dead (aka !alive) then you put some code to allow to wait for 5 min and then spawn another AI group (with given directions where to go)?
Just a thought.
Best, Splicer.
you know perhaps were i can get a script like that?
it still wont work this what is what i got so far:



Edit : Ive Got It Working!
But what if i want to move the unit to a waypoint when everybody is dead, is that possbile?
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hey i did sync it to the first waypoint but the unit still moved before i got into the trigger area.
@animalMother92 how do i create a switch type trigger?, could you tell me step by step how to do that?
Thank you very mutch!
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wye arent there any tutorials about this?
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i stil dont understand it, i did the following thing :


Music In Chopper
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted · Edited by warghost20
when i do that i says missing ;
Im going to try your script, but what name do i give the the folder containing the music files, and what do i type into the triggers?, and do i also have to put the Sound section in the script?,
the thing i want is in a mission that there is a tank driving by with my own music comming out, and i want my own music in a chopper. thx!