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solviper

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Posts posted by solviper


  1. Last night somehow Spotify froze my computer while I was in Addon Builder. Anyway when I restarted and went to launch it the cmd window comes up for a milisecond and then nothing happens. I can launch Publisher and any of the other ones but not Addon Builder. I can't even use pboProject because it says ArmaTools are missing. I tried reinstalling and same problem.\

     

    EDIT: Fixed, went to \AppData\Local\Bohemia_Interactive and deleted all addon builder folders.

    • Thanks 1

  2. When I go to crunch it fails due to this error, not really sure where to start.

    Pic

    cfgClutter.hpp

    class Clutter
    {
    	class DefaultClutter;
    	class grass_green_clutter: DefaultClutter
    	{
    		model = "A3\Plants_F\Clutter\c_GrassGreen_GroupSoft.p3d";
    		affectedByWind = 0.0;
    		swLighting = 0;
    		scaleMin = 0.3;
    		scaleMax = 1.0;
    	};
    };

    cfgSurfaces.hpp

    class CfgSurfaces
    {
    	class Default{};
    	class grass_green_surface: Default
    	{
    		files = "grass_green_*";
    		character = "grass_green_clutter";
    		soundEnviron = "grass";
    		soundHit = "soft_ground";
    		rough = 0.08;
    		maxSpeedCoef = 0.9;
    		dust = 0.15;
    		lucidity = 4;
    		grassCover = 0.05;
    		impact = "hitGroundSoft";
    	};
    	class concrete_surface: Default
    	{
    		files = "concrete_*";
    		character = "Empty";
    		soundEnviron = "concrete";
    		soundHit = "concrete";
    		rough = 0.05;
    		maxSpeedCoef = 1;
    		dust = 0.15;
    		lucidity = 0.3;
    		grassCover = 0.0;
    		impact = "hitConcrete";
    	};
    	class dirt_surface: Default
    	{
    		files = "dirt_*";
    		character = "Empty";
    		soundEnviron = "dirt";
    		soundHit = "soft_ground";
    		rough = 0.09;
    		maxSpeedCoef = 0.9;
    		dust = 0.5;
    		lucidity = 1;
    		grassCover = 0.03;
    		impact = "hitGroundSoft";
    	};
    	class mud_surface: Default
    	{
    		files = "mud_*";
    		character = "MudClutter";
    		soundEnviron = "dirt";
    		soundHit = "soft_ground";
    		rough = 0.15;
    		maxSpeedCoef = 0.85;
    		dust = 0.32;
    		lucidity = 1.5;
    		grassCover = 0.04;
    		impact = "hitGroundHard";
    	};
    };
    
    class cfgSurfaceCharacters
    {
    	class grass_green_clutter
    	{
    		// how much stuff from the clutters will be placed,
    		// so in this case 3 numbers representing the 3 names on next line.
    		probability[] = {0.95,0.01,0.01,0.01};
    		names[] = {"StrGrassGreenGroup","StrThornGreenSmall","StrThornGreenBig","StrPlantGreenShrub"};
    	};
    };

    UPDATE: Viewing the output has given me this error:

    0:36:24: Error while inserting texture "data\satellite.paa" to TextureHeaderManager - failed to read the texture.
    0:36:24: Failed adding texture op4_vtc\data\satellite.paa to texture header manager.

    ??


  3. 5 hours ago, RoF said:

    The slashes are because the terrain is flat

     

    Center you set in config.cpp

    centerPosition[] = {20480,20480,500};

    I did what you said and nothing seemed to change. The grid is still misaligned and are you saying if the terrain is flat there will always be those slashes?

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